Synthetic.Gnome
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Commander
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Anthem
Kolaghan, the Storm's Fury
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Dragon

Anthem
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Burn
Dragon's Approach
Dragon's Approach deals 3 damage to each opponent. You may exile this spell and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
A deck can have any number of cards named Dragon's Approach.
Sorcery

Burn
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Draw
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Kaalia, Zenith Seeker
Flying, vigilance
When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Cleric

Draw
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Land
Land
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Lifegain
Lifegain
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Protection
Dragon's Disciple
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature - Human Monk

Grand Master of Flowers
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Planeswalker - Bahamut

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Legendary Creature - Angel

Pump
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Ramp
Rivaz of the Claw
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Legendary Creature - Lizard Warlock

Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Legendary Creature - Human Druid

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Tokens
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Tutor
Sarkhan, Dragonsoul
+2: Sarkhan deals 1 damage to each opponent and each creature your opponents control.
−3: Sarkhan deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
−3: Sarkhan deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Sarkhan

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
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