Lord-Mori
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Commander
Size: 100Salt sum: 34.14
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{"ops":[{"insert":"Game Plan\nThe deck revolves around Reaper King's triggered ability:\n\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nBecause Changelings are every creature type, they are effectively additional Scarecrows.\n\nThe ideal sequence is:\n\nRamp → Reaper King → play Changelings → destroy permanents → rebuild → overwhelm the table.\n\nA one-mana Changeling can effectively become a one-mana removal spell once Reaper King is on the battlefield.\n\nEarly Game — Build the Farm 🌾\nThe first few turns are about getting your five-color mana online.\n\nPrioritize:\n\nMana rocks\nLand ramp\nCheap Changelings\nCard draw\nTribal support\nDon't worry about triggering Reaper King immediately. Establishing your mana is more important because the commander has a demanding five-color casting cost.\n\nCards like Sol Ring, Arcane Signet, Chromatic Lantern, Nature's Lore, Farseek, Cultivate, and Kodama's Reach help get the deck online.\n\nMid Game — The Scarecrows Awaken 👻\nOnce Reaper King hits the battlefield, the deck changes completely.\n\nEvery Scarecrow or Changeling becomes removal.\n\nPlay:\n\nUniversal Automaton → destroy a permanent.\n\nChangeling Outcast → destroy a permanent.\n\nGraveshifter → destroy a permanent + return a creature.\n\nMasked Vandal → destroy a permanent while providing additional utility.\n\nDon't blindly destroy lands. Save your triggers for the permanents that are actually threatening your game plan.\n\nHowever, if an opponent is heavily dependent on a particular land, mana engine, or combo piece, Reaper King can make short work of it.\n\nMaskwood Nexus 🎭\nMaskwood Nexus is one of the deck's most important support cards.\n\nIt makes your creatures every creature type, which means your non-Scarecrow creatures can become Scarecrows for Reaper King.\n\nIts token ability is also extremely useful.\n\nWith Reaper King in play:\n\nCreate a token → token is a Scarecrow → Reaper King triggers.\n\nThis effectively turns your token production into repeatable removal.\n\nGraveyard Plan ☠️\nThe graveyard is an extension of your hand.\n\nCards such as Graveshifter, Scarecrone, Victimize, and Living Death allow you to reuse your creatures and generate additional Reaper King triggers.\n\nLiving Death\nLiving Death can be one of the strongest plays in the deck.\n\nIf you've accumulated a graveyard full of Changelings and Scarecrows, Living Death brings them all back at once.\n\nThat can generate a huge number of Reaper King triggers.\n\nThe result can be:\n\nBoard wipe → mass resurrection → multiple Reaper King triggers → destroy the remaining opposing permanents → attack for lethal.\n\nSacrifice Package 💀\nSacrifice outlets give the deck another way to generate value.\n\nAshnod's Altar and Altar of Dementia allow creatures to be sacrificed for additional resources.\n\nThis works especially well with creatures that can be brought back from the graveyard.\n\nSkullclamp is another major value engine. Small creatures become cards when they die, allowing you to continually refill your hand while feeding your graveyard.\n\nChangeling Toolbox 🧟\nThe Changelings aren't just there because they're Scarecrows.\n\nDifferent Changelings provide different utility:\n\nUniversal Automaton — Cheap Reaper King trigger.\nChangeling Outcast — Cheap evasive threat.\nAmoeboid Changeling — Manipulates creature types.\nGraveshifter — Recursion.\nMasked Vandal — Artifact/enchantment interaction.\nMirror Entity — Turns your entire board into a huge Scarecrow army.\nChameleon Colossus — Large threat that remains a Changeling.\nThis makes the deck feel like a toolbox rather than simply playing the biggest possible creatures.\n\n🎃 Win Conditions\n1. Reaper King Control\nKeep casting Changelings and destroy the permanents that matter.\n\nEventually your opponents run out of resources while your board continues growing.\n\n2. Mirror Entity\nMirror Entity can turn your board into a massive army while also making your creatures Scarecrows.\n\nAfter you've cleared the way with Reaper King, one large activation can end the game.\n\n3. Living Death\nFill the graveyard, cast Living Death, bring everything back, and generate a huge wave of Reaper King triggers.\n\n4. Combat\nUltimately, the deck can simply attack.\n\nOnce Reaper King has removed blockers and problematic permanents, a large Changeling army can finish the table.\n\n🧠 Mulligan Guide\nLook for:\n\n2–4 lands\nMana acceleration\nAt least one cheap Changeling or Scarecrow\nA way to generate card advantage or additional mana\nA perfect hand doesn't need Reaper King immediately.\n\nThe most important thing is having enough mana to cast him and enough creatures to exploit him once he arrives.\n\nAvoid hands containing multiple expensive cards and insufficient mana, even if the cards look powerful.\n\n🎃 Flavor Goal\nThis deck is designed to feel like a Halloween night on a cursed farm.\n\nThe Scarecrows stand motionless in the fields until Reaper King arrives. Once the harvest begins, every new creature causes something else on the battlefield to disappear.\n"}]}
Cairn Wanderer
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Creature - Shapeshifter

Anthem
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Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter

Clones
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Counters
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Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Draw
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Evasion
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
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Protection
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Pump
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Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Recursion
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Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker - Garruk

Removal
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Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game Plan\nThe deck revolves around Reaper King's triggered ability:\n\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nBecause Changelings are every creature type, they are effectively additional Scarecrows.\n\nThe ideal sequence is:\n\nRamp → Reaper King → play Changelings → destroy permanents → rebuild → overwhelm the table.\n\nA one-mana Changeling can effectively become a one-mana removal spell once Reaper King is on the battlefield.\n\nEarly Game — Build the Farm 🌾\nThe first few turns are about getting your five-color mana online.\n\nPrioritize:\n\nMana rocks\nLand ramp\nCheap Changelings\nCard draw\nTribal support\nDon't worry about triggering Reaper King immediately. Establishing your mana is more important because the commander has a demanding five-color casting cost.\n\nCards like Sol Ring, Arcane Signet, Chromatic Lantern, Nature's Lore, Farseek, Cultivate, and Kodama's Reach help get the deck online.\n\nMid Game — The Scarecrows Awaken 👻\nOnce Reaper King hits the battlefield, the deck changes completely.\n\nEvery Scarecrow or Changeling becomes removal.\n\nPlay:\n\nUniversal Automaton → destroy a permanent.\n\nChangeling Outcast → destroy a permanent.\n\nGraveshifter → destroy a permanent + return a creature.\n\nMasked Vandal → destroy a permanent while providing additional utility.\n\nDon't blindly destroy lands. Save your triggers for the permanents that are actually threatening your game plan.\n\nHowever, if an opponent is heavily dependent on a particular land, mana engine, or combo piece, Reaper King can make short work of it.\n\nMaskwood Nexus 🎭\nMaskwood Nexus is one of the deck's most important support cards.\n\nIt makes your creatures every creature type, which means your non-Scarecrow creatures can become Scarecrows for Reaper King.\n\nIts token ability is also extremely useful.\n\nWith Reaper King in play:\n\nCreate a token → token is a Scarecrow → Reaper King triggers.\n\nThis effectively turns your token production into repeatable removal.\n\nGraveyard Plan ☠️\nThe graveyard is an extension of your hand.\n\nCards such as Graveshifter, Scarecrone, Victimize, and Living Death allow you to reuse your creatures and generate additional Reaper King triggers.\n\nLiving Death\nLiving Death can be one of the strongest plays in the deck.\n\nIf you've accumulated a graveyard full of Changelings and Scarecrows, Living Death brings them all back at once.\n\nThat can generate a huge number of Reaper King triggers.\n\nThe result can be:\n\nBoard wipe → mass resurrection → multiple Reaper King triggers → destroy the remaining opposing permanents → attack for lethal.\n\nSacrifice Package 💀\nSacrifice outlets give the deck another way to generate value.\n\nAshnod's Altar and Altar of Dementia allow creatures to be sacrificed for additional resources.\n\nThis works especially well with creatures that can be brought back from the graveyard.\n\nSkullclamp is another major value engine. Small creatures become cards when they die, allowing you to continually refill your hand while feeding your graveyard.\n\nChangeling Toolbox 🧟\nThe Changelings aren't just there because they're Scarecrows.\n\nDifferent Changelings provide different utility:\n\nUniversal Automaton — Cheap Reaper King trigger.\nChangeling Outcast — Cheap evasive threat.\nAmoeboid Changeling — Manipulates creature types.\nGraveshifter — Recursion.\nMasked Vandal — Artifact/enchantment interaction.\nMirror Entity — Turns your entire board into a huge Scarecrow army.\nChameleon Colossus — Large threat that remains a Changeling.\nThis makes the deck feel like a toolbox rather than simply playing the biggest possible creatures.\n\n🎃 Win Conditions\n1. Reaper King Control\nKeep casting Changelings and destroy the permanents that matter.\n\nEventually your opponents run out of resources while your board continues growing.\n\n2. Mirror Entity\nMirror Entity can turn your board into a massive army while also making your creatures Scarecrows.\n\nAfter you've cleared the way with Reaper King, one large activation can end the game.\n\n3. Living Death\nFill the graveyard, cast Living Death, bring everything back, and generate a huge wave of Reaper King triggers.\n\n4. Combat\nUltimately, the deck can simply attack.\n\nOnce Reaper King has removed blockers and problematic permanents, a large Changeling army can finish the table.\n\n🧠 Mulligan Guide\nLook for:\n\n2–4 lands\nMana acceleration\nAt least one cheap Changeling or Scarecrow\nA way to generate card advantage or additional mana\nA perfect hand doesn't need Reaper King immediately.\n\nThe most important thing is having enough mana to cast him and enough creatures to exploit him once he arrives.\n\nAvoid hands containing multiple expensive cards and insufficient mana, even if the cards look powerful.\n\n🎃 Flavor Goal\nThis deck is designed to feel like a Halloween night on a cursed farm.\n\nThe Scarecrows stand motionless in the fields until Reaper King arrives. Once the harvest begins, every new creature causes something else on the battlefield to disappear.\n"}]}


























































































