109 views37 hrs ago
Commander
Size: 100Salt sum: 42.72
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MushyDyce

109 views37 hrs ago
Commander
Size: 100Salt sum: 42.72

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{"ops":[{"insert":"This is a deck that manifests either really strong cards or really bad cards and lets opponents choose whether or not they'd like to take a chance with Stardew Valley before flipping them with the commander. Its main focus is on kingmaking rather than winning by either screwing over an opponent or giving them something really nice to work with.\n\nThe commander, Ixador, Reality Sculptor, is instrumental to this game plan, as it lets you either flip up bombs for cheap or make opponents deal with the fact that they just gave themselves a detrimental piece. The use of the Morph mechanic makes it impossible for your opponent(s) to know what they're getting until it gets revealed to them.\n\nThe manifest package lets us put cards that wouldn't normally be morphed onto the battlefield secretly. However, manifesting a card from your hand via something like Scroll of Fate is harder than you may think, so I instead opted for a solid draw package that includes some effects that let us put cards back on top of our library prior to manifesting, such as Conch Horn. We also have cards like Fortune Teller's Talent and various Scry cards that let us know when the right time to Manifest is. However, with cards that let us Manifest Dread, we can get more choice over what we can give to our opponents without other forms of topdeck manipulation, albeit less reliably. Notably, none of the Manifest targets mess with land drops in any way, as my intention with them is to speed up games rather than slow them down.\n\nThe package of artifact tutors and land tutors ensure we can get to our Stardew Valley every game, and starting with one of those in hand is the top priority while mulliganing.\n\nThe removal suite of this deck is limited, as on-theme options for removal were few and far-between, and it isn't intended to be a competitive deck that wants to win anyway.\n\nOverall, this deck wants to have fun first, kingmake second. The controller of the deck should act as a sort of dungeon master, giving opponents tricks when needed and treats to keep them accepting the tricks. Perfect for a Bracket 1 or theme night!\n"}]}

Commander

Qty: 1 Price: $3.99
Ixidor, Reality Sculptor
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
Legendary Creature - Human Wizard
Ixidor, Reality Sculptor (plst) ONS-89

Commander

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Draw

Qty: 11 Price: $32.05
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (frc) 40
Conch Horn
,
, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
Artifact
Conch Horn (fem) 83
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Fortune Teller's Talent (blc) 14
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 7125
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Survivor of the Unseen
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Draw two cards, then put a card from your hand on top of your library.
Creature - Human Wizard
Survivor of the Unseen (csp) 48
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (gk1) 4
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (ktk) 59

Draw

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Land

Qty: 36 Price: $125.26
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (plst) DMU-246
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ddt) 27
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 279
Stardew Valley
: Add
.
,
, Tap an untapped creature you control: Create a Food token.
,
: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Land
Stardew Valley (sld) 2801
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (plst) FUT-173
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114

Land

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Manifest

Qty: 12 Price: $19.53
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye
Abhorrent Oculus (dsk) 42
Become Anonymous
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Become Anonymous (acr) 14
Cloudform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Enchantment
Cloudform (frf) 32
Cursed Windbreaker
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip
Artifact - Equipment
Cursed Windbreaker (dsk) 47
Glitch Interpreter
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
Creature - Human Wizard
Glitch Interpreter (dsc) 13
Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment
Primordial Mist (dsc) 123
Ransom Note
When this artifact enters, surveil 1.
, Sacrifice this artifact: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Artifact - Clue
Ransom Note (mkc) 45
Sash and Waistcoat, Unmen
Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Rogue Insect
Sash and Waistcoat, Unmen (mbc) 11
Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Scroll of Fate (dsc) 251
They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Enchantment
They Came from the Pipes (dsc) 14
Twist Reality
Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Twist Reality (dsk) 77
Unnerving Grasp
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Unnerving Grasp (dsk) 80

Manifest

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Ramp

Qty: 11 Price: $25.79
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fdc) 245
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 385
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (fdc) 69
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (fdc) 277
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (sld) 2825
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (fdc) 284
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 449
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 286
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (plst) LRW-261
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (scd) 288

Ramp

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Treat

Qty: 15 Price: $221.22
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (sld) 2223
Deceiver of Form
(
represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Creature - Eldrazi
Deceiver of Form (ogw) 1
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 330
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (roe) 7
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (otp) 63
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
Creature - Eldrazi
Pathrazer of Ulamog (plst) ROE-9
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (fca) 63†
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 81
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (plst) BLC-16
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (bfz) 15
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
Creature - Eldrazi
Ulamog's Crusher (cmm) 6
Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (bfz) 17

Treat

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Trick

Qty: 10 Price: $62.60
Delusions of Mediocrity
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Enchantment
Delusions of Mediocrity (7ed) 70
Elder Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you.
This creature can't be blocked by red creatures.
Creature - Spawn
Elder Spawn (leg) 52
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (wot) 18
Illusions of Grandeur
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment
Illusions of Grandeur (ice) 79
Lich's Tomb
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Artifact
Lich's Tomb (dst) 128
Mishra's War Machine
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
Creature Artifact - Juggernaut
Mishra's War Machine (4ed) 337
Rust Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
Creature Artifact - Elemental
Rust Elemental (mrd) 234
Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment
Thought Lash (all) 39
Torture Chamber
At the beginning of your upkeep, put a pain counter on this artifact.
At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it.
,
, Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
Artifact
Torture Chamber (tmp) 313
Voodoo Doll
At the beginning of your upkeep, put a pin counter on this artifact.
At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it.
,
: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Artifact
Voodoo Doll (chr) 111

Trick

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Tutor

Qty: 4 Price: $36.72
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (som) 48
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
45 pips - 32 cards
40 mana - 40 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
1 pip - 1 card
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a deck that manifests either really strong cards or really bad cards and lets opponents choose whether or not they'd like to take a chance with Stardew Valley before flipping them with the commander. Its main focus is on kingmaking rather than winning by either screwing over an opponent or giving them something really nice to work with.\n\nThe commander, Ixador, Reality Sculptor, is instrumental to this game plan, as it lets you either flip up bombs for cheap or make opponents deal with the fact that they just gave themselves a detrimental piece. The use of the Morph mechanic makes it impossible for your opponent(s) to know what they're getting until it gets revealed to them.\n\nThe manifest package lets us put cards that wouldn't normally be morphed onto the battlefield secretly. However, manifesting a card from your hand via something like Scroll of Fate is harder than you may think, so I instead opted for a solid draw package that includes some effects that let us put cards back on top of our library prior to manifesting, such as Conch Horn. We also have cards like Fortune Teller's Talent and various Scry cards that let us know when the right time to Manifest is. However, with cards that let us Manifest Dread, we can get more choice over what we can give to our opponents without other forms of topdeck manipulation, albeit less reliably. Notably, none of the Manifest targets mess with land drops in any way, as my intention with them is to speed up games rather than slow them down.\n\nThe package of artifact tutors and land tutors ensure we can get to our Stardew Valley every game, and starting with one of those in hand is the top priority while mulliganing.\n\nThe removal suite of this deck is limited, as on-theme options for removal were few and far-between, and it isn't intended to be a competitive deck that wants to win anyway.\n\nOverall, this deck wants to have fun first, kingmake second. The controller of the deck should act as a sort of dungeon master, giving opponents tricks when needed and treats to keep them accepting the tricks. Perfect for a Bracket 1 or theme night!\n"}]}
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