Pentos
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Commander
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{"ops":[{"insert":"Deck Name: The Serpent's Sacrifice: Jugan Combo\nCommander: Jugan, the Rising Star\nPower Level: High (Infinite Combo / Midrange Synergy)\nOverview\nThis Mono-Green Commander deck transforms Kamigawa’s legendary spirit dragon into a relentless engine of sacrifice, +1/+1 counters, and infinite loops. Rather than relying on traditional green beatdown strategies, this deck uses Jugan, the Rising Star as a highly abusable combo piece. By intentionally sending your commander to the graveyard, you trigger massive counter distribution, trigger massive card draw, and bypass the commander tax entirely through artifact recursion.\nThe Core Engine\nThe deck operates by sacrificing Jugan for immediate value. Greater Good and Ashnod's Altar are your primary outlets, allowing you to convert Jugan into either five cards or two colorless mana while immediately distributing five +1/+1 counters. To maximize these death triggers, enchantments like Hardened Scales, Branching Evolution, and Doubling Season multiply the counters, while The Ozolith ensures that your hard-earned power is never lost if a creature is removed.\nInfinite Win Conditions\nThis build houses several infinite loops centered around Nim Deathmantle, which catches Jugan before he hits the command zone to avoid the tax:\nInfinite Mana & Counters: Sacrifice Jugan to Ashnod's Altar and put his counters on Crystalline Crawler. Remove the crawler's counters for colored mana, combine it with the Altar's colorless mana, and pay the 4 for Nim Deathmantle to bring Jugan back. This loop yields infinite mana and infinite +1/+1 counters for your board.\nInfinite Tokens & Counters: With Genesis Chamber, Jugan entering creates a Myr token. Sacrifice the token and Jugan to Ashnod's Altar to float 4 colorless mana, distributing Jugan's counters to your board. Use the 4 mana to pay for the Deathmantle, bringing Jugan back to trigger Genesis Chamber again.\nInfinite Damage: Substitute Ashnod's Altar with Blasting Station in the loops above (with infinite mana established) to machine-gun the table down.\nCard Advantage & Payoffs\nIf you aren't comboing off immediately, the deck plays a punishing midrange value game. You convert your massive, counter-laden creatures into card draw using Rishkar's Expertise, Return of the Wildspeaker, and The Great Henge. Walking Ballista and Triskelion serve as alternate win conditions, happily absorbing Jugan's death triggers to ping opponents to death. Gyre Sage and Incubation Druid act as massive mana batteries once primed with a few counters, ensuring you can manually pay commander tax or cast your massive draw spells if the artifact loops are disrupted.\nRamp and Disruption\nThe deck utilizes hyper-efficient green ramp (Three Visits, Nature's Lore) and mana dorks to ensure you can cast Jugan ahead of schedule. When opponents threaten your engine, a suite of targeted removal (Beast Within, Nature's Claim, Song of the Dryads) and asymmetrical wipes (Ezuri's Predation) clear the way for your spirit dragon to take over the game.\n"}]}
Counters
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Draw
Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
(CTRL to add secondary)
Recursion
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Recursion
(CTRL to add secondary)
Removal
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Name: The Serpent's Sacrifice: Jugan Combo\nCommander: Jugan, the Rising Star\nPower Level: High (Infinite Combo / Midrange Synergy)\nOverview\nThis Mono-Green Commander deck transforms Kamigawa’s legendary spirit dragon into a relentless engine of sacrifice, +1/+1 counters, and infinite loops. Rather than relying on traditional green beatdown strategies, this deck uses Jugan, the Rising Star as a highly abusable combo piece. By intentionally sending your commander to the graveyard, you trigger massive counter distribution, trigger massive card draw, and bypass the commander tax entirely through artifact recursion.\nThe Core Engine\nThe deck operates by sacrificing Jugan for immediate value. Greater Good and Ashnod's Altar are your primary outlets, allowing you to convert Jugan into either five cards or two colorless mana while immediately distributing five +1/+1 counters. To maximize these death triggers, enchantments like Hardened Scales, Branching Evolution, and Doubling Season multiply the counters, while The Ozolith ensures that your hard-earned power is never lost if a creature is removed.\nInfinite Win Conditions\nThis build houses several infinite loops centered around Nim Deathmantle, which catches Jugan before he hits the command zone to avoid the tax:\nInfinite Mana & Counters: Sacrifice Jugan to Ashnod's Altar and put his counters on Crystalline Crawler. Remove the crawler's counters for colored mana, combine it with the Altar's colorless mana, and pay the 4 for Nim Deathmantle to bring Jugan back. This loop yields infinite mana and infinite +1/+1 counters for your board.\nInfinite Tokens & Counters: With Genesis Chamber, Jugan entering creates a Myr token. Sacrifice the token and Jugan to Ashnod's Altar to float 4 colorless mana, distributing Jugan's counters to your board. Use the 4 mana to pay for the Deathmantle, bringing Jugan back to trigger Genesis Chamber again.\nInfinite Damage: Substitute Ashnod's Altar with Blasting Station in the loops above (with infinite mana established) to machine-gun the table down.\nCard Advantage & Payoffs\nIf you aren't comboing off immediately, the deck plays a punishing midrange value game. You convert your massive, counter-laden creatures into card draw using Rishkar's Expertise, Return of the Wildspeaker, and The Great Henge. Walking Ballista and Triskelion serve as alternate win conditions, happily absorbing Jugan's death triggers to ping opponents to death. Gyre Sage and Incubation Druid act as massive mana batteries once primed with a few counters, ensuring you can manually pay commander tax or cast your massive draw spells if the artifact loops are disrupted.\nRamp and Disruption\nThe deck utilizes hyper-efficient green ramp (Three Visits, Nature's Lore) and mana dorks to ensure you can cast Jugan ahead of schedule. When opponents threaten your engine, a suite of targeted removal (Beast Within, Nature's Claim, Song of the Dryads) and asymmetrical wipes (Ezuri's Predation) clear the way for your spirit dragon to take over the game.\n"}]}

































































