332 views11 days ago
Commander
Size: 100Salt sum: 61.22
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Zerrker

332 views11 days ago
Commander
Size: 100Salt sum: 61.22

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{"ops":[{"insert":"Hi!\n\nThis is my bumbleflower deck, \n\nThe aim of the game is to win via drawing your opponents entire decks to their hand with bumbleflowers ability and infinite cast triggers either from infinite mana or hullbreacher returns.\n\nThere are approx, 16 infinite combos in the deck revolving around hullbreaker, smothering tither and peregrine drake.\n\nWhen keeping an opening hand try not to keep hold of too many combo pieces or turn 4-5 spells instead aim for the dorks and rocks as well as things like esper sentinel, tataru taru and gleaming splendor to fund and draw into your combo pieces.\n\nTithe is likely the strongest and most valuable card in the deck to keep around do not play it without protection for it or able to make your opponent pay to get rid of it. Remember every spell you cast with tithe out theoretically should net you a treasure from the draw you give your opponents. Tithe is followed by combo pieces like hullbreaker or draw engines like trouble in pairs.\n\nPayoffs for combos:\n\nInfinite mana = Gleaming splendor activations until all opponents draw their entire decks ( best way to do this is target 2 players 50 times then switch to another player for another 50 milling one out and then mill the remaining 2 out together.) if you are worried about giving your opponents answers you can draw almost your entire deck with this and then you have all the answers of the deck ready. Walking Ballista is another payoff just cast it for x= 20 million and GG\n\nInfinite draw (opponents) - the main way this deck combos out is by drawing all cards to your opponents hands, you can do this by casting a spell infinite times and getting infinite bumbleflower triggers. An example but not the only one in the deck is Smothering tithe + shrieking drake with bumbleflower in play. Essentially cast smothering tithe and then shrieking drake forcing a draw from a preferably tapped out opponent with bumbleflowers ability. Have shrieking drake bounce itself back to hand and smothering tithe triggers on the opponents draw netting you a treasure. Use this to cast drake again until your opponent cannot draw another card. A good point to this is it makes bumbleflower huge you can reasonably have someone draw their entire deck and then have a 101/105 bumbleflower fly and hit the opponent you're worried has answers and then in second mainphase decking the 3rd player. \n\nApproach and windfall/gambit combo: you can reprieve your own approach to cast it twice in 1 turn and win the game this is mana intensive but a good late game \"i win\" alternatively windfall (especially with tithe out) also gets you approach back to your hand.\n"}]}
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Legendary Creature - Rabbit Citizen
Ms. Bumbleflower (blc) 3

Commander

(Ctrl to add secondary)
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 35

Bounce

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Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282

Burn

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Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 33
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (fdn) 587
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (blc) 254
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (blc) 145
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 354
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (pza) 3
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4

Finisher

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (blc) 291
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (m3c) 324
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (blc) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (blc) 131
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (blc) 304
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rtr) 241
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (blc) 312
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (blc) 323
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m13) 227
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (blc) 329
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (blc) 332
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (blc) 334
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (blc) 335
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 351
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (blc) 355

Land

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Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 18

Lifegain

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High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (blc) 286
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 129
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 35
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (plst) USG-88
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (blc) 259
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout
Sutina, Speaker of the Tajuru (j25) 56
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (pip) 249
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30

Ramp

(Ctrl to add secondary)
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lcc) 126
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Counterspell
Counter target spell.
Instant
Counterspell (cmr) 395
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Negate
Counter target noncreature spell.
Instant
Negate (fdn) 710
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (blc) 148
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (blc) 109
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

(Ctrl to add secondary)
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232

Stax

(Ctrl to add secondary)
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 331

Tokens

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (mir) 14
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor

(Ctrl to add secondary)
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (sth) 34

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

26 pips - 24 cards
28 mana - 28 cards
36 pips - 27 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
9 pips - 9 cards
26 mana - 24 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Hi!\n\nThis is my bumbleflower deck, \n\nThe aim of the game is to win via drawing your opponents entire decks to their hand with bumbleflowers ability and infinite cast triggers either from infinite mana or hullbreacher returns.\n\nThere are approx, 16 infinite combos in the deck revolving around hullbreaker, smothering tither and peregrine drake.\n\nWhen keeping an opening hand try not to keep hold of too many combo pieces or turn 4-5 spells instead aim for the dorks and rocks as well as things like esper sentinel, tataru taru and gleaming splendor to fund and draw into your combo pieces.\n\nTithe is likely the strongest and most valuable card in the deck to keep around do not play it without protection for it or able to make your opponent pay to get rid of it. Remember every spell you cast with tithe out theoretically should net you a treasure from the draw you give your opponents. Tithe is followed by combo pieces like hullbreaker or draw engines like trouble in pairs.\n\nPayoffs for combos:\n\nInfinite mana = Gleaming splendor activations until all opponents draw their entire decks ( best way to do this is target 2 players 50 times then switch to another player for another 50 milling one out and then mill the remaining 2 out together.) if you are worried about giving your opponents answers you can draw almost your entire deck with this and then you have all the answers of the deck ready. Walking Ballista is another payoff just cast it for x= 20 million and GG\n\nInfinite draw (opponents) - the main way this deck combos out is by drawing all cards to your opponents hands, you can do this by casting a spell infinite times and getting infinite bumbleflower triggers. An example but not the only one in the deck is Smothering tithe + shrieking drake with bumbleflower in play. Essentially cast smothering tithe and then shrieking drake forcing a draw from a preferably tapped out opponent with bumbleflowers ability. Have shrieking drake bounce itself back to hand and smothering tithe triggers on the opponents draw netting you a treasure. Use this to cast drake again until your opponent cannot draw another card. A good point to this is it makes bumbleflower huge you can reasonably have someone draw their entire deck and then have a 101/105 bumbleflower fly and hit the opponent you're worried has answers and then in second mainphase decking the 3rd player. \n\nApproach and windfall/gambit combo: you can reprieve your own approach to cast it twice in 1 turn and win the game this is mana intensive but a good late game \"i win\" alternatively windfall (especially with tithe out) also gets you approach back to your hand.\n"}]}
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