Destroyander
347 views30 hrs ago
Commander
Size: 100Salt sum: 33.92
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1 - Tricks!
Fell Beast's Shriek
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery

Overblaze
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

1 - Tricks!
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2 - Payoffs
2 - Payoffs
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3 - Cantrips
3 - Cantrips
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4 - Real Draw
4 - Real Draw
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5 - Kill
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment

Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Legendary Artifact - Equipment

Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment

5 - Kill
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6 - Removal
6 - Removal
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7 - Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

7 - Ramp
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Land
Land
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Commander Options
Commander Options
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Potential Upgrades
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Potential Upgrades
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Sidegrades
Eris, Roar of the Storm
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Legendary Creature - Elemental Warlock

Sidegrades
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The deck is designed to be an \"Intro to Combat Tricks and Spellslimger\".\n\nThis is a combat tricks deck that focuses on cards that can target ANY creature and plays mostly at instant speed. With the commander's triggered ability, and "},{"insert":{"card-link":"Opt"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" becomes a combat trick that taps either a big creature before an opponent's combat or a potential blocker of an archenemy. We also want to be targeting our opponents' attackers or blockers to make things tricky. An unblocked creature suddenly getting a "},{"insert":{"card-link":"Bulk Up"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" can do wonders. The commander's looting effect also helps to filter unwanted cards into more useful ones for the time. And as the game goes on, a "},{"insert":{"card-link":"Runechanter's Pike"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" helps to finish the job."},{"insert":"\n\nBesides being sneaky with combat trickery, the rest of the deck fits what you'd expect for a spellslinger strategy. I did add a beauty in "},{"insert":{"card-link":"Voracious Bibliophile"}},{"insert":" which has such a cool draw effect on it. "},{"insert":{"card-link":"Bewildering Blizzard"}},{"insert":" also doubles as draw and a trick which is pretty neat! I felt this was a good way to give a newer player a lesson in Trickery (We are Number 1 starts playing)\n"}]}
















































































