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Commander
Size: 100Salt sum: 36.28
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Chezburg6oh7

71 views16 days ago
Commander
Size: 100Salt sum: 36.28
No deck tags

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Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (plst) ELD-303

Commander

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Brazen Dwarf
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
Creature - Shaman Dwarf
Brazen Dwarf (afr) 134
Goblin Lyre
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Artifact
Goblin Lyre (ice) 319
Mana Clash
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Sorcery
Mana Clash (9ed) 203

Burn

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Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Legendary Creature - Goblin Pirate
Breeches, the Blastmaker (otj) 197
Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin
Krark, the Thumbless (cmr) 189
Mirror March
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment
Mirror March (plst) RNA-108

Copy

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Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot
Celebr-8000 (unf) 185
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature - Goblin Guest
The Space Family Goblinson (unf) 179

Counters

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Bamboozling Beeble
Protection from Robots
,
: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Creature - Beeble
Bamboozling Beeble (unf) 323
Farideh, Devil's Chosen
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Legendary Creature - Warlock Tiefling
Farideh, Devil's Chosen (afr) 221
Goblin Psychopath
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Creature - Goblin Mutant
Goblin Psychopath (j22) 544
Molten Sentry
As this creature enters, flip a coin. If the coin comes up heads, this creature enters as a 5/2 creature with haste. If it comes up tails, this creature enters as a 2/5 creature with defender.
Creature - Elemental
Molten Sentry (rav) 136
Monitor Monitor
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay
to reroll one or more dice you rolled.
Creature - Human Employee
Monitor Monitor (unf) 338
Scoria Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.
Creature - Wurm
Scoria Wurm (10e) 227
Skyclaw Thrash
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
Creature Artifact - Warrior Lizard
Skyclaw Thrash (arb) 89
Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest
Vedalken Squirrel-Whacker (unf) 349
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock
Wyll, Blade of Frontiers (clb) 208

Creature

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Aleatory
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Aleatory (mir) 155
Chaotic Strike
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Chaotic Strike (inv) 140
Edgar, King of Figaro
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Legendary Creature - Human Artificer Noble
Edgar, King of Figaro (fin) 51
Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Sorcery
Fiery Gambit (plst) MRD-90
Mutalith Vortex Beast
Trample
Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Creature - Beast Mutant
Mutalith Vortex Beast (40k) 134
Squee's Revenge
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Squee's Revenge (plst) APC-123
Winter Sky
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Sorcery
Winter Sky (hml) 80
Yusri, Fortune's Flame
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Legendary Creature - Efreet
Yusri, Fortune's Flame (mh2) 218

Draw

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Pixie Guide
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature - Faerie
Pixie Guide (afr) 66

Evasion

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Chance Encounter
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Enchantment
Chance Encounter (mh2) 277
Stitch in Time
Flip a coin. If you win the flip, take an extra turn after this one.
Sorcery
Stitch in Time (rvr) 229

Finisher

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Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296

Land

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Tavern Swindler
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Creature - Human Rogue
Tavern Swindler (snc) 96

Lifegain

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Fighting Chance
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Instant
Fighting Chance (exo) 82

Protection

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Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131
Centaur of Attention
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature - Centaur Performer
Centaur of Attention (unf) 132
Desperate Gambit
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Instant
Desperate Gambit (wth) 96
Two-Headed Giant
Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn.
Creature - Warrior Giant
Two-Headed Giant (plst) DOM-147

Pump

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Chira, All In
Whenever you discard one or more cards at random, select one or more targets at random, choose one or more modes at random, flip one or more coins, or roll one or more dice, put a +1/+1 counter on Chira and create a tapped Treasure token.
Legendary Creature - Human Rogue
Chira, All In (mbc) 21
Ichor Elixir
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
: Add
.
Artifact
Ichor Elixir (moc) 46
Luck Bobblehead
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Artifact - Bobblehead
Luck Bobblehead (pip) 135
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (rvr) 216
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247
Setzer, Wandering Gambler
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.
Whenever a Vehicle you control deals combat damage to a player, flip a coin.
Whenever you win a coin flip, create two tapped Treasure tokens.
Legendary Creature - Human Rogue Pilot
Setzer, Wandering Gambler (fic) 93
Tavern Scoundrel
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
,
, Sacrifice another permanent: Flip a coin.
Creature - Human Rogue
Tavern Scoundrel (mh2) 144
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 343

Ramp

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Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Instant
Pair o' Dice Lost (unf) 149
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97

Recursion

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Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (plst) UNF-66
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Creepy Doll
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Creature Artifact - Construct
Creepy Doll (isd) 220
Crooked Scales
,
: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay
and repeat this process.
Artifact
Crooked Scales (plst) MMQ-291
Goblin Archaeologist
,
: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
Creature - Goblin Artificer
Goblin Archaeologist (plst) DST-63
Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
Creature - Goblin Assassin
Goblin Assassin (plst) LGN-95
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 190
Mogg Assassin
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Creature - Goblin Assassin
Mogg Assassin (plst) EXO-88
Planar Chaos
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Enchantment
Planar Chaos (plst) JUD-97
Rakdos, the Showstopper
Flying, trample
When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Legendary Creature - Demon
Rakdos, the Showstopper (clu) 205
Risky Move
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Enchantment
Risky Move (plst) ONS-223
Tide of War
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Enchantment
Tide of War (chk) 194
Volatile Rig
Trample
This creature attacks each combat if able.
Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature.
When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Creature Artifact - Construct
Volatile Rig (rtr) 236

Removal

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Bottle of Suleiman
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
Artifact
Bottle of Suleiman (6ed) 275
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Circuits Act (unf) 103
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (plst) UNF-186
Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Gnome Warlock
Feywild Trickster (afr) 58
Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian
Vrondiss, Rage of Ancients (afc) 4

Tokens

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Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Game of Chaos (5ed) 232

Maybeboard

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Deck Info

Deck stats

1 pip - 1 card
4 mana - 4 cards
18 pips - 15 cards
11 mana - 11 cards
7 pips - 5 cards
7 mana - 7 cards
46 pips - 40 cards
23 mana - 23 cards
6 pips - 4 cards
7 mana - 7 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

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