154 views41 hrs ago
Commander
Size: 100Salt sum: 46.56
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WIREHOUNDtheBAND

154 views41 hrs ago
Commander
Size: 100Salt sum: 46.56

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{"ops":[{"insert":"trick or treat with seven of nine!\n\nwhile the commander is not out yet, every other card in this deck is readily available, and all play with her theme of modal 'dilemma' cards\n\neven you may not know if the card you will use is going to be a trick or a treat!!\n\nthis deck is bracket 3. i had it at bracket 2, but i couldn't get over the \"trick and treat\" aspect of both "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . apart from the normal ramp and the protection that blue and black provide, it makes use of some very obscure and unused combos. most of these are centered around "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" and getting a large number of landfall triggers. \n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" will help get extra lands into play every turn, Retreat to Coralhelm will untap them when a land comes into play, and you can use "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":" or "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" to infinitely get lands back to your hand and out again. You can also use "},{"insert":{"card-link":"Ghost Town"}},{"insert":" and "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" to achieve the same result (by either paying 0 during someone else's turn, or tapping Oboro for 1 and then using the 1 to return it to your hand)\n\nYou can also use the modal \"dilemma\" card "},{"insert":{"card-link":"Scaretiller"}},{"insert":" to do the same thing, and draw a card every time (though the set up is a little more arduous). First, you give scaretiller the ability to tap at will - either for mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" or "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", or to do ping damage with "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" . Second, while you can use lands that return to your hand, Scaretiller, when tapped, can also bring cards form your graveyard onto the battlefield. This enables extra lands for the combo - "},{"insert":{"card-link":"Gateway Plaza"}},{"insert":" and "},{"insert":{"card-link":"Maestros Theater"}},{"insert":" namely, that can immediately sac themselves upon entry. This still satisfies the Coralheim trigger, allowing you to untap scaretiller, and repeat the process again (drawing 2 cards every time)\n\nAnother unused and insane combo to achieve similar results involves "},{"insert":{"card-link":"Prototype Portal"}},{"insert":" and "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":" with the 2 artifact lands "},{"insert":{"card-link":"Vault of Whispers"}},{"insert":" and "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" . you turn prototype portal into a creature (a trick no one will see coming) and then use Return to Coralheim to untap it as many times as you want, creating as many copies of vault of whispers and seat of the synod as you want. \n\nthere are several payoffs here: \n\nFirst, "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" , which is a modal \"dilemma\" card, can be used for each and every landfall trigger to make a choice - you can either boost your creatures (no) or gain 1 life while all of your opponents lose 1 (yes). \n\nsecond, "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":", once added to this combo, will allow you to generate as many 1/1 fliers as you would like. that's a nice treat for you and trick for your opponent!\n\nthird, "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":", when added to this combo (with 3 lands that come in untapped), will let you completely clear the battlefield of every other creature. \n\nfourth, you can use "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" to take control of every creature instead of bouncing them back to their hands\n\nfifth, "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" will make an opponent lose 3 life for every landfall, while buffing himself for a finishing attack. \n\nsixth, "},{"insert":{"card-link":"Ruin Crab"}},{"insert":" will mill all of your opponents out\n\nand, just in case you need those untapped lands - "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" , another modal \"dilemma\" card, will let you make the choice to untap them, while drawing yourself yet another card.\n\nBut that's just one of the many tricks the deck has to offer!!\n\nYou can play "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" in conjunction with "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" so none of your opponents creatures can attack anyone!\n\nYou can turn all of your creatures into dragons with "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and then trick everyone with a non-dragon board wipe at the hands of "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" \n\nand that's ignoring all of the fun tricks and treats you get from the other 35+ modal \"dilemma\" cards in the deck, that you can tailor to any setting, and that can give out tricks and treats all night.\n\n-- \n\ni have monument to endurance in the sideboard, but not enough discard to warrant it. but if you wanna change the deck up to add some discard, that is a MUST add\n\ni also have molecule man in the sideboard because what's more of a treat than a free spell every turn (if you can keep it!)\n\nONE NOTE: i have a BUNCH of extra nodal \"dilemma\" cards in the maybeboard. I plan on taking some more time to think and will assuredly shift some of those cards in and out to maximize the amount of choices we get to make with the deck, and treats and tricks we get to pull off\n\n"}]}

Commander

Qty: 1 Price: $0.35
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature Artifact - Human Scientist
Seven of Nine (trk) 252

Commander

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animate

Qty: 1 Price: $0.39
Ensoul Artifact
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Enchantment - Aura
Ensoul Artifact (plst) M15-54

animate

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Bounce

Qty: 1 Price: $16.99
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 255

Bounce

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burn

Qty: 1 Price: $4.49
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (tdc) 192

burn

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Copy

Qty: 1 Price: $0.79
Prototype Portal
Imprint — When this artifact enters, you may exile an artifact card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Prototype Portal (plst) SOM-195

Copy

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Discard

Qty: 2 Price: $5.78
Funeral Charm
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Instant
Funeral Charm (plst) TSB-44
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148

Discard

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Drain

Qty: 2 Price: $2.78
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf
Skemfar Shadowsage (j25) 489

Drain

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Draw

Qty: 10 Price: $70.50
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Legendary Creature - Horror Halfling
Gollum, Riddle Master (hob) 70
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24

Draw

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Evasion

Qty: 1 Price: $0.99
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (dsc) 111

Evasion

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Land

Qty: 34 Price: $234.32
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (msc) 229
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (otc) 281
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (eoc) 167
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Turbulent Wetlands
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Swamp
Turbulent Wetlands (frc) 18
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Mill

Qty: 1 Price: $1.29
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (plst) ZNR-75

Mill

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Protection

Qty: 1 Price: $1.29
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (cmr) 407

Protection

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Ramp

Qty: 13 Price: $109.43
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (otc) 266
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (cmm) 130
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Ramp

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Recursion

Qty: 2 Price: $1.84
Aid the Fallen
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Sorcery
Aid the Fallen (plst) WAR-76
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183

Recursion

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Removal

Qty: 21 Price: $112.27
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Archive Arbiter
Flying
When this creature enters, choose one —
• Destroy target noncreature, nonland permanent.
• You gain 4 life.
Creature Artifact - Sphinx
Archive Arbiter (fra) 167
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (h1r) 7
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (fic) 275
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
Dreamshackle Geist (vow) 58
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Let's Play a Game
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
Sorcery
Let's Play a Game (dsk) 105
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Primaris Eliminator
When this creature enters, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
Creature - Warrior Astartes
Primaris Eliminator (40k) 50
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Soratami Mirror-Mage
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature - Wizard Moonfolk
Soratami Mirror-Mage (chk) 88
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant
Szat's Will (cmr) 152
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (plst) BOK-163
Viridian Longbow
Equipped creature has "
: This creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Viridian Longbow (afc) 221
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

Removal

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theft

Qty: 1 Price: $14.99
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62

theft

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Tokens

Qty: 2 Price: $4.28
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399

Tokens

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Tutor

Qty: 2 Price: $14.98
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93

Tutor

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Untap

Qty: 2 Price: $1.14
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Creature - Elf Pilot
Elven Raft-Steerer (hob) 37
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126

Untap

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Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment
Kobayashi Maru Scenario (trk) 410
Molecule Man
Nonland cards in your hand have miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Villain
Molecule Man (msc) 9
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 18
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Artful Takedown
Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
Instant
Artful Takedown (grn) 151
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Collective Brutality (inr) 101
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Doomsday Confluence
Choose X. You may choose the same mode more than once.
• Each player sacrifices a nonartifact creature of their choice.
• Create a 3/3 black Dalek artifact creature token with menace.
• Each opponent discards a card.
Sorcery
Doomsday Confluence (who) 67
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (m3c) 181
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add
."
Instant
Eldrazi Confluence (m3c) 32
Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery
Ember Island Production (tla) 48
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 199
Final Act
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Sorcery
Final Act (soc) 213
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Gix's Command (bro) 97
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Lord Skitter's Butcher
When this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
Creature - Rat Peasant
Lord Skitter's Butcher (woe) 99
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (soc) 197
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Profane Command (scd) 99
Promise of Power
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Promise of Power (plst) DDC-54
Rankle's Prank
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.
Sorcery
Rankle's Prank (woe) 102
Relic Bind
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• This Aura deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Enchantment - Aura
Relic Bind (4ed) 97
Reverse the Polarity
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Instant
Reverse the Polarity (who) 54
Saheeli's Artistry
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sorcery
Saheeli's Artistry (moc) 234
Season of Loss
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery
Season of Loss (blb) 112
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (j25) 124
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Shriveling Rot
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Shriveling Rot (dst) 54
Temporal Cascade
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Temporal Cascade (mrd) 52
Urza's Command
Choose two —
• Creatures you don't control get -2/-0 until end of turn.
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
• Scry 1, then draw a card.
Instant
Urza's Command (bro) 70
Vindictive Lich
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature - Wizard Zombie
Vindictive Lich (cmm) 196
Vraska's Final Mercy
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Vraska's Final Mercy (fra) 71
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Wail of the Forgotten (lci) 244
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Instant
Wretched Confluence (cmm) 200

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
41 pips - 26 cards
30 mana - 30 cards
29 pips - 24 cards
35 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"trick or treat with seven of nine!\n\nwhile the commander is not out yet, every other card in this deck is readily available, and all play with her theme of modal 'dilemma' cards\n\neven you may not know if the card you will use is going to be a trick or a treat!!\n\nthis deck is bracket 3. i had it at bracket 2, but i couldn't get over the \"trick and treat\" aspect of both "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . apart from the normal ramp and the protection that blue and black provide, it makes use of some very obscure and unused combos. most of these are centered around "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" and getting a large number of landfall triggers. \n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" will help get extra lands into play every turn, Retreat to Coralhelm will untap them when a land comes into play, and you can use "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":" or "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" to infinitely get lands back to your hand and out again. You can also use "},{"insert":{"card-link":"Ghost Town"}},{"insert":" and "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" to achieve the same result (by either paying 0 during someone else's turn, or tapping Oboro for 1 and then using the 1 to return it to your hand)\n\nYou can also use the modal \"dilemma\" card "},{"insert":{"card-link":"Scaretiller"}},{"insert":" to do the same thing, and draw a card every time (though the set up is a little more arduous). First, you give scaretiller the ability to tap at will - either for mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" or "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", or to do ping damage with "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" . Second, while you can use lands that return to your hand, Scaretiller, when tapped, can also bring cards form your graveyard onto the battlefield. This enables extra lands for the combo - "},{"insert":{"card-link":"Gateway Plaza"}},{"insert":" and "},{"insert":{"card-link":"Maestros Theater"}},{"insert":" namely, that can immediately sac themselves upon entry. This still satisfies the Coralheim trigger, allowing you to untap scaretiller, and repeat the process again (drawing 2 cards every time)\n\nAnother unused and insane combo to achieve similar results involves "},{"insert":{"card-link":"Prototype Portal"}},{"insert":" and "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":" with the 2 artifact lands "},{"insert":{"card-link":"Vault of Whispers"}},{"insert":" and "},{"insert":{"card-link":"Seat of the Synod"}},{"insert":" . you turn prototype portal into a creature (a trick no one will see coming) and then use Return to Coralheim to untap it as many times as you want, creating as many copies of vault of whispers and seat of the synod as you want. \n\nthere are several payoffs here: \n\nFirst, "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" , which is a modal \"dilemma\" card, can be used for each and every landfall trigger to make a choice - you can either boost your creatures (no) or gain 1 life while all of your opponents lose 1 (yes). \n\nsecond, "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":", once added to this combo, will allow you to generate as many 1/1 fliers as you would like. that's a nice treat for you and trick for your opponent!\n\nthird, "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":", when added to this combo (with 3 lands that come in untapped), will let you completely clear the battlefield of every other creature. \n\nfourth, you can use "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" to take control of every creature instead of bouncing them back to their hands\n\nfifth, "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" will make an opponent lose 3 life for every landfall, while buffing himself for a finishing attack. \n\nsixth, "},{"insert":{"card-link":"Ruin Crab"}},{"insert":" will mill all of your opponents out\n\nand, just in case you need those untapped lands - "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" , another modal \"dilemma\" card, will let you make the choice to untap them, while drawing yourself yet another card.\n\nBut that's just one of the many tricks the deck has to offer!!\n\nYou can play "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" in conjunction with "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" so none of your opponents creatures can attack anyone!\n\nYou can turn all of your creatures into dragons with "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and then trick everyone with a non-dragon board wipe at the hands of "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" \n\nand that's ignoring all of the fun tricks and treats you get from the other 35+ modal \"dilemma\" cards in the deck, that you can tailor to any setting, and that can give out tricks and treats all night.\n\n-- \n\ni have monument to endurance in the sideboard, but not enough discard to warrant it. but if you wanna change the deck up to add some discard, that is a MUST add\n\ni also have molecule man in the sideboard because what's more of a treat than a free spell every turn (if you can keep it!)\n\nONE NOTE: i have a BUNCH of extra nodal \"dilemma\" cards in the maybeboard. I plan on taking some more time to think and will assuredly shift some of those cards in and out to maximize the amount of choices we get to make with the deck, and treats and tricks we get to pull off\n\n"}]}
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