173 views17 days ago
Commander
Size: 100Salt sum: 28.67
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Nevarlucky

173 views17 days ago
Commander
Size: 100Salt sum: 28.67

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{"ops":[{"insert":"Please Take One"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Halloween walk through Blim's neighborhood"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The porch light is on. A black cat watches from the window. Someone wearing a Mask of Memory is knocking at the Witch's Cottage. Beside the door: a Candy Trail, a Jack-o'-Lantern, and a bowl marked PLEASE TAKE ONE. Blim is counting.\nMy interpretation of October's tricks-and-treats prompt is the whole ritual of trick-or-treating: dress up, visit houses, accept gifts, negotiate with the neighbors, and discover what was hiding in the wrapper. Opponents participate through actual choices in the cards. This deck has generous houses, unpleasant houses, and houses where the same gift changes from treat to trick.\nBlim, Comedic Genius is our host. He delivers a permanent when he deals combat damage, then checks everyone's bags: each player loses life and discards cards equal to the number of permanents they control but don't own. Giving away a card changes its controller, not its owner. Even a delicious treat still has Blim's name on the receipt.\nThe trick is that the candy tax follows every delivery. A player holding three foreign gifts pays three life and three cards whenever Blim connects with any player. We can visit a different porch while earlier recipients are still dealing with what they took home. When their hands are empty, the life loss continues.\nThe good houses really do give good candy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humble Defector hands over cards and himself. Pendant of Prosperity gives an opponent a repeatable draw-and-land offer that also benefits us. Wishclaw Talisman grants a real wish, then passes to someone else. Bucknard's Everfull Purse travels around the neighborhood after making Treasures. Coveted Jewel is the house giving out full-size candy bars: three cards and three mana, with a temptation for someone to steal it.\nTempting Contract lets every opponent choose whether to take a Treasure; each acceptance gives us one too. Tempt with Vengeance offers a whole crowd of hasty Elementals, and every neighbor who joins the parade enlarges ours. Acceptance isn't required for the spell to create our initial crowd. These gifts are useful enough that taking them can be a reasonable decision.\nThe One Ring embodies the theme especially well. It starts as protection and increasingly generous card draw. Once its burden is uncomfortable, Blim can give it away with the counters still on it. Its new controller inherits both the draw engine and the upkeep bill. They may love the gift. They may regret it. Either way, it belongs in the bag Blim counts.\nThe wrapper has teeth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sleeper Agent delivers a small creature with a painful upkeep. Xantcha arrives with a crowd of neighbors who can pay to draw cards while draining her controller. Akroan Horse gives its controller's opponents Soldiers. Jinxed Idol asks someone to sacrifice a creature to pass on the curse; Jinxed Choker travels at end steps with a growing bill.\nDemonic Lore lets us enjoy three cards before handing over the enchantment's end-step life loss. Bronze Bombshell is the candy that immediately explodes: a nonowner controlling it must sacrifice it, and gets seven damage if they do. It is a burst, rather than a permanent item that keeps increasing the bag count.\nBlim's deliveries are mandatory. If he connects, we must select a legal permanent we control. Prepare a gift before sending him down the street. A Food, Soldier, Devil or Elemental token we created can be a perfectly serviceable treat to hand over.\nHouse number thirteen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Somebody has converted the garage into a haunted house. Spiked Corridor opens a door and releases three Devils. Unlocking Torture Pit makes our own noncombat damage more dangerous: Mayhem Devil's pings, our Devils' death triggers and Explosion of Riches can each gain two damage when they hit an opponent.\nCaptive Audience is the house where a visitor gets stuck. Its recipient chooses a new mode on each of their upkeeps: lose their hand, have their life total become four, or supply five Zombies to each of their opponents. The order is theirs to decide. The audience eventually pays for the performance, while the rest of the neighborhood may leave with a Zombie parade.\nTriskaidekaphobia gives the neighborhood a superstition with consequences. On our upkeep, players at exactly thirteen life lose before the chosen one-life adjustment happens. Mayhem Devil, Blim and the witches help shape life totals, while Food, the Cauldron and High Market help us avoid our own bad luck. Players can respond to the trigger, so thirteen is a threat with room to escape, including for us.\nExplosion of Riches is the communal mystery candy bowl. We draw a card; each other player may also draw. Every card drawn this way creates a separate five-damage trigger aimed at a random opponent. Taking a treat adds another explosion, but declining doesn't make someone safe from the explosions already earned. Torture Pit can turn each of our five-damage explosions into seven.\nA witch needs a kitchen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bogbrew Witch finds Festering Newt or Bubbling Cauldron. Sacrificing the Newt to the Cauldron drains each opponent for four and gains that much life; the Newt's death also weakens an opposing creature, with a larger penalty while the Witch is present. Black Cat supplies an unpleasant surprise when it dies. Witch's Oven makes Food, and Tempting Witch turns Food into life loss.\nReassembling Skeleton, Animate Dead, Victimize and the other recursion keep ingredients returning. Mayhem Devil observes sacrifices by everyone, including Food, Treasure, fetchlands and creatures surrendered to pass Jinxed Idol. Infernal Offering invites two negotiations: an opponent joins the sacrifice-and-draw bargain, then an opponent joins the resurrection bargain. Those can be different neighbors.\nThis kitchen supplies bodies, removal, life, cards and damage. It lets the deck play when Blim is unavailable and makes the Halloween characters part of the engine.\nCostumes, keys and the final doorbell"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mask of Memory rewards a successful visit with cards. Whispersilk Cloak and Rogue's Passage help Blim slip past blockers. Lightning Greaves gets him moving, and Key to the City opens another route. Fireshrieker gives him double strike: if both combat-damage steps connect, we get two deliveries and two bag checks. Harmless Offering, Bazaar Trader and Fateful Handoff provide other delivery methods.\nVictory comes from accumulating cursed gifts and successful combat visits, recurring the witch ingredients or Bombshell, exploiting sacrifice damage, and building a crowd of attackers. Captive Audience can supply Zombies or leave a recipient vulnerable; Triskaidekaphobia supplies a conditional alternate finish. Explosion of Riches closes some games with a dramatic handful of wrappers, although its random targets mean it is never a promised table wipe.\nRead the receipt: rules that matter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Changing control doesn't cause a permanent to enter again. Donating the Ring doesn't repeat its protection or erase its counters. Blim checks all players, including us, for permanents they control but don't own. No combat connection means no bag check: our other donation effects don't trigger Blim.\nBazaar Trader cannot donate enchantments; use Blim or Harmless Offering for Demonic Lore. Give Lore away before our end step begins: moving it after its trigger is on the stack doesn't move that existing trigger's life loss to someone else. Shroud from Greaves or Cloak prevents our own targeted effects too, including attempts to attach other Equipment while shroud remains.\nTorture Pit boosts damage from sources we control, not direct life loss. It doesn't increase Blim, Demonic Lore, Xantcha, Tempting Witch or the Cauldron. A donated Bombshell is controlled by its recipient when its sacrifice trigger happens, so our Pit doesn't increase that seven damage either.\nToken ownership matters. We own tokens we create and then give away. Opponents own the Goats, Treasures and Elementals THEY create from our offers; those don't count as our foreign gifts merely because our card caused their creation. Curses we attach to opponents remain under our control unless separately donated. Creatures and Food we already gave away can't be sacrificed to our own Oven or Cauldron.\nBuilding and playing the route"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has 36 lands plus Malakir Rebirth and Valakut Awakening as two spell/land options. Start with reliable black and red access, cheap development and a gift worth delivering. Keep three-land hands with an early play; two lands and a rock can work. Avoid an unsupported hand of expensive presents or Demonic Lore without a delivery plan.\nThe land choices extend the setting: Witch's Cottage, Haunted Ridge, Bojuka Bog, Geier Reach Sanitarium and a night visit to High Market. Innistrad basics and the original matching witch-package artwork keep the visual theme together. Ordinary rocks provide early mana so the doors can open; their practical job matters in a playable deck.\nBuilt for Bracket 3 with one Game Changer, The One Ring. No deliberate infinite loops, extra turns, mass land denial or quick two-card instant-loss gift package. Wishclaw can help find a missing piece, but giving an unrestricted search to a fast combo player can backfire. Shared treats, discard and control changes deserve a quick explanation before the game.\nCommander legality, the 100-card count and the central interactions were checked. This is a contest-focused revision with a playable plan, not a measured pod win rate. Its most important choices are who gets the good candy, when to deliver the bad candy, and how much danger to invite in return for another treat.\nPlease take one. Keep the wrapper. Blim will be around shortly.\n"}]}

Commander

Qty: 1 Price: $0.49
Blim, Comedic Genius
Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Legendary Creature - Imp
Blim, Comedic Genius (cmr) 272

Commander

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01 - Turn on the Porch Lights

Qty: 9 Price: $40.31
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (frc) 60
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (frc) 63
Tempting Contract
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Artifact
Tempting Contract (c21) 78
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

01 - Turn on the Porch Lights

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02 - Take a Treat

Qty: 9 Price: $145.23
Bucknard's Everfull Purse
,
: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
Artifact
Bucknard's Everfull Purse (afc) 57
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (msc) 196
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Jack-o'-Lantern
,
, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
Artifact
Jack-o'-Lantern (mid) 254
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
,
: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact
Pendant of Prosperity (c21) 256
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Tempt with Vengeance (tdc) 239
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

02 - Take a Treat

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03 - Check the Wrapper

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Bronze Bombshell
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
Creature Artifact - Construct
Bronze Bombshell (dis) 160
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact
Jinxed Choker (mrd) 189
Jinxed Idol
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
Artifact
Jinxed Idol (m11) 208
Sleeper Agent
When this creature enters, target opponent gains control of it.
At the beginning of your upkeep, this creature deals 2 damage to you.
Creature - Minion Phyrexian
Sleeper Agent (plst) 10E-178
Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian
Xantcha, Sleeper Agent (cmm) 362

03 - Check the Wrapper

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04 - Costumes and Doorbells

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Bazaar Trader
: Target player gains control of target artifact, creature, or land you control.
Creature - Goblin
Bazaar Trader (wwk) 72
Fateful Handoff
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Sorcery
Fateful Handoff (bro) 94
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (fdn) 674
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (mrd) 203
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (msc) 225

04 - Costumes and Doorbells

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05 - The Witch's Kitchen

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Black Cat
When this creature dies, target opponent discards a card at random.
Creature - Cat Zombie
Black Cat (j22) 377
Bogbrew Witch
,
: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Creature - Human Wizard
Bogbrew Witch (m14) 88
Bubbling Cauldron
,
, Sacrifice a creature: You gain 4 life.
,
, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Artifact
Bubbling Cauldron (m14) 205
Festering Newt
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Creature - Salamander
Festering Newt (m14) 98
Tempting Witch
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Sacrifice a Food: Target player loses 3 life.
Creature - Human Warlock
Tempting Witch (jmp) 283
Witch's Oven
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Artifact
Witch's Oven (plst) ELD-237

05 - The Witch's Kitchen

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06 - Monsters in the Street

Qty: 3 Price: $6.27
Clackbridge Troll
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Creature - Troll
Clackbridge Troll (eld) 84
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (eoc) 121
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148

06 - Monsters in the Street

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07 - House Number Thirteen

Qty: 5 Price: $19.81
Captive Audience
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Enchantment
Captive Audience (rna) 160
Explosion of Riches
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Sorcery
Explosion of Riches (scd) 140
Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Spiked Corridor // Torture Pit (dsc) 28
Torment of Scarabs
Enchant player
At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Enchantment - Aura Curse
Torment of Scarabs (j25) 495
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Enchantment
Triskaidekaphobia (inr) 391

07 - House Number Thirteen

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08 - Tricks Up Our Sleeves

Qty: 7 Price: $17.69
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125

08 - Tricks Up Our Sleeves

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09 - Ghost Stories

Qty: 2 Price: $2.98
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189

09 - Ghost Stories

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10 - They Always Come Back

Qty: 5 Price: $30.61
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Infernal Offering
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Sorcery
Infernal Offering (c21) 146
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (tdc) 195
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

10 - They Always Come Back

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Draw

Qty: 1 Price: $3.99
Pumpkin Bombs
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Artifact
Pumpkin Bombs (spe) 26

Draw

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Land

Qty: 36 (37 w/ MDFC)Price: $123.44
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (msc) 244
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (fdc) 303
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (fra) 180
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mid) 383
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (frc) 85
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mid) 382
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (fdc) 319

Land

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Pump

Qty: 1 Price: $6.49
Crown of Doom
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than this artifact's owner gains control of it. Activate only during your turn.
Artifact
Crown of Doom (c14) 55

Pump

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Recursion

Qty: 1 Price: $799.99
All Hallow's Eve
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Sorcery
All Hallow's Eve (leg) 88

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
32 pips - 28 cards
33 mana - 31 cards
18 pips - 17 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Please Take One"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Halloween walk through Blim's neighborhood"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The porch light is on. A black cat watches from the window. Someone wearing a Mask of Memory is knocking at the Witch's Cottage. Beside the door: a Candy Trail, a Jack-o'-Lantern, and a bowl marked PLEASE TAKE ONE. Blim is counting.\nMy interpretation of October's tricks-and-treats prompt is the whole ritual of trick-or-treating: dress up, visit houses, accept gifts, negotiate with the neighbors, and discover what was hiding in the wrapper. Opponents participate through actual choices in the cards. This deck has generous houses, unpleasant houses, and houses where the same gift changes from treat to trick.\nBlim, Comedic Genius is our host. He delivers a permanent when he deals combat damage, then checks everyone's bags: each player loses life and discards cards equal to the number of permanents they control but don't own. Giving away a card changes its controller, not its owner. Even a delicious treat still has Blim's name on the receipt.\nThe trick is that the candy tax follows every delivery. A player holding three foreign gifts pays three life and three cards whenever Blim connects with any player. We can visit a different porch while earlier recipients are still dealing with what they took home. When their hands are empty, the life loss continues.\nThe good houses really do give good candy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humble Defector hands over cards and himself. Pendant of Prosperity gives an opponent a repeatable draw-and-land offer that also benefits us. Wishclaw Talisman grants a real wish, then passes to someone else. Bucknard's Everfull Purse travels around the neighborhood after making Treasures. Coveted Jewel is the house giving out full-size candy bars: three cards and three mana, with a temptation for someone to steal it.\nTempting Contract lets every opponent choose whether to take a Treasure; each acceptance gives us one too. Tempt with Vengeance offers a whole crowd of hasty Elementals, and every neighbor who joins the parade enlarges ours. Acceptance isn't required for the spell to create our initial crowd. These gifts are useful enough that taking them can be a reasonable decision.\nThe One Ring embodies the theme especially well. It starts as protection and increasingly generous card draw. Once its burden is uncomfortable, Blim can give it away with the counters still on it. Its new controller inherits both the draw engine and the upkeep bill. They may love the gift. They may regret it. Either way, it belongs in the bag Blim counts.\nThe wrapper has teeth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sleeper Agent delivers a small creature with a painful upkeep. Xantcha arrives with a crowd of neighbors who can pay to draw cards while draining her controller. Akroan Horse gives its controller's opponents Soldiers. Jinxed Idol asks someone to sacrifice a creature to pass on the curse; Jinxed Choker travels at end steps with a growing bill.\nDemonic Lore lets us enjoy three cards before handing over the enchantment's end-step life loss. Bronze Bombshell is the candy that immediately explodes: a nonowner controlling it must sacrifice it, and gets seven damage if they do. It is a burst, rather than a permanent item that keeps increasing the bag count.\nBlim's deliveries are mandatory. If he connects, we must select a legal permanent we control. Prepare a gift before sending him down the street. A Food, Soldier, Devil or Elemental token we created can be a perfectly serviceable treat to hand over.\nHouse number thirteen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Somebody has converted the garage into a haunted house. Spiked Corridor opens a door and releases three Devils. Unlocking Torture Pit makes our own noncombat damage more dangerous: Mayhem Devil's pings, our Devils' death triggers and Explosion of Riches can each gain two damage when they hit an opponent.\nCaptive Audience is the house where a visitor gets stuck. Its recipient chooses a new mode on each of their upkeeps: lose their hand, have their life total become four, or supply five Zombies to each of their opponents. The order is theirs to decide. The audience eventually pays for the performance, while the rest of the neighborhood may leave with a Zombie parade.\nTriskaidekaphobia gives the neighborhood a superstition with consequences. On our upkeep, players at exactly thirteen life lose before the chosen one-life adjustment happens. Mayhem Devil, Blim and the witches help shape life totals, while Food, the Cauldron and High Market help us avoid our own bad luck. Players can respond to the trigger, so thirteen is a threat with room to escape, including for us.\nExplosion of Riches is the communal mystery candy bowl. We draw a card; each other player may also draw. Every card drawn this way creates a separate five-damage trigger aimed at a random opponent. Taking a treat adds another explosion, but declining doesn't make someone safe from the explosions already earned. Torture Pit can turn each of our five-damage explosions into seven.\nA witch needs a kitchen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bogbrew Witch finds Festering Newt or Bubbling Cauldron. Sacrificing the Newt to the Cauldron drains each opponent for four and gains that much life; the Newt's death also weakens an opposing creature, with a larger penalty while the Witch is present. Black Cat supplies an unpleasant surprise when it dies. Witch's Oven makes Food, and Tempting Witch turns Food into life loss.\nReassembling Skeleton, Animate Dead, Victimize and the other recursion keep ingredients returning. Mayhem Devil observes sacrifices by everyone, including Food, Treasure, fetchlands and creatures surrendered to pass Jinxed Idol. Infernal Offering invites two negotiations: an opponent joins the sacrifice-and-draw bargain, then an opponent joins the resurrection bargain. Those can be different neighbors.\nThis kitchen supplies bodies, removal, life, cards and damage. It lets the deck play when Blim is unavailable and makes the Halloween characters part of the engine.\nCostumes, keys and the final doorbell"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mask of Memory rewards a successful visit with cards. Whispersilk Cloak and Rogue's Passage help Blim slip past blockers. Lightning Greaves gets him moving, and Key to the City opens another route. Fireshrieker gives him double strike: if both combat-damage steps connect, we get two deliveries and two bag checks. Harmless Offering, Bazaar Trader and Fateful Handoff provide other delivery methods.\nVictory comes from accumulating cursed gifts and successful combat visits, recurring the witch ingredients or Bombshell, exploiting sacrifice damage, and building a crowd of attackers. Captive Audience can supply Zombies or leave a recipient vulnerable; Triskaidekaphobia supplies a conditional alternate finish. Explosion of Riches closes some games with a dramatic handful of wrappers, although its random targets mean it is never a promised table wipe.\nRead the receipt: rules that matter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Changing control doesn't cause a permanent to enter again. Donating the Ring doesn't repeat its protection or erase its counters. Blim checks all players, including us, for permanents they control but don't own. No combat connection means no bag check: our other donation effects don't trigger Blim.\nBazaar Trader cannot donate enchantments; use Blim or Harmless Offering for Demonic Lore. Give Lore away before our end step begins: moving it after its trigger is on the stack doesn't move that existing trigger's life loss to someone else. Shroud from Greaves or Cloak prevents our own targeted effects too, including attempts to attach other Equipment while shroud remains.\nTorture Pit boosts damage from sources we control, not direct life loss. It doesn't increase Blim, Demonic Lore, Xantcha, Tempting Witch or the Cauldron. A donated Bombshell is controlled by its recipient when its sacrifice trigger happens, so our Pit doesn't increase that seven damage either.\nToken ownership matters. We own tokens we create and then give away. Opponents own the Goats, Treasures and Elementals THEY create from our offers; those don't count as our foreign gifts merely because our card caused their creation. Curses we attach to opponents remain under our control unless separately donated. Creatures and Food we already gave away can't be sacrificed to our own Oven or Cauldron.\nBuilding and playing the route"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has 36 lands plus Malakir Rebirth and Valakut Awakening as two spell/land options. Start with reliable black and red access, cheap development and a gift worth delivering. Keep three-land hands with an early play; two lands and a rock can work. Avoid an unsupported hand of expensive presents or Demonic Lore without a delivery plan.\nThe land choices extend the setting: Witch's Cottage, Haunted Ridge, Bojuka Bog, Geier Reach Sanitarium and a night visit to High Market. Innistrad basics and the original matching witch-package artwork keep the visual theme together. Ordinary rocks provide early mana so the doors can open; their practical job matters in a playable deck.\nBuilt for Bracket 3 with one Game Changer, The One Ring. No deliberate infinite loops, extra turns, mass land denial or quick two-card instant-loss gift package. Wishclaw can help find a missing piece, but giving an unrestricted search to a fast combo player can backfire. Shared treats, discard and control changes deserve a quick explanation before the game.\nCommander legality, the 100-card count and the central interactions were checked. This is a contest-focused revision with a playable plan, not a measured pod win rate. Its most important choices are who gets the good candy, when to deliver the bad candy, and how much danger to invite in return for another treat.\nPlease take one. Keep the wrapper. Blim will be around shortly.\n"}]}
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