145 views32 hrs ago
Commander
Size: 93Salt sum: 51.67
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Djent

145 views32 hrs ago
Commander
Size: 93Salt sum: 51.67

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{"ops":[{"insert":"The goal is extremely simple. Play "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":" on turn 3 or 4 and snowball out of control. \n\nIt goes without saying, but 8 mana on turn 3 or 4 requires you to ramp very hard. Opening hands should have explosive pieces like like "},{"insert":{"card-link":"Mana Vault"}},{"insert":" , "},{"insert":{"card-link":"Somberwald Sage"}},{"insert":" ,"},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":" ,"},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" , "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" ,"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" ,"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ,"},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" . There's also about 8 double mana lands in there that help you get there such as: "},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" ,"},{"insert":{"card-link":"Dwarven Ruins"}},{"insert":" , "},{"insert":{"card-link":"Svyelunite Temple"}},{"insert":" , "},{"insert":{"card-link":"Hickory Woodlot"}},{"insert":" , "},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":" ,"},{"insert":{"card-link":"Crystal Vein"}},{"insert":" ,"},{"insert":{"card-link":"Sandstone Needle"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":". We don't mind sacrificing lands, as the value we get from Wanderer far outweighs this. Even if we cascade into ramp, we essentially replace the ramp we sacrificed and just have our 7/5 hasty commander on the battlefield.\n\nI have a core cascade package full of exciting cards like "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" , "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Genesis Ultimatum"}},{"insert":". In total, there is 30 cascade hits in my list, this density means that more often than not, Wanderer is going to hit at least one bomb when played. I wanted to have cards in there with high ceilings and fun interactions, such as "},{"insert":{"card-link":"Selvala's Stampede"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" ,"},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ,"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" . My personal favourites are either creating an unblockable "},{"insert":{"card-link":"Jumbo Cactuar"}},{"insert":" with "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":", or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" pinging every upkeep with"},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":".\n\nAdditional to this core package, there are "},{"attributes":{"bold":true},"insert":"three groups of 7 card"},{"insert":"s: Extra turns, combo and thievery. The thought was that depending on the competitiveness of the game, I could substitute different packages into my deck. High power B4 would probably look at bringing in the combo cards, low power B4 would look at extra turns. Usually I default to thievery, it's the most fun and interactive. \n\nThe interaction package is pretty small, mainly because it sucks to cascade into removal spells. Similar to this, I run a single "},{"insert":{"card-link":"Ponder"}},{"insert":" to help smooth out early game and set up future cascades. Even in a terrible case where you hit this on your first cascade, you can dig a little bit to set up your 2nd cascade or shuffle away a bad cascade. Worst-worst case scenario is hitting this on your 2nd cascade.\n\nRecasting wanderer as often as possible is important. The best way to do this is bouncing him to our hand with things like "},{"insert":{"card-link":"Evacuation"}},{"insert":" , "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" . However, we can still get a lot of value out of cards like "},{"insert":{"card-link":"Food Chain"}},{"insert":" . Worst case scenario, we can always 2 for 1 with our interaction package. The cascade is worth it.\n\nCan't cast Wanderer anymore because he costs 16? Try "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" creatures from your hand, or with other big cascade hitters like "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" .\n\n"}]}
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental
Maelstrom Wanderer (pc2) 101

Commander

(Ctrl to add secondary)
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 161
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Genesis Ultimatum (iko) 189
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (clb) 724
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (cmr) 280
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 191
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon
Klauth, Unrivaled Ancient (afc) 50
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent
Koma, Cosmos Serpent (mkc) 213
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (ecc) 129
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (tdc) 269
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 50
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Legendary Creature - Human Soldier
Sun Quan, Lord of Wu (cmm) 123
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Cascade hits

(Ctrl to add secondary)
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509

Cascaders

(Ctrl to add secondary)
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159

Deck Manip

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160

Interaction

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (6ed) 323
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (6ed) 325
Hickory Woodlot
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Hickory Woodlot (plst) MMQ-319
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (prm) 80951
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (thb) 253
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (plst) MMQ-326
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (plst) MMQ-328
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gtc) 247
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (6ed) 329
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

(Ctrl to add secondary)
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (hoc) 65
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (blc) 222
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout
Gwenna, Eyes of Gaea (bro) 185
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable —
,
: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman
Shaman of Forgotten Ways (dtk) 204
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (plst) NEM-117
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (soc) 289
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

(Ctrl to add secondary)
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf
Momir Vig, Simic Visionary (plst) GK2-119

Cascade filler

(Ctrl to add secondary)
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 79
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—
(If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Part the Waterveil (plst) BFZ-80
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (plst) UMA-77
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 90
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (m10) 75

Extra turns pile

(Ctrl to add secondary)
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190

Fast mana/fetch fillers

(Ctrl to add secondary)
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Deceiver Exarch
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Creature - Cleric Phyrexian
Deceiver Exarch (plst) NPH-33
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (j22) 79
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature - Human Warrior
Zealous Conscripts (inr) 183

Infinite combo pile

(Ctrl to add secondary)
Acquire
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Acquire (5dn) 21
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (plst) E02-8
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi
Hideous Taskmaster (m3c) 57
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Enchantment
Mind's Dilation (emn) 70

Thief pile

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 14 cards
18 pips - 11 cards
32 mana - 23 cards
0 pips - 0 cards
0 mana - 14 cards
23 pips - 13 cards
32 mana - 23 cards
47 pips - 34 cards
50 mana - 39 cards
0 pips - 0 cards
20 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The goal is extremely simple. Play "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":" on turn 3 or 4 and snowball out of control. \n\nIt goes without saying, but 8 mana on turn 3 or 4 requires you to ramp very hard. Opening hands should have explosive pieces like like "},{"insert":{"card-link":"Mana Vault"}},{"insert":" , "},{"insert":{"card-link":"Somberwald Sage"}},{"insert":" ,"},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":" ,"},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" , "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" ,"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" ,"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ,"},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" . There's also about 8 double mana lands in there that help you get there such as: "},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" ,"},{"insert":{"card-link":"Dwarven Ruins"}},{"insert":" , "},{"insert":{"card-link":"Svyelunite Temple"}},{"insert":" , "},{"insert":{"card-link":"Hickory Woodlot"}},{"insert":" , "},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":" ,"},{"insert":{"card-link":"Crystal Vein"}},{"insert":" ,"},{"insert":{"card-link":"Sandstone Needle"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":". We don't mind sacrificing lands, as the value we get from Wanderer far outweighs this. Even if we cascade into ramp, we essentially replace the ramp we sacrificed and just have our 7/5 hasty commander on the battlefield.\n\nI have a core cascade package full of exciting cards like "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" , "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Genesis Ultimatum"}},{"insert":". In total, there is 30 cascade hits in my list, this density means that more often than not, Wanderer is going to hit at least one bomb when played. I wanted to have cards in there with high ceilings and fun interactions, such as "},{"insert":{"card-link":"Selvala's Stampede"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" ,"},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ,"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" . My personal favourites are either creating an unblockable "},{"insert":{"card-link":"Jumbo Cactuar"}},{"insert":" with "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":", or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" pinging every upkeep with"},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":".\n\nAdditional to this core package, there are "},{"attributes":{"bold":true},"insert":"three groups of 7 card"},{"insert":"s: Extra turns, combo and thievery. The thought was that depending on the competitiveness of the game, I could substitute different packages into my deck. High power B4 would probably look at bringing in the combo cards, low power B4 would look at extra turns. Usually I default to thievery, it's the most fun and interactive. \n\nThe interaction package is pretty small, mainly because it sucks to cascade into removal spells. Similar to this, I run a single "},{"insert":{"card-link":"Ponder"}},{"insert":" to help smooth out early game and set up future cascades. Even in a terrible case where you hit this on your first cascade, you can dig a little bit to set up your 2nd cascade or shuffle away a bad cascade. Worst-worst case scenario is hitting this on your 2nd cascade.\n\nRecasting wanderer as often as possible is important. The best way to do this is bouncing him to our hand with things like "},{"insert":{"card-link":"Evacuation"}},{"insert":" , "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" . However, we can still get a lot of value out of cards like "},{"insert":{"card-link":"Food Chain"}},{"insert":" . Worst case scenario, we can always 2 for 1 with our interaction package. The cascade is worth it.\n\nCan't cast Wanderer anymore because he costs 16? Try "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" creatures from your hand, or with other big cascade hitters like "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" .\n\n"}]}
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