78 views21 days ago
Commander
Size: 100Salt sum: 26.42
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livingarmor

78 views21 days ago
Commander
Size: 100Salt sum: 26.42
No deck tags

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Commander

Qty: 1 Price: $3.99
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon
Arcades, the Strategist (tsr) 371

Commander

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Anthem

Qty: 1 Price: $0.35
Hold the Gates
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchantment
Hold the Gates (gtc) 16

Anthem

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Counters

Qty: 2 Price: $0.70
Flash Counter
Counter target instant spell.
Instant
Flash Counter (8ed) 78
Wall of Resistance
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature - Wall
Wall of Resistance (mir) 46

Counters

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Draw

Qty: 4 Price: $18.32
Carven Caryatid
Defender (This creature can't attack.)
When this creature enters, draw a card.
Creature - Spirit
Carven Caryatid (tdc) 250
Geist of the Archives
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Spirit
Geist of the Archives (emn) 62
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact
Rammas Echor, Ancient Shield (ltc) 549
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138

Draw

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Evasion

Qty: 1 Price: $0.35
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (m14) 4

Evasion

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Land

Qty: 36 Price: $71.96
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (fdn) 683
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 272
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (fdn) 694
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (fdn) 695
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134

Land

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Lifegain

Qty: 1 Price: $1.79
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (plst) WWK-16

Lifegain

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Mill

Qty: 1 Price: $0.35
Coral Colony
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Wall
Coral Colony (dmu) 45

Mill

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Protection

Qty: 20 Price: $17.52
Consulate Skygate
Defender
Reach (This creature can block creatures with flying.)
Creature Artifact - Wall
Consulate Skygate (bbd) 232
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Dazzling Ramparts
Defender
,
: Tap target creature.
Creature - Wall
Dazzling Ramparts (ktk) 6
Eland Umbra
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eland Umbra (roe) 19
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Glacial Wall
Defender (This creature can't attack.)
Creature - Wall
Glacial Wall (ema) 53
Grappling Sundew
Defender, reach
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Creature - Plant
Grappling Sundew (grn) 131
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (cns) 71
Guardians of Meletis
Defender (This creature can't attack.)
Creature Artifact - Golem
Guardians of Meletis (plst) ORI-228
Hover Barrier
Defender, flying
Creature - Illusion Wall
Hover Barrier (rtr) 40
Monastery Flock
Defender, flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Bird
Monastery Flock (ktk) 47
Murmuring Phantasm
Defender
Creature - Spirit
Murmuring Phantasm (jmp) 157
Saving Grace
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
Enchantment - Aura
Saving Grace (hou) 21
Steel Wall
Defender (This creature can't attack.)
Creature Artifact - Wall
Steel Wall (ddf) 41
Stoneskin
Flash
Enchant creature
Enchanted creature gets +0/+10.
Enchantment - Aura
Stoneskin (clb) 45
Wall of Ice
Defender (This creature can't attack.)
Creature - Wall
Wall of Ice (4ed) 283
Wall of Mist
Defender
Creature - Wall
Wall of Mist (grn) 58
Wall of Tanglecord
Defender
: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature Artifact - Wall
Wall of Tanglecord (som) 222
Weathered Sentinels
Defender, reach, vigilance, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336

Protection

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Pump

Qty: 6 Price: $2.28
Crenellated Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Creature Artifact - Wall
Crenellated Wall (plst) MMQ-290
Ghalta the Immovable
This spell costs
less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur
Ghalta the Immovable (fra) 197
Guardians of Akrasa
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Guardians of Akrasa (m13) 18
Shield Wall
Creatures you control get +0/+2 until end of turn.
Instant
Shield Wall (7ed) 44
Steadfastness
Creatures you control get +0/+3 until end of turn.
Sorcery
Steadfastness (s99) 27
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (tdc) 275

Pump

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Ramp

Qty: 2 Price: $3.34
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (tdc) 248
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21

Ramp

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Removal

Qty: 25 Price: $27.21
Aggressive Instinct
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Aggressive Instinct (j25) 623
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Sorcery
Assert Perfection (ecl) 164
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Chelonian Tackle
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Chelonian Tackle (sos) 142
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery
Chocobo Kick (fin) 178
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Counterbore
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Counterbore (shm) 33
Counterlash
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Instant
Counterlash (plst) DKA-33
Countermand
Counter target spell. Its controller mills four cards.
Instant
Countermand (jou) 33
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Devouring Tendrils
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Sorcery
Devouring Tendrils (stx) 126
Epic Confrontation
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Epic Confrontation (bro) 176
Felling Blow
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Sorcery
Felling Blow (fdn) 105
Feral Encounter
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Sorcery
Feral Encounter (woe) 169
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Horrific Assault
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Horrific Assault (mh3) 157
Nature's Way
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
Nature's Way (plst) KLD-162
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (j22) 710
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (soc) 283
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (blb) 394
Ruthless Predation
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Ruthless Predation (one) 182
Temporal Isolation
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Temporal Isolation (tsr) 48
Wall of Nets
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Wall
Wall of Nets (exo) 24
Warbriar Blessing
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
Enchantment - Aura
Warbriar Blessing (j25) 739

Removal

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Deck Info

Deck stats

21 pips - 20 cards
18 mana - 17 cards
18 pips - 14 cards
18 mana - 17 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
26 pips - 24 cards
18 mana - 17 cards
0 pips - 0 cards
7 mana - 6 cards
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Deck extras (0)

Description

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