45 views25 days ago
Commander
Size: 107Salt sum: 41.8
No deck tags
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Baconhunter

45 views25 days ago
Commander
Size: 107Salt sum: 41.8
No deck tags

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Commander

Qty: 1 Price: $0.99
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Legendary Creature - Human Knight
Sidar Jabari of Zhalfir (moc) 5

Commander

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bord whipes

Qty: 1 Price: $3.49
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211

bord whipes

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Buffs

Qty: 6 Price: $24.40
Haytham Kenway
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Legendary Creature - Human Knight
Haytham Kenway (acr) 57
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
Creature - Human Knight
Herald of Hoofbeats (moc) 22
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (moc) 192
Marshal of Zhalfir
Other Knights you control get +1/+1.
,
: Tap another target creature.
Creature - Human Knight
Marshal of Zhalfir (mom) 246
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (exo) 17
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Creature - Knight Merfolk
Vodalian Wave-Knight (moc) 43

Buffs

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Card draw

Qty: 4 Price: $17.12
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Mass Appeal
Draw a card for each Human you control.
Sorcery
Mass Appeal (avr) 66
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Card draw

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Land

Qty: 36 Price: $32.76
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (dsc) 259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mbc) 79
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (frc) 73
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (mbc) 80
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321

Land

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Mana

Qty: 6 Price: $16.46
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (mbc) 74
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (lcc) 304
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (mbc) 76
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21

Mana

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Mill

Qty: 5 Price: $32.85
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Cut Your Losses (snc) 38
Kitsune's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
Instant
Kitsune's Technique (tmt) 42
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 228
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m14) 77

Mill

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Reanimate

Qty: 7 Price: $19.73
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Fix What's Broken
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Sorcery
Fix What's Broken (sos) 188
Immortal Servitude
Return each creature card with mana value X from your graveyard to the battlefield.
Sorcery
Immortal Servitude (gtc) 220
Knights' Charge
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
Enchantment
Knights' Charge (moc) 333
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183

Reanimate

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Templars

Qty: 30 Price: $134.70
Templar Knight
Vigilance
, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Creature - Human Knight
Templar Knight (acr) 10

Templars

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Deck Info

Deck stats

53 pips - 46 cards
29 mana - 29 cards
22 pips - 17 cards
15 mana - 15 cards
17 pips - 10 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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