8 views35 days ago
Vintage
Size: 60
No deck tags
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NexoBuilder09

8 views35 days ago
Vintage
Size: 60
No deck tags

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Crackling Emergence
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Enchantment - Aura
Crackling Emergence (neo) 136
Impending Disaster
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Enchantment
Impending Disaster (ulg) 82

Enchantment

(Ctrl to add secondary)
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32

Instant

(Ctrl to add secondary)
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (fdc) 300
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (cm2) 253
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (eoc) 175

Land

(Ctrl to add secondary)
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Invisible Force Field (msc) 19

Protection

(Ctrl to add secondary)
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Geomancer's Gambit
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Sorcery
Geomancer's Gambit (mh1) 125
Stone Rain
Destroy target land.
Sorcery
Stone Rain (9ed) 221
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248

Sorcery

(Ctrl to add secondary)
Break the Ice
Destroy target land that is snow or could produce
.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Break the Ice (mh2) 77
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
: Add
. This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk
Jegantha, the Wellspring (ecc) 125

Sideboard

(Ctrl to add secondary)
Armageddon
Destroy all lands.
Sorcery
Armageddon (soa) 68
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment
Sacred Ground (9ed) 37

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

8 pips - 8 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
28 pips - 28 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
8 mana - 8 cards
Card NameQtyOdds
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Deck extras (0)

Description

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