23 views7 days ago
Commander
Size: 100Salt sum: 31.64
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MikexDarkWolf

23 views7 days ago
Commander
Size: 100Salt sum: 31.64

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Commander

Qty: 1 Price: $1.99
Amy Rose
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
Legendary Creature - Warrior Hedgehog
Amy Rose (sld) 2083

Commander

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Anthem

Qty: 1 Price: $0.99
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (soc) 235

Anthem

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Burn

Qty: 1 Price: $0.35
Barret Wallace
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
Legendary Creature - Human Rebel
Barret Wallace (fin) 129

Burn

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Copy

Qty: 2 Price: $3.34
Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor
Ertha Jo, Frontier Mentor (otj) 203
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 386

Copy

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Draw

Qty: 5 Price: $61.67
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (soc) 166
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129

Draw

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Evasion

Qty: 3 Price: $1.05
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120
Item Shopkeep
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature - Human Citizen
Item Shopkeep (fin) 142
Thunder Lasso
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Artifact - Equipment
Thunder Lasso (otj) 35

Evasion

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Finisher

Qty: 2 Price: $39.98
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
Lightning, Army of One (fin) 400

Finisher

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Land

Qty: 34 Price: $26.46
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (frc) 67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (frc) 80
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (dft) 271

Land

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Lifegain

Qty: 1 Price: $0.35
Adelbert Steiner
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Legendary Creature - Human Knight
Adelbert Steiner (fin) 3

Lifegain

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Protection

Qty: 9 Price: $57.13
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (soa) 63
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Arms (fin) 28
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (msh) 348
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 580

Protection

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Pump

Qty: 12 Price: $17.22
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Charge the Sanctum
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Instant
Charge the Sanctum (fra) 125
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Legendary Artifact - Equipment
Conformer Shuriken (fic) 98
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Enchantment
Ferocification (otj) 123
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Interjection
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Interjection (sos) 22
Magitek Scythe
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Magitek Scythe (fin) 562
Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip
Artifact - Equipment
Samurai's Katana (fin) 154
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vibranium Energy Daggers (msh) 254
Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warrior's Sword (fin) 169

Pump

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Ramp

Qty: 12 Price: $56.64
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Beatrix, Loyal General
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Legendary Creature - Human Soldier
Beatrix, Loyal General (fin) 554
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 13
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost
less to activate.
Legendary Creature - Human Soldier Mercenary
Cloud, Planet's Champion (fin) 552
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (fca) 22
Freya Crescent
Jump — During your turn, Freya Crescent has flying.
: Add
. Spend this mana only to cast an Equipment spell or activate an equip ability.
Legendary Creature - Knight Rat
Freya Crescent (fin) 138
Raubahn, Bull of Ala Mhigo
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Legendary Creature - Human Warrior
Raubahn, Bull of Ala Mhigo (fin) 533
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43

Ramp

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Recursion

Qty: 1 Price: $0.49
Edgar, Master Machinist
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Legendary Creature - Human Artificer Noble
Edgar, Master Machinist (fic) 80

Recursion

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Removal

Qty: 13 Price: $38.93
Judgment Bolt
Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.
Instant
Judgment Bolt (fin) 559
Lion Heart
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Lion Heart (fin) 261
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Ride Down
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Instant
Ride Down (otp) 52
Rip Apart
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Sorcery
Rip Apart (onc) 124
Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Instant
Slash of Light (fin) 32
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
The Super Hero Civil War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
Enchantment - Saga
The Super Hero Civil War (msh) 231
Thunder Magic
Tiered (Choose one additional cost.)
• Thunder —
— Thunder Magic deals 2 damage to target creature.
• Thundara —
— Thunder Magic deals 4 damage to target creature.
• Thundaga —
— Thunder Magic deals 8 damage to target creature.
Instant
Thunder Magic (fin) 165
Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
Legendary Artifact - Equipment
Ultima Weapon (fin) 563

Removal

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Theft

Qty: 1 Price: $0.35
Unexpected Request
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Sorcery
Unexpected Request (fin) 167

Theft

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Tutor

Qty: 2 Price: $13.34
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost
less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class
Fighter Class (afr) 222

Tutor

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Deck Info

Deck stats

36 pips - 32 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
37 pips - 34 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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