Djent
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Commander
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{"ops":[{"insert":"The goal is extremely simple. Play "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":" on turn 3 or 4 and snowball out of control. \n\nIt goes without saying, but 8 mana on turn 3 or 4 requires you to ramp very hard. Opening hands should have explosive pieces like like "},{"insert":{"card-link":"Mana Vault"}},{"insert":" , "},{"insert":{"card-link":"Somberwald Sage"}},{"insert":" ,"},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":" ,"},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" , "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" ,"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" ,"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ,"},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" . There's also about 8 double mana lands in there that help you get there such as: "},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" ,"},{"insert":{"card-link":"Dwarven Ruins"}},{"insert":" , "},{"insert":{"card-link":"Svyelunite Temple"}},{"insert":" , "},{"insert":{"card-link":"Hickory Woodlot"}},{"insert":" , "},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":" ,"},{"insert":{"card-link":"Crystal Vein"}},{"insert":" ,"},{"insert":{"card-link":"Sandstone Needle"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":". We don't mind sacrificing lands, as the value we get from Wanderer far outweighs this. Even if we cascade into ramp, we essentially replace the ramp we sacrificed and just have our 7/5 hasty commander on the battlefield.\n\nI have a core cascade package full of exciting cards like "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" , "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Genesis Ultimatum"}},{"insert":". In total, there is 30 cascade hits in my list, this density means that more often than not, Wanderer is going to hit at least one bomb when played. I wanted to have cards in there with high ceilings and fun interactions, such as "},{"insert":{"card-link":"Selvala's Stampede"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" ,"},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ,"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" . My personal favourites are either creating an unblockable "},{"insert":{"card-link":"Jumbo Cactuar"}},{"insert":" with "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":", or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" pinging every upkeep with"},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":".\n\nAdditional to this core package, there are "},{"attributes":{"bold":true},"insert":"three groups of 7 card"},{"insert":"s: Extra turns, combo and thievery. The thought was that depending on the competitiveness of the game, I could substitute different packages into my deck. High power B4 would probably look at bringing in the combo cards, low power B4 would look at extra turns. Usually I default to thievery, it's the most fun and interactive. \n\nThe interaction package is pretty small, mainly because it sucks to cascade into removal spells. Similar to this, I run a single "},{"insert":{"card-link":"Ponder"}},{"insert":" to help smooth out early game and set up future cascades. Even in a terrible case where you hit this on your first cascade, you can dig a little bit to set up your 2nd cascade or shuffle away a bad cascade. Worst-worst case scenario is hitting this on your 2nd cascade.\n\nRecasting wanderer as often as possible is important. The best way to do this is bouncing him to our hand with things like "},{"insert":{"card-link":"Evacuation"}},{"insert":" , "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" . However, we can still get a lot of value out of cards like "},{"insert":{"card-link":"Food Chain"}},{"insert":" . Worst case scenario, we can always 2 for 1 with our interaction package. The cascade is worth it.\n\nCan't cast Wanderer anymore because he costs 16? Try "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" creatures from your hand, or with other big cascade hitters like "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" .\n\n"}]}
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Commander
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Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake

Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Cascade hits
(Ctrl to add secondary)
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Cascaders
(Ctrl to add secondary)
Interaction
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman

Ramp
(Ctrl to add secondary)
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf

Cascade filler
(Ctrl to add secondary)
Extra turns pile
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Fast mana/fetch fillers
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Infinite combo pile
(Ctrl to add secondary)
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi

Thief pile
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The goal is extremely simple. Play "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":" on turn 3 or 4 and snowball out of control. \n\nIt goes without saying, but 8 mana on turn 3 or 4 requires you to ramp very hard. Opening hands should have explosive pieces like like "},{"insert":{"card-link":"Mana Vault"}},{"insert":" , "},{"insert":{"card-link":"Somberwald Sage"}},{"insert":" ,"},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":" ,"},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" , "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" ,"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" ,"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ,"},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" . There's also about 8 double mana lands in there that help you get there such as: "},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" ,"},{"insert":{"card-link":"Dwarven Ruins"}},{"insert":" , "},{"insert":{"card-link":"Svyelunite Temple"}},{"insert":" , "},{"insert":{"card-link":"Hickory Woodlot"}},{"insert":" , "},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":" ,"},{"insert":{"card-link":"Crystal Vein"}},{"insert":" ,"},{"insert":{"card-link":"Sandstone Needle"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":". We don't mind sacrificing lands, as the value we get from Wanderer far outweighs this. Even if we cascade into ramp, we essentially replace the ramp we sacrificed and just have our 7/5 hasty commander on the battlefield.\n\nI have a core cascade package full of exciting cards like "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":" , "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Genesis Ultimatum"}},{"insert":". In total, there is 30 cascade hits in my list, this density means that more often than not, Wanderer is going to hit at least one bomb when played. I wanted to have cards in there with high ceilings and fun interactions, such as "},{"insert":{"card-link":"Selvala's Stampede"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" ,"},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" ,"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" . My personal favourites are either creating an unblockable "},{"insert":{"card-link":"Jumbo Cactuar"}},{"insert":" with "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":", or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" pinging every upkeep with"},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":".\n\nAdditional to this core package, there are "},{"attributes":{"bold":true},"insert":"three groups of 7 card"},{"insert":"s: Extra turns, combo and thievery. The thought was that depending on the competitiveness of the game, I could substitute different packages into my deck. High power B4 would probably look at bringing in the combo cards, low power B4 would look at extra turns. Usually I default to thievery, it's the most fun and interactive. \n\nThe interaction package is pretty small, mainly because it sucks to cascade into removal spells. Similar to this, I run a single "},{"insert":{"card-link":"Ponder"}},{"insert":" to help smooth out early game and set up future cascades. Even in a terrible case where you hit this on your first cascade, you can dig a little bit to set up your 2nd cascade or shuffle away a bad cascade. Worst-worst case scenario is hitting this on your 2nd cascade.\n\nRecasting wanderer as often as possible is important. The best way to do this is bouncing him to our hand with things like "},{"insert":{"card-link":"Evacuation"}},{"insert":" , "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" . However, we can still get a lot of value out of cards like "},{"insert":{"card-link":"Food Chain"}},{"insert":" . Worst case scenario, we can always 2 for 1 with our interaction package. The cascade is worth it.\n\nCan't cast Wanderer anymore because he costs 16? Try "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" creatures from your hand, or with other big cascade hitters like "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and "},{"insert":{"card-link":"Call Forth the Tempest"}},{"insert":" .\n\n"}]}































































































