206 views31 days ago
Commander
Size: 100Salt sum: 34.14
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Lord-Mori

206 views31 days ago
Commander
Size: 100Salt sum: 34.14

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{"ops":[{"insert":"Game Plan\nThe deck revolves around Reaper King's triggered ability:\n\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nBecause Changelings are every creature type, they are effectively additional Scarecrows.\n\nThe ideal sequence is:\n\nRamp → Reaper King → play Changelings → destroy permanents → rebuild → overwhelm the table.\n\nA one-mana Changeling can effectively become a one-mana removal spell once Reaper King is on the battlefield.\n\nEarly Game — Build the Farm 🌾\nThe first few turns are about getting your five-color mana online.\n\nPrioritize:\n\nMana rocks\nLand ramp\nCheap Changelings\nCard draw\nTribal support\nDon't worry about triggering Reaper King immediately. Establishing your mana is more important because the commander has a demanding five-color casting cost.\n\nCards like Sol Ring, Arcane Signet, Chromatic Lantern, Nature's Lore, Farseek, Cultivate, and Kodama's Reach help get the deck online.\n\nMid Game — The Scarecrows Awaken 👻\nOnce Reaper King hits the battlefield, the deck changes completely.\n\nEvery Scarecrow or Changeling becomes removal.\n\nPlay:\n\nUniversal Automaton → destroy a permanent.\n\nChangeling Outcast → destroy a permanent.\n\nGraveshifter → destroy a permanent + return a creature.\n\nMasked Vandal → destroy a permanent while providing additional utility.\n\nDon't blindly destroy lands. Save your triggers for the permanents that are actually threatening your game plan.\n\nHowever, if an opponent is heavily dependent on a particular land, mana engine, or combo piece, Reaper King can make short work of it.\n\nMaskwood Nexus 🎭\nMaskwood Nexus is one of the deck's most important support cards.\n\nIt makes your creatures every creature type, which means your non-Scarecrow creatures can become Scarecrows for Reaper King.\n\nIts token ability is also extremely useful.\n\nWith Reaper King in play:\n\nCreate a token → token is a Scarecrow → Reaper King triggers.\n\nThis effectively turns your token production into repeatable removal.\n\nGraveyard Plan ☠️\nThe graveyard is an extension of your hand.\n\nCards such as Graveshifter, Scarecrone, Victimize, and Living Death allow you to reuse your creatures and generate additional Reaper King triggers.\n\nLiving Death\nLiving Death can be one of the strongest plays in the deck.\n\nIf you've accumulated a graveyard full of Changelings and Scarecrows, Living Death brings them all back at once.\n\nThat can generate a huge number of Reaper King triggers.\n\nThe result can be:\n\nBoard wipe → mass resurrection → multiple Reaper King triggers → destroy the remaining opposing permanents → attack for lethal.\n\nSacrifice Package 💀\nSacrifice outlets give the deck another way to generate value.\n\nAshnod's Altar and Altar of Dementia allow creatures to be sacrificed for additional resources.\n\nThis works especially well with creatures that can be brought back from the graveyard.\n\nSkullclamp is another major value engine. Small creatures become cards when they die, allowing you to continually refill your hand while feeding your graveyard.\n\nChangeling Toolbox 🧟\nThe Changelings aren't just there because they're Scarecrows.\n\nDifferent Changelings provide different utility:\n\nUniversal Automaton — Cheap Reaper King trigger.\nChangeling Outcast — Cheap evasive threat.\nAmoeboid Changeling — Manipulates creature types.\nGraveshifter — Recursion.\nMasked Vandal — Artifact/enchantment interaction.\nMirror Entity — Turns your entire board into a huge Scarecrow army.\nChameleon Colossus — Large threat that remains a Changeling.\nThis makes the deck feel like a toolbox rather than simply playing the biggest possible creatures.\n\n🎃 Win Conditions\n1. Reaper King Control\nKeep casting Changelings and destroy the permanents that matter.\n\nEventually your opponents run out of resources while your board continues growing.\n\n2. Mirror Entity\nMirror Entity can turn your board into a massive army while also making your creatures Scarecrows.\n\nAfter you've cleared the way with Reaper King, one large activation can end the game.\n\n3. Living Death\nFill the graveyard, cast Living Death, bring everything back, and generate a huge wave of Reaper King triggers.\n\n4. Combat\nUltimately, the deck can simply attack.\n\nOnce Reaper King has removed blockers and problematic permanents, a large Changeling army can finish the table.\n\n🧠 Mulligan Guide\nLook for:\n\n2–4 lands\nMana acceleration\nAt least one cheap Changeling or Scarecrow\nA way to generate card advantage or additional mana\nA perfect hand doesn't need Reaper King immediately.\n\nThe most important thing is having enough mana to cast him and enough creatures to exploit him once he arrives.\n\nAvoid hands containing multiple expensive cards and insufficient mana, even if the cards look powerful.\n\n🎃 Flavor Goal\nThis deck is designed to feel like a Halloween night on a cursed farm.\n\nThe Scarecrows stand motionless in the fields until Reaper King arrives. Once the harvest begins, every new creature causes something else on the battlefield to disappear.\n"}]}
Reaper King
(
can be paid with any two mana or with
. This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
Legendary Creature Artifact - Scarecrow
Reaper King (sld) 2170

Commander

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Cairn Wanderer
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Creature - Shapeshifter
Cairn Wanderer (plst) LRW-105
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (acr) 88
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (msc) 198
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (otc) 83

Anthem

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Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter
Moritte of the Frost (khm) 223

Clones

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Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (tdc) 164

Copy

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Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238

Counters

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Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (lcc) 305
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (fdc) 294

Draw

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Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Mistwalker
Changeling (This card is every creature type.)
Flying
: This creature gets +1/-1 until end of turn.
Creature - Shapeshifter
Mistwalker (j22) 323
Mothdust Changeling
Changeling (This card is every creature type.)
Tap an untapped creature you control: This creature gains flying until end of turn.
Creature - Shapeshifter
Mothdust Changeling (plst) MOR-42
Valiant Changeling
This spell costs
less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than
.
Changeling (This card is every creature type.)
Double strike
Creature - Shapeshifter
Valiant Changeling (clb) 711

Evasion

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Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (ecc) 144
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (m3c) 326
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 276
Haven of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
,
, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Land
Haven of the Spirit Dragon (tdc) 370
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 361
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (sld) 2165

Lifegain

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Amoeboid Changeling
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature - Shapeshifter
Amoeboid Changeling (j22) 269
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (sld) 7042
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Painter's Servant
As this creature enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Creature Artifact - Scarecrow
Painter's Servant (shm) 257
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Shields of Velis Vel
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Instant Kindred - Shapeshifter
Shields of Velis Vel (plst) LRW-39

Protection

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Chameleon Colossus
Changeling (This card is every creature type.)
Protection from black
: This creature gets +X/+X until end of turn, where X is its power.
Creature - Shapeshifter
Chameleon Colossus (afc) 153
Ghostly Changeling
Changeling (This card is every creature type.)
: This creature gets +1/+1 until end of turn.
Creature - Shapeshifter
Ghostly Changeling (plst) MM2-83
Wings of Velis Vel
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant Kindred - Shapeshifter
Wings of Velis Vel (mm2) 70

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (frc) 54
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (m3c) 286
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215

Ramp

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Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (ecl) 104
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Scarecrone
, Sacrifice a Scarecrow: Draw a card.
,
: Return target artifact creature card from your graveyard to the battlefield.
Creature Artifact - Scarecrow
Scarecrone (plst) EVE-172
Skeletal Changeling
Changeling (This card is every creature type.)
: Regenerate this creature.
Creature - Shapeshifter
Skeletal Changeling (plst) LRW-140
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Recursion

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (ecl) 11
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 419
Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker - Garruk
Garruk, Cursed Huntsman (eld) 270
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cmm) 165
Heap Doll
Sacrifice this creature: Exile target card from a graveyard.
Creature Artifact - Scarecrow
Heap Doll (uma) 228
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2167
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (pip) 880

Removal

(Ctrl to add secondary)
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

(Ctrl to add secondary)
Solemnity
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Enchantment
Solemnity (hou) 22

Stax

(Ctrl to add secondary)
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (plst) XLN-46
Birthing Boughs
,
: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Birthing Boughs (plst) MH1-221
Irregular Cohort
Changeling (This card is every creature type.)
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Creature - Shapeshifter
Irregular Cohort (clb) 696
Kindred Charge
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Kindred Charge (c17) 27
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (j22) 803
Woodland Changeling
Changeling (This card is every creature type.)
Creature - Shapeshifter
Woodland Changeling (plst) LRW-242

Tokens

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Deck Info

Deck stats

18 pips - 15 cards
32 mana - 25 cards
13 pips - 11 cards
31 mana - 24 cards
16 pips - 12 cards
35 mana - 28 cards
5 pips - 4 cards
31 mana - 24 cards
18 pips - 17 cards
34 mana - 26 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Game Plan\nThe deck revolves around Reaper King's triggered ability:\n\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nBecause Changelings are every creature type, they are effectively additional Scarecrows.\n\nThe ideal sequence is:\n\nRamp → Reaper King → play Changelings → destroy permanents → rebuild → overwhelm the table.\n\nA one-mana Changeling can effectively become a one-mana removal spell once Reaper King is on the battlefield.\n\nEarly Game — Build the Farm 🌾\nThe first few turns are about getting your five-color mana online.\n\nPrioritize:\n\nMana rocks\nLand ramp\nCheap Changelings\nCard draw\nTribal support\nDon't worry about triggering Reaper King immediately. Establishing your mana is more important because the commander has a demanding five-color casting cost.\n\nCards like Sol Ring, Arcane Signet, Chromatic Lantern, Nature's Lore, Farseek, Cultivate, and Kodama's Reach help get the deck online.\n\nMid Game — The Scarecrows Awaken 👻\nOnce Reaper King hits the battlefield, the deck changes completely.\n\nEvery Scarecrow or Changeling becomes removal.\n\nPlay:\n\nUniversal Automaton → destroy a permanent.\n\nChangeling Outcast → destroy a permanent.\n\nGraveshifter → destroy a permanent + return a creature.\n\nMasked Vandal → destroy a permanent while providing additional utility.\n\nDon't blindly destroy lands. Save your triggers for the permanents that are actually threatening your game plan.\n\nHowever, if an opponent is heavily dependent on a particular land, mana engine, or combo piece, Reaper King can make short work of it.\n\nMaskwood Nexus 🎭\nMaskwood Nexus is one of the deck's most important support cards.\n\nIt makes your creatures every creature type, which means your non-Scarecrow creatures can become Scarecrows for Reaper King.\n\nIts token ability is also extremely useful.\n\nWith Reaper King in play:\n\nCreate a token → token is a Scarecrow → Reaper King triggers.\n\nThis effectively turns your token production into repeatable removal.\n\nGraveyard Plan ☠️\nThe graveyard is an extension of your hand.\n\nCards such as Graveshifter, Scarecrone, Victimize, and Living Death allow you to reuse your creatures and generate additional Reaper King triggers.\n\nLiving Death\nLiving Death can be one of the strongest plays in the deck.\n\nIf you've accumulated a graveyard full of Changelings and Scarecrows, Living Death brings them all back at once.\n\nThat can generate a huge number of Reaper King triggers.\n\nThe result can be:\n\nBoard wipe → mass resurrection → multiple Reaper King triggers → destroy the remaining opposing permanents → attack for lethal.\n\nSacrifice Package 💀\nSacrifice outlets give the deck another way to generate value.\n\nAshnod's Altar and Altar of Dementia allow creatures to be sacrificed for additional resources.\n\nThis works especially well with creatures that can be brought back from the graveyard.\n\nSkullclamp is another major value engine. Small creatures become cards when they die, allowing you to continually refill your hand while feeding your graveyard.\n\nChangeling Toolbox 🧟\nThe Changelings aren't just there because they're Scarecrows.\n\nDifferent Changelings provide different utility:\n\nUniversal Automaton — Cheap Reaper King trigger.\nChangeling Outcast — Cheap evasive threat.\nAmoeboid Changeling — Manipulates creature types.\nGraveshifter — Recursion.\nMasked Vandal — Artifact/enchantment interaction.\nMirror Entity — Turns your entire board into a huge Scarecrow army.\nChameleon Colossus — Large threat that remains a Changeling.\nThis makes the deck feel like a toolbox rather than simply playing the biggest possible creatures.\n\n🎃 Win Conditions\n1. Reaper King Control\nKeep casting Changelings and destroy the permanents that matter.\n\nEventually your opponents run out of resources while your board continues growing.\n\n2. Mirror Entity\nMirror Entity can turn your board into a massive army while also making your creatures Scarecrows.\n\nAfter you've cleared the way with Reaper King, one large activation can end the game.\n\n3. Living Death\nFill the graveyard, cast Living Death, bring everything back, and generate a huge wave of Reaper King triggers.\n\n4. Combat\nUltimately, the deck can simply attack.\n\nOnce Reaper King has removed blockers and problematic permanents, a large Changeling army can finish the table.\n\n🧠 Mulligan Guide\nLook for:\n\n2–4 lands\nMana acceleration\nAt least one cheap Changeling or Scarecrow\nA way to generate card advantage or additional mana\nA perfect hand doesn't need Reaper King immediately.\n\nThe most important thing is having enough mana to cast him and enough creatures to exploit him once he arrives.\n\nAvoid hands containing multiple expensive cards and insufficient mana, even if the cards look powerful.\n\n🎃 Flavor Goal\nThis deck is designed to feel like a Halloween night on a cursed farm.\n\nThe Scarecrows stand motionless in the fields until Reaper King arrives. Once the harvest begins, every new creature causes something else on the battlefield to disappear.\n"}]}
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