Zerrker
332 views11 days ago
Commander
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{"ops":[{"insert":"Hi!\n\nThis is my bumbleflower deck, \n\nThe aim of the game is to win via drawing your opponents entire decks to their hand with bumbleflowers ability and infinite cast triggers either from infinite mana or hullbreacher returns.\n\nThere are approx, 16 infinite combos in the deck revolving around hullbreaker, smothering tither and peregrine drake.\n\nWhen keeping an opening hand try not to keep hold of too many combo pieces or turn 4-5 spells instead aim for the dorks and rocks as well as things like esper sentinel, tataru taru and gleaming splendor to fund and draw into your combo pieces.\n\nTithe is likely the strongest and most valuable card in the deck to keep around do not play it without protection for it or able to make your opponent pay to get rid of it. Remember every spell you cast with tithe out theoretically should net you a treasure from the draw you give your opponents. Tithe is followed by combo pieces like hullbreaker or draw engines like trouble in pairs.\n\nPayoffs for combos:\n\nInfinite mana = Gleaming splendor activations until all opponents draw their entire decks ( best way to do this is target 2 players 50 times then switch to another player for another 50 milling one out and then mill the remaining 2 out together.) if you are worried about giving your opponents answers you can draw almost your entire deck with this and then you have all the answers of the deck ready. Walking Ballista is another payoff just cast it for x= 20 million and GG\n\nInfinite draw (opponents) - the main way this deck combos out is by drawing all cards to your opponents hands, you can do this by casting a spell infinite times and getting infinite bumbleflower triggers. An example but not the only one in the deck is Smothering tithe + shrieking drake with bumbleflower in play. Essentially cast smothering tithe and then shrieking drake forcing a draw from a preferably tapped out opponent with bumbleflowers ability. Have shrieking drake bounce itself back to hand and smothering tithe triggers on the opponents draw netting you a treasure. Use this to cast drake again until your opponent cannot draw another card. A good point to this is it makes bumbleflower huge you can reasonably have someone draw their entire deck and then have a 101/105 bumbleflower fly and hit the opponent you're worried has answers and then in second mainphase decking the 3rd player. \n\nApproach and windfall/gambit combo: you can reprieve your own approach to cast it twice in 1 turn and win the game this is mana intensive but a good late game \"i win\" alternatively windfall (especially with tithe out) also gets you approach back to your hand.\n"}]}
Commander
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Blink
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
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Land
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Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Removal
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Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Tokens
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hi!\n\nThis is my bumbleflower deck, \n\nThe aim of the game is to win via drawing your opponents entire decks to their hand with bumbleflowers ability and infinite cast triggers either from infinite mana or hullbreacher returns.\n\nThere are approx, 16 infinite combos in the deck revolving around hullbreaker, smothering tither and peregrine drake.\n\nWhen keeping an opening hand try not to keep hold of too many combo pieces or turn 4-5 spells instead aim for the dorks and rocks as well as things like esper sentinel, tataru taru and gleaming splendor to fund and draw into your combo pieces.\n\nTithe is likely the strongest and most valuable card in the deck to keep around do not play it without protection for it or able to make your opponent pay to get rid of it. Remember every spell you cast with tithe out theoretically should net you a treasure from the draw you give your opponents. Tithe is followed by combo pieces like hullbreaker or draw engines like trouble in pairs.\n\nPayoffs for combos:\n\nInfinite mana = Gleaming splendor activations until all opponents draw their entire decks ( best way to do this is target 2 players 50 times then switch to another player for another 50 milling one out and then mill the remaining 2 out together.) if you are worried about giving your opponents answers you can draw almost your entire deck with this and then you have all the answers of the deck ready. Walking Ballista is another payoff just cast it for x= 20 million and GG\n\nInfinite draw (opponents) - the main way this deck combos out is by drawing all cards to your opponents hands, you can do this by casting a spell infinite times and getting infinite bumbleflower triggers. An example but not the only one in the deck is Smothering tithe + shrieking drake with bumbleflower in play. Essentially cast smothering tithe and then shrieking drake forcing a draw from a preferably tapped out opponent with bumbleflowers ability. Have shrieking drake bounce itself back to hand and smothering tithe triggers on the opponents draw netting you a treasure. Use this to cast drake again until your opponent cannot draw another card. A good point to this is it makes bumbleflower huge you can reasonably have someone draw their entire deck and then have a 101/105 bumbleflower fly and hit the opponent you're worried has answers and then in second mainphase decking the 3rd player. \n\nApproach and windfall/gambit combo: you can reprieve your own approach to cast it twice in 1 turn and win the game this is mana intensive but a good late game \"i win\" alternatively windfall (especially with tithe out) also gets you approach back to your hand.\n"}]}


















































































