tallmancody
84 views28 days ago
Commander
Size: 100Salt sum: 32.55
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{"ops":[{"insert":{"card-link":"Mister Negative"}},{"insert":" is tricky because, as you play the deck, you're getting some infinite life payment sinks onto the battlefield. "},{"insert":{"card-link":"Adanto Vanguard"}},{"insert":" and "},{"insert":{"card-link":"Martyrs' Tomb"}},{"insert":" seem pretty unassuming when they hit the battlefield. The weight of mana rocks in the deck help you to be able to power Mister Negative out before turn seven, which is often helpful. Until then, he helps people spread the damage around, so no one becomes a big target to swap life totals with. \n\nWhen Mister Negative first hits the battlefield, you don't need to make a splashy play. Maybe swap life so you go down a few, get to draw a few cards; helpful. \n\nHow do we ultimately win? That's the TRICK. The fun starts when you can ping an opponent. Curse someone with "},{"insert":{"card-link":"Trespasser's Curse"}},{"insert":" or play your "},{"insert":{"card-link":"Forlorn Flats"}},{"insert":" for your land for turn. In response to that trigger hitting the stack, cast one of your many blink spells targeting Mister Negative, then drain your own life down to 1 with one of your life drain outlets. Let Mister Negative's' ETB resolve, swapping your 1 life with whoever is about to get pinged. Finally, the ping damage resolves, taking them out. It's the most tricky to be able to get all of this done on 1 turn. It's realistic that, if you have enough mana to cast Mister Negative, you can do it on the next turn. \n\n\n"}]}
Blink
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
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Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue

Lifegain
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Protection
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Pump
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Ramp
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Recursion
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Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
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Arco-Flagellant
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
Creature - Human

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Mister Negative"}},{"insert":" is tricky because, as you play the deck, you're getting some infinite life payment sinks onto the battlefield. "},{"insert":{"card-link":"Adanto Vanguard"}},{"insert":" and "},{"insert":{"card-link":"Martyrs' Tomb"}},{"insert":" seem pretty unassuming when they hit the battlefield. The weight of mana rocks in the deck help you to be able to power Mister Negative out before turn seven, which is often helpful. Until then, he helps people spread the damage around, so no one becomes a big target to swap life totals with. \n\nWhen Mister Negative first hits the battlefield, you don't need to make a splashy play. Maybe swap life so you go down a few, get to draw a few cards; helpful. \n\nHow do we ultimately win? That's the TRICK. The fun starts when you can ping an opponent. Curse someone with "},{"insert":{"card-link":"Trespasser's Curse"}},{"insert":" or play your "},{"insert":{"card-link":"Forlorn Flats"}},{"insert":" for your land for turn. In response to that trigger hitting the stack, cast one of your many blink spells targeting Mister Negative, then drain your own life down to 1 with one of your life drain outlets. Let Mister Negative's' ETB resolve, swapping your 1 life with whoever is about to get pinged. Finally, the ping damage resolves, taking them out. It's the most tricky to be able to get all of this done on 1 turn. It's realistic that, if you have enough mana to cast Mister Negative, you can do it on the next turn. \n\n\n"}]}














































































