Cordiall
67 views2 days ago
Commander
Size: 100Salt sum: 56.18
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{"ops":[{"insert":"So, the basic premise of this deck is that you are swapping around your creatures with your opponents'. The basic idea is that you are manifesting cards from the top of your deck using "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":"'s effect, but you are also giving your opponents the chance to do the same. Ideally, the point of this deck is for you to endlessly swap around cards that no one knows what they're getting, not even you. That's why you've got cards like "},{"insert":{"card-link":"Wrong Turn"}},{"insert":", "},{"insert":{"card-link":"Puca's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Conjured Currency"}},{"insert":" to swap around the cards on the board, just like trading Halloween candy! You've even got cards like "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" and "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" so that you can capitalize off of the \"morph\" theme that "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":" provides. You've also got an alternate win-con in the form of "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" so that you can get value from your unblockable mystery cards! There are also cards like "},{"insert":{"card-link":"Heartstone"}},{"insert":" and "},{"insert":{"card-link":"Training Grounds"}},{"insert":" so that you can reduce the cost of "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":"'s cost which, if I'm understanding correctly, also reduces it for your opponents! For best results, use cards like "},{"insert":{"card-link":"Illithid Harvester // Plant Tadpoles"}},{"insert":" and "},{"insert":{"card-link":"Ixidron"}},{"insert":" to turn all of the creatures on-board face-down, then use cards like "},{"insert":{"card-link":"Reins of Power"}},{"insert":" to swap control around for everyone! The goal of this deck is for it to play essentially like a party game - no one knows what they're going to get, so everyone gets to have a good time!\n\n(Also, to keep with the Halloween theme, "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":" are, for sure, cockroaches wearing human masks, right?)\n"}]}
Commander
Sash and Waistcoat, Unmen
Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Rogue Insect

Commander
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Board Wipes
Board Wipes
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Clones
Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Morph
Creature - Shapeshifter

Clones
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Counterspells
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Counterspells
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Draw
Cloudform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Enchanted creature has flying and hexproof.
Enchantment

Jeskai Infiltrator
This creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Monk

They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Whenever a face-down creature you control enters, draw a card.
Enchantment

Draw
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Evasion
Cryptic Coat
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +1/+0 and can't be blocked.
: Return this Equipment to its owner's hand.
Equipped creature gets +1/+0 and can't be blocked.
: Return this Equipment to its owner's hand.
Artifact - Equipment

Cursed Windbreaker
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip
Equipped creature has flying.
Equip
Artifact - Equipment

Evasion
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Protection
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Become Anonymous
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Protection
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Ramp
Strixhaven Stadium
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact

Ramp
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Removal
Captivating Glance
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchantment - Aura

Chromeshell Crab
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Creature - Beast Crab

Unnerving Grasp
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Visions of Duplicity
Exchange control of two target creatures you don't control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Removal
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Single-Target Creature Removal
Single-Target Creature Removal
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Theft
Theft
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"So, the basic premise of this deck is that you are swapping around your creatures with your opponents'. The basic idea is that you are manifesting cards from the top of your deck using "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":"'s effect, but you are also giving your opponents the chance to do the same. Ideally, the point of this deck is for you to endlessly swap around cards that no one knows what they're getting, not even you. That's why you've got cards like "},{"insert":{"card-link":"Wrong Turn"}},{"insert":", "},{"insert":{"card-link":"Puca's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Conjured Currency"}},{"insert":" to swap around the cards on the board, just like trading Halloween candy! You've even got cards like "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" and "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" so that you can capitalize off of the \"morph\" theme that "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":" provides. You've also got an alternate win-con in the form of "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" so that you can get value from your unblockable mystery cards! There are also cards like "},{"insert":{"card-link":"Heartstone"}},{"insert":" and "},{"insert":{"card-link":"Training Grounds"}},{"insert":" so that you can reduce the cost of "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":"'s cost which, if I'm understanding correctly, also reduces it for your opponents! For best results, use cards like "},{"insert":{"card-link":"Illithid Harvester // Plant Tadpoles"}},{"insert":" and "},{"insert":{"card-link":"Ixidron"}},{"insert":" to turn all of the creatures on-board face-down, then use cards like "},{"insert":{"card-link":"Reins of Power"}},{"insert":" to swap control around for everyone! The goal of this deck is for it to play essentially like a party game - no one knows what they're going to get, so everyone gets to have a good time!\n\n(Also, to keep with the Halloween theme, "},{"insert":{"card-link":"Sash and Waistcoat, Unmen"}},{"insert":" are, for sure, cockroaches wearing human masks, right?)\n"}]}




















































