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Commander
Size: 100Salt sum: 27.28
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scottsborland

70 views44 hrs ago
Commander
Size: 100Salt sum: 27.28
No deck tags

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Kwia Vigorbloom
Flying, vigilance, lifelink, ward

Whenever you gain life, create a colorless artifact token named Lotus with "
, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Legendary Creature - Elder Sphinx
Kwia Vigorbloom (fra) 410

Commander

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Blossom-Blessed Angel
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Angel
Blossom-Blessed Angel // Seed Suture (fra) 3
Efflorescence
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Instant
Efflorescence (sos) 144
Emergency Phytomedic
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Dryad
Emergency Phytomedic // Seed Suture (fra) 130
Graft Surgeon
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control.
Creature - Human Cleric
Graft Surgeon (fra) 10
Predictive Preparations
Put a +1/+1 counter on each of one or two target creatures.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Predictive Preparations (fra) 16
Titanbones, Towering Heart
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
Legendary Creature - Skeleton Druid
Titanbones, Towering Heart (fra) 266
Unflinching Hortimancer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Human Cleric
Unflinching Hortimancer (fra) 23
Vigorbloom Vanguard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each creature you control with a +1/+1 counter on it has vigilance.
Creature - Druid Troll
Vigorbloom Vanguard // Seed Suture (fra) 161
Vinelasher Adept
Reach
When this creature enters, put three +1/+1 counters on target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Rhino
Vinelasher Adept (fra) 119
Way of the Mentor
When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you gain life, put a loyalty counter on each planeswalker you control.
Legendary Enchantment
Way of the Mentor (fra) 208

Counters

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Campus Crier
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Advisor
Campus Crier (fra) 4
Shatterwing Pegasus
Flying
: Creatures you control get +1/+1 until end of turn.
Creature - Pegasus
Shatterwing Pegasus (fra) 21

Creature

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Arcane Amphisbaena
Deathtouch
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Snake
Arcane Amphisbaena (fra) 97
Bloombrute
Whenever you gain life, draw a card. This ability triggers only once each turn.
: Target creature gains trample and lifelink until end of turn.
Creature - Elemental Plant
Bloombrute (fra) 124
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Creature - Cleric Kor
Enlightened Confidant (fra) 5
Eye of Jace
At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Artifact
Eye of Jace (fra) 170
Mastery of the Unseen
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment
Mastery of the Unseen (mkc) 74
Repurposed Enforcer
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Soldier
Repurposed Enforcer (fra) 335

Draw

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Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 185
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Strength of the Harvest
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Enchantment - Aura
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (lcc) 360
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Vigorbloom Annex
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Vigorbloom Annex (fra) 194

Land

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Blossoming Bogbeast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Creature - Beast
Blossoming Bogbeast (soc) 264
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ddh) 3
Infinity Formula
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Infinity Formula (msc) 601
Infirmary Healer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Infirmary Healer // Stream of Life (sos) 152
Koth of the Homestead
Landfall — Whenever a land you control enters, you gain 1 life.
Whenever a Plains you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Human Citizen
Koth of the Homestead (fra) 199
Medic's Kitesail
Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Medic's Kitesail (fra) 173
Mindful Biomancer
When this creature enters, you gain 1 life.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Druid Dryad
Mindful Biomancer (sos) 154
Solarium Sentry
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
Creature - Soldier Cat
Solarium Sentry (fra) 148
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24
Sun Droplet
Whenever you're dealt damage, put that many charge counters on this artifact.
At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Artifact
Sun Droplet (c21) 268

Lifegain

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Something Worth Saving
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Something Worth Saving (fra) 114

Mill

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Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160

Protection

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Academic Ascent
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Academic Ascent (fra) 2
Wrecking Gecko
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature gets +4/+4 and gains trample until end of turn.
Creature Artifact - Construct Lizard
Wrecking Gecko (fra) 120

Pump

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Carnivorous Cultivator
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Creature - Elf Warlock
Carnivorous Cultivator // Enroot (fra) 437
Environmental Scientist
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Druid
Environmental Scientist (sos) 147
Gardenize
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Gardenize (fra) 103
Greenhouse Propagator
Whenever another creature you control enters, you gain 1 life.
: Add
.
Creature - Druid Cat
Greenhouse Propagator (fra) 104
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Murmuring Volume
: Add one mana of any color.
,
, Discard a card: Draw a card.
Artifact - Book
Murmuring Volume (fra) 174
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137
Way of the Paradox
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
Legendary Enchantment
Way of the Paradox (fra) 267

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (p30a) 12
Fateshaper Aspirant
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Cleric Rhino
Fateshaper Aspirant (fra) 6
Generous Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Generous Revival (fra) 8
Restore with Empathy
Return target permanent card from your graveyard to your hand. You gain 4 life.
Instant
Restore with Empathy (fra) 112

Recursion

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Budding Insurgent
Vigilance
Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.
Creature - Scout Dryad
Budding Insurgent (fra) 99
Compel Brutality
Choose one —
• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.
• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
Instant
Compel Brutality (fra) 101
Flourishing Grapple
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Instant
Flourishing Grapple (fra) 372
Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (fra) 322
Memory Trap
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Memory Trap (fra) 15
Prophesied End
Destroy target creature. If it wasn't attacking, its controller draws a card.
Instant
Prophesied End (fra) 17
Sureshot Sower
Reach
, Discard this card: Destroy target creature with flying.
Creature - Human Archer
Sureshot Sower (fra) 115
Surgical Precision
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.
Sorcery
Surgical Precision (fra) 22

Removal

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Bestial Incursion
Create a 4/4 green Beast creature token with trample.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Bestial Incursion (fra) 98
Germinate Recruits
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
Instant
Germinate Recruits (fra) 334
Hexhaven Battalion
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Hexhaven Battalion (fra) 12
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature - Plant Kraken
Verdant Kraken (fra) 118
Way of the Healer
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
Legendary Enchantment
Way of the Healer (fra) 207

Tokens

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Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Tutor

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Tethermage's Advantage
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Instant
Tethermage's Advantage (fra) 117

Untap

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Biorhythm
Each player's life total becomes the number of creatures they control.
Sorcery
Biorhythm (ons) 247
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay
. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
Legendary Creature - Unicorn
Emiel the Blessed (2x2) 10

Maybeboard

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Beast
Trample
Creature Token - Beast
Beast (tfra) 8
Cadet
Creature Token - Wizard Soldier
Cadet (tfra) 1
Forest Tentacle
(This token has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature Land Token - Forest Tentacle
Forest Tentacle (tfra) 9
Jace
−1: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
−3: Draw a card.
Planeswalker Token - Jace
Jace (tfra) 5
Lotus
, Sacrifice this token: Add three mana of any one color.
Artifact Token
Lotus (tfra) 12

Tokens & Extras

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Deck Info

Deck stats

38 pips - 31 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
52 pips - 37 cards
28 mana - 26 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

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