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Commander
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Edit: "},{"attributes":{"italic":true},"insert":"I don't think Bearer of the Heavens is that mean for a bracket 2, but sub it out if you don't want any possible mass land denial. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Welcome to the Costume Parade!"},{"insert":"\n\nAt a light 3 mana, Vraska will be on the field quickly, creating an army of little tykes ready to hit the town trick or treating. \n\nThe early game is all about setting up the party. We want to establish our mana, drop Vraska, and start casting cheap spells to fill the room with tokens. Cards like Brainstorm, Ponder, Opt, Faithless Looting, Careful Study, and Frantic Search help us dig through the deck to find our Polymorph effects while triggering Vraska to make more bodies. Because Vraska's Sculptures are also Treasures, we can sacrifice them for mana when we need a little extra help casting our bigger spells.\n\nOnce we've assembled a few tokens and found a Polymorph effect, it's time for the kids to show off their costumes. Polymorph, Proteus Staff, Jalira, Master Polymorphist, and Reweave let us trade an unassuming token for a creature from our deck. The point isn't necessarily to find one creature. It's to cheat out something so far ahead of the curve that our opponents have to immediately deal with it. Cards like Swords to Plowshares, Path to Exile, Chaos Warp, Generous Gift, and Winds of Abandon help clear away opposing threats, while Dawn's Truce, Galadriel's Dismissal, March of Swirling Mist, and Slip Out the Back help keep our important creatures safe. Once a monster has arrived, we want it to stick around long enough to make an impact. Meanwhile, Clear the Mind, Elixir of Immortality, Feldon's Cane, and Stream of Thought let us recycle cards back into our library. This is particularly useful when we've drawn or discarded too many of our giant creatures and need to get them back into the deck for another Polymorph.\n"}]}
Commander
Commander
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Costumes
Icebreaker Kraken
Affinity for snow lands (This spell costs less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Snow Creature - Kraken

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Costumes
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Draw
Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip
Equip
Artifact - Equipment

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Draw
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Land
Land
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Tutor
Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Reweave
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

Synthetic Destiny
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Edit: "},{"attributes":{"italic":true},"insert":"I don't think Bearer of the Heavens is that mean for a bracket 2, but sub it out if you don't want any possible mass land denial. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Welcome to the Costume Parade!"},{"insert":"\n\nAt a light 3 mana, Vraska will be on the field quickly, creating an army of little tykes ready to hit the town trick or treating. \n\nThe early game is all about setting up the party. We want to establish our mana, drop Vraska, and start casting cheap spells to fill the room with tokens. Cards like Brainstorm, Ponder, Opt, Faithless Looting, Careful Study, and Frantic Search help us dig through the deck to find our Polymorph effects while triggering Vraska to make more bodies. Because Vraska's Sculptures are also Treasures, we can sacrifice them for mana when we need a little extra help casting our bigger spells.\n\nOnce we've assembled a few tokens and found a Polymorph effect, it's time for the kids to show off their costumes. Polymorph, Proteus Staff, Jalira, Master Polymorphist, and Reweave let us trade an unassuming token for a creature from our deck. The point isn't necessarily to find one creature. It's to cheat out something so far ahead of the curve that our opponents have to immediately deal with it. Cards like Swords to Plowshares, Path to Exile, Chaos Warp, Generous Gift, and Winds of Abandon help clear away opposing threats, while Dawn's Truce, Galadriel's Dismissal, March of Swirling Mist, and Slip Out the Back help keep our important creatures safe. Once a monster has arrived, we want it to stick around long enough to make an impact. Meanwhile, Clear the Mind, Elixir of Immortality, Feldon's Cane, and Stream of Thought let us recycle cards back into our library. This is particularly useful when we've drawn or discarded too many of our giant creatures and need to get them back into the deck for another Polymorph.\n"}]}




















































































