WIREHOUNDtheBAND
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Commander
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{"ops":[{"insert":"trick or treat with seven of nine!\n\nwhile the commander is not out yet, every other card in this deck is readily available, and all play with her theme of modal 'dilemma' cards\n\neven you may not know if the card you will use is going to be a trick or a treat!!\n\nthis deck is bracket 3. i had it at bracket 2, but i couldn't get over the \"trick and treat\" aspect of both "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . apart from the normal ramp and the protection that blue and black provide, it makes use of some very obscure and unused combos. most of these are centered around "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" and getting a large number of landfall triggers. \n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" will help get extra lands into play every turn, Retreat to Coralhelm will untap them when a land comes into play, and you can use "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":" or "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" to infinitely get lands back to your hand and out again. You can also use "},{"insert":{"card-link":"Ghost Town"}},{"insert":" and "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" to achieve the same result (by either paying 0 during someone else's turn, or tapping Oboro for 1 and then using the 1 to return it to your hand)\n\nYou can also use the modal \"dilemma\" card "},{"insert":{"card-link":"Scaretiller"}},{"insert":" to do the same thing, and draw a card every time (though the set up is a little more arduous). First, you give scaretiller the ability to tap at will - either for mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" or "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", or to do ping damage with "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" . Second, while you can use lands that return to your hand, Scaretiller, when tapped, can also bring cards form your graveyard onto the battlefield. This enables extra lands for the combo - "},{"insert":{"card-link":"Gateway Plaza"}},{"insert":" and "},{"insert":{"card-link":"Maestros Theater"}},{"insert":" namely, that can immediately sac themselves upon entry. This still satisfies the Coralheim trigger, allowing you to untap scaretiller, and repeat the process again (drawing 2 cards every time)\n\nAnother unused and insane combo to achieve similar results involves "},{"insert":{"card-link":"Prototype Portal"}},{"insert":" and "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":" with the 2 artifact lands "},{"insert":{"card-link":"Vault of Whispers"}},{"insert":" and "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" . you turn prototype portal into a creature (a trick no one will see coming) and then use Return to Coralheim to untap it as many times as you want, creating as many copies of vault of whispers and seat of the synod as you want. \n\nthere are several payoffs here: \n\nFirst, "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" , which is a modal \"dilemma\" card, can be used for each and every landfall trigger to make a choice - you can either boost your creatures (no) or gain 1 life while all of your opponents lose 1 (yes). \n\nsecond, "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":", once added to this combo, will allow you to generate as many 1/1 fliers as you would like. that's a nice treat for you and trick for your opponent!\n\nthird, "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":", when added to this combo (with 3 lands that come in untapped), will let you completely clear the battlefield of every other creature. \n\nfourth, you can use "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" to take control of every creature instead of bouncing them back to their hands\n\nfifth, "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" will make an opponent lose 3 life for every landfall, while buffing himself for a finishing attack. \n\nsixth, "},{"insert":{"card-link":"Ruin Crab"}},{"insert":" will mill all of your opponents out\n\nand, just in case you need those untapped lands - "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" , another modal \"dilemma\" card, will let you make the choice to untap them, while drawing yourself yet another card.\n\nBut that's just one of the many tricks the deck has to offer!!\n\nYou can play "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" in conjunction with "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" so none of your opponents creatures can attack anyone!\n\nYou can turn all of your creatures into dragons with "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and then trick everyone with a non-dragon board wipe at the hands of "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" \n\nand that's ignoring all of the fun tricks and treats you get from the other 35+ modal \"dilemma\" cards in the deck, that you can tailor to any setting, and that can give out tricks and treats all night.\n\n-- \n\ni have monument to endurance in the sideboard, but not enough discard to warrant it. but if you wanna change the deck up to add some discard, that is a MUST add\n\ni also have molecule man in the sideboard because what's more of a treat than a free spell every turn (if you can keep it!)\n\nONE NOTE: i have a BUNCH of extra nodal \"dilemma\" cards in the maybeboard. I plan on taking some more time to think and will assuredly shift some of those cards in and out to maximize the amount of choices we get to make with the deck, and treats and tricks we get to pull off\n\n"}]}
Discard
Discard
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Drain
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Drain
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Legendary Creature - Horror Halfling

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

Draw
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Land
Land
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Ramp
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Recursion
Recursion
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Removal
Let's Play a Game
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
Sorcery

Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Removal
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Tokens
Tokens
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Tutor
Tutor
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Untap
Untap
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Sideboard
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment

Sideboard
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Maybeboard
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Lord Skitter's Butcher
When this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
Creature - Rat Peasant

Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Vraska's Final Mercy
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery

Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"trick or treat with seven of nine!\n\nwhile the commander is not out yet, every other card in this deck is readily available, and all play with her theme of modal 'dilemma' cards\n\neven you may not know if the card you will use is going to be a trick or a treat!!\n\nthis deck is bracket 3. i had it at bracket 2, but i couldn't get over the \"trick and treat\" aspect of both "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . apart from the normal ramp and the protection that blue and black provide, it makes use of some very obscure and unused combos. most of these are centered around "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" and getting a large number of landfall triggers. \n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" will help get extra lands into play every turn, Retreat to Coralhelm will untap them when a land comes into play, and you can use "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":" or "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" to infinitely get lands back to your hand and out again. You can also use "},{"insert":{"card-link":"Ghost Town"}},{"insert":" and "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" to achieve the same result (by either paying 0 during someone else's turn, or tapping Oboro for 1 and then using the 1 to return it to your hand)\n\nYou can also use the modal \"dilemma\" card "},{"insert":{"card-link":"Scaretiller"}},{"insert":" to do the same thing, and draw a card every time (though the set up is a little more arduous). First, you give scaretiller the ability to tap at will - either for mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" or "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", or to do ping damage with "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" . Second, while you can use lands that return to your hand, Scaretiller, when tapped, can also bring cards form your graveyard onto the battlefield. This enables extra lands for the combo - "},{"insert":{"card-link":"Gateway Plaza"}},{"insert":" and "},{"insert":{"card-link":"Maestros Theater"}},{"insert":" namely, that can immediately sac themselves upon entry. This still satisfies the Coralheim trigger, allowing you to untap scaretiller, and repeat the process again (drawing 2 cards every time)\n\nAnother unused and insane combo to achieve similar results involves "},{"insert":{"card-link":"Prototype Portal"}},{"insert":" and "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":" with the 2 artifact lands "},{"insert":{"card-link":"Vault of Whispers"}},{"insert":" and "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" . you turn prototype portal into a creature (a trick no one will see coming) and then use Return to Coralheim to untap it as many times as you want, creating as many copies of vault of whispers and seat of the synod as you want. \n\nthere are several payoffs here: \n\nFirst, "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" , which is a modal \"dilemma\" card, can be used for each and every landfall trigger to make a choice - you can either boost your creatures (no) or gain 1 life while all of your opponents lose 1 (yes). \n\nsecond, "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":", once added to this combo, will allow you to generate as many 1/1 fliers as you would like. that's a nice treat for you and trick for your opponent!\n\nthird, "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":", when added to this combo (with 3 lands that come in untapped), will let you completely clear the battlefield of every other creature. \n\nfourth, you can use "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" to take control of every creature instead of bouncing them back to their hands\n\nfifth, "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" will make an opponent lose 3 life for every landfall, while buffing himself for a finishing attack. \n\nsixth, "},{"insert":{"card-link":"Ruin Crab"}},{"insert":" will mill all of your opponents out\n\nand, just in case you need those untapped lands - "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" , another modal \"dilemma\" card, will let you make the choice to untap them, while drawing yourself yet another card.\n\nBut that's just one of the many tricks the deck has to offer!!\n\nYou can play "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" in conjunction with "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" so none of your opponents creatures can attack anyone!\n\nYou can turn all of your creatures into dragons with "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and then trick everyone with a non-dragon board wipe at the hands of "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" \n\nand that's ignoring all of the fun tricks and treats you get from the other 35+ modal \"dilemma\" cards in the deck, that you can tailor to any setting, and that can give out tricks and treats all night.\n\n-- \n\ni have monument to endurance in the sideboard, but not enough discard to warrant it. but if you wanna change the deck up to add some discard, that is a MUST add\n\ni also have molecule man in the sideboard because what's more of a treat than a free spell every turn (if you can keep it!)\n\nONE NOTE: i have a BUNCH of extra nodal \"dilemma\" cards in the maybeboard. I plan on taking some more time to think and will assuredly shift some of those cards in and out to maximize the amount of choices we get to make with the deck, and treats and tricks we get to pull off\n\n"}]}










































































































