TheDuckingLord
55 views10 hrs ago
Commander
Size: 100Salt sum: 34.36
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Miss Highwater
Menace
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Legendary Creature - Demon Advisor

Commander
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Drain Life
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery

Soul Burn
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery

Cashing in on the Deal
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Discard
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Drain
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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Draw
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Removal
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These lawyers do have a high salary
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Want to make a deal with the devil? "},{"insert":{"card-link":"Miss Highwater"}},{"insert":" might just be the lady for you.\n\nWe follow the carrot and the stick methodology, first we'll ramp ever so slightly to get Highwater out by the time a turn has rotated if she's still alive we will offer our carrot, a fresh hand of seven, this deal will be offered to everyone but we're hoping that either the aggro player or the threat of the table takes it as they are likely to be the ones with the most developed board and also the ones other people would like to hit a little.\n\nWhen all is set and done we will be moving over to our stick, a big damage bomb from hand, our mana will be funded by cards like "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", "},{"insert":{"card-link":"Cabal Stronghold"}},{"insert":" or our variety of ways to make swamps tap for more mana, we will then spend all this mana on the biggest stick we can find and hit the fool that made a deal with us over the head with it.\n\nIt is important that you don't reveal yourself too quickly, if we ever hope to make more than one deal then we need to not showcase our sticks before we're going for the kill.\n\nI'm not sure how well this will do when used multiple times in a play group, but I'm sure that your sweet-talking skills are good enough to make people forget all about what happened last time they made a deal with you.\n"}]}




























































