Shuba5huba
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Main Gameplan:"},{"insert":"\nThe main gameplan of this deck is to find a combo win as fast as possible. You do this with the typically turbo options, like [[Necropotence]], [[Ad Nauseum]], and sometimes [[Peer Into the Abyss]]. Once you have pieces for a win, rush for the win (don't forget keep protection as well!).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things to do with the Commander, Celes:"},{"insert":"\n[[Celes, Rune Knight]]'s main use case besides is twofold. The main thing you want to be doing is to wheel your hand into the graveyard, keeping the tools that can help you combo. Find tutors, [[Flickering hound]] to keep blinking, and general combos. The other part of Celes that can help you win is with any undying creature, and a sac outlet. An undying creature like [[Lesser Masticore]] and [[Murderous Redcap]] will help you get infinite damage, mana, creature removal, mill, counters on all creatures you control, or rarely, infinite lifegain. This mainly depends on what your sac outlet is, them being [[Phyrexian Altar]], [[Evereth, Viceroy of Plunder]], [[Goblin Bombardment]], [[Altar of Dementia]], and [[Viscera Seer]].\n \n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection:"},{"insert":"\nThis deck doesn't particularly have that much interaction offensively, most of the interaction in this deck is to protect yourself: [[Silence]], [[Ranger-Captain of Eos]], [[Hexing Squelcher]] and more. Cast these, combo, then win!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Draw:"},{"insert":"\nThe main draw engines are going Celes herself, [[Esper Sentinel]], [[The Queen of Dale]], and [[Black Widow, Agile Avenger]]. Besides these, the turbo options mentioned in the gameplan section are the big ones.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincons/Win lines:"},{"insert":"\nThe main wincons in this deck have to do with reanimation, and combos we can find from mass draw. If you don't win fast enough with these, your best bet is to get a ton of counters on every creature you control through Celes. The main ones are listed below:\n\n[[Underworld Breach]]: The main tool in this deck. There are many lines we can use in here. I think the best thing we can do is either get our two card combo pieces in the yard, or mill the entire deck into the graveyard to basically do whatever we want. The main line in this deck is going to be with [[Stitcher's Supplier]] and one of [[Phyrexian Altar]] or [[Culling the Weak]]. Repeat casting the supplier to mill everything and find a win with protection (hopefully before the combo). The other method to get everything into the yard is a bit more convoluted. We need [[Samut, Hazoret's Champion]] to give our creatures haste [[Smothering Tithe]] for the mana, and [[Magus of the Wheel]]. Cast Magus, tap him, then make the board discard and draw 7. This will give you at least 21 Treasure tokens, from which you can repeat the casting of Magus, and tap him until most of your graveyard is filled, or you get [[Angel's Grace]], from which you can just draw your opponents out.\n\n[[Dualcaster Mage]]: This card has some of the most combos in this deck. The main ones we are looking for are with [[Saw in Half]], [[Twinflame]], [[Electroduplicate]], [[Ephemerate]], and [[Sevinne's Reclamation]]. The way this works, is to cast any of those spells with another target in mind, then cast [[Dualcaster Mage]] holding priority. Target those spells with Dualcaster Mage, and have those spells target the mage itself. This will either trigger another ETB from the mage which can create infinite copies of the mage, blink the mage an infinite number of times, or reanimate the mage to get infinite sac outlet triggers.\n\nCreatures with Persist: [[Murderous Redcap]] and [[Lesser Masticore]], with either [[Celes, Rune Knight]] or [[Thran Vigil]]. This combo is mentioned above, but here's a bit more information: Once the creature is sacrificed, it will re-enter with a -1/-1 counter on it. Celes and Thran Vigil will give them a +1/+1 counter, cancelling them out. This lets you repeat the Persist recursion as many times as you want.\n\n[[Impact Tremors]]/[[Marionette Apprentice]]: With this, every ETB/LTB from a persist creature or [[Dualcaster Mage]] will ping the board for 1 damage. This wins the game very easily.\n\n[[Torment of Hailfire]]: The earlier mentioned wheel combo can net you a ton of Mana. Not infinite, but it should be enough to dump all your Mana into the spell and cause your opponents to lose. With the infinite Mana from [[Phyrexian Altar]] and a persist creature, you can just dump a super big number into X and win that way too.\n\n[[Orcish Bowmasters]] and [[Peer into the Abyss]]: With [[Underworld Breach]], you can cast Peer to have each player draw half of their deck. [[Orcish Bowmasters]] will ping them down. This isn't super reliable, so don't rely on it.\n\n[[Hoarding Broodlord]]: The main way to cast this is with [[Entomb]] and [[Reanimate]]. If doing this, you can't grab them with broodlord itself. With the first ETB, find [[Saw in Half]] and cast it on broodlord. This will make 2 more ETBs, letting you find any 2 cards. Typically something with [[Dualcaster Mage]] or [[Chance for Glory]] for another turn and hopefully win off some combo.\n\n[[Gleaming Splendor]]: With the [[Phyrexian Altar]] infinite mana combo, you can draw out your opponents with this card.\n"}]}
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight

Commander
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
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Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Drain
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Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada

Draw
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Finisher
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Protection
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Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Evereth, Viceroy of Plunder
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Legendary Creature - Vampire Soldier

Sac Outlet
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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Sideboard
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Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Cut (remove these)
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Main Gameplan:"},{"insert":"\nThe main gameplan of this deck is to find a combo win as fast as possible. You do this with the typically turbo options, like [[Necropotence]], [[Ad Nauseum]], and sometimes [[Peer Into the Abyss]]. Once you have pieces for a win, rush for the win (don't forget keep protection as well!).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things to do with the Commander, Celes:"},{"insert":"\n[[Celes, Rune Knight]]'s main use case besides is twofold. The main thing you want to be doing is to wheel your hand into the graveyard, keeping the tools that can help you combo. Find tutors, [[Flickering hound]] to keep blinking, and general combos. The other part of Celes that can help you win is with any undying creature, and a sac outlet. An undying creature like [[Lesser Masticore]] and [[Murderous Redcap]] will help you get infinite damage, mana, creature removal, mill, counters on all creatures you control, or rarely, infinite lifegain. This mainly depends on what your sac outlet is, them being [[Phyrexian Altar]], [[Evereth, Viceroy of Plunder]], [[Goblin Bombardment]], [[Altar of Dementia]], and [[Viscera Seer]].\n \n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection:"},{"insert":"\nThis deck doesn't particularly have that much interaction offensively, most of the interaction in this deck is to protect yourself: [[Silence]], [[Ranger-Captain of Eos]], [[Hexing Squelcher]] and more. Cast these, combo, then win!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Draw:"},{"insert":"\nThe main draw engines are going Celes herself, [[Esper Sentinel]], [[The Queen of Dale]], and [[Black Widow, Agile Avenger]]. Besides these, the turbo options mentioned in the gameplan section are the big ones.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincons/Win lines:"},{"insert":"\nThe main wincons in this deck have to do with reanimation, and combos we can find from mass draw. If you don't win fast enough with these, your best bet is to get a ton of counters on every creature you control through Celes. The main ones are listed below:\n\n[[Underworld Breach]]: The main tool in this deck. There are many lines we can use in here. I think the best thing we can do is either get our two card combo pieces in the yard, or mill the entire deck into the graveyard to basically do whatever we want. The main line in this deck is going to be with [[Stitcher's Supplier]] and one of [[Phyrexian Altar]] or [[Culling the Weak]]. Repeat casting the supplier to mill everything and find a win with protection (hopefully before the combo). The other method to get everything into the yard is a bit more convoluted. We need [[Samut, Hazoret's Champion]] to give our creatures haste [[Smothering Tithe]] for the mana, and [[Magus of the Wheel]]. Cast Magus, tap him, then make the board discard and draw 7. This will give you at least 21 Treasure tokens, from which you can repeat the casting of Magus, and tap him until most of your graveyard is filled, or you get [[Angel's Grace]], from which you can just draw your opponents out.\n\n[[Dualcaster Mage]]: This card has some of the most combos in this deck. The main ones we are looking for are with [[Saw in Half]], [[Twinflame]], [[Electroduplicate]], [[Ephemerate]], and [[Sevinne's Reclamation]]. The way this works, is to cast any of those spells with another target in mind, then cast [[Dualcaster Mage]] holding priority. Target those spells with Dualcaster Mage, and have those spells target the mage itself. This will either trigger another ETB from the mage which can create infinite copies of the mage, blink the mage an infinite number of times, or reanimate the mage to get infinite sac outlet triggers.\n\nCreatures with Persist: [[Murderous Redcap]] and [[Lesser Masticore]], with either [[Celes, Rune Knight]] or [[Thran Vigil]]. This combo is mentioned above, but here's a bit more information: Once the creature is sacrificed, it will re-enter with a -1/-1 counter on it. Celes and Thran Vigil will give them a +1/+1 counter, cancelling them out. This lets you repeat the Persist recursion as many times as you want.\n\n[[Impact Tremors]]/[[Marionette Apprentice]]: With this, every ETB/LTB from a persist creature or [[Dualcaster Mage]] will ping the board for 1 damage. This wins the game very easily.\n\n[[Torment of Hailfire]]: The earlier mentioned wheel combo can net you a ton of Mana. Not infinite, but it should be enough to dump all your Mana into the spell and cause your opponents to lose. With the infinite Mana from [[Phyrexian Altar]] and a persist creature, you can just dump a super big number into X and win that way too.\n\n[[Orcish Bowmasters]] and [[Peer into the Abyss]]: With [[Underworld Breach]], you can cast Peer to have each player draw half of their deck. [[Orcish Bowmasters]] will ping them down. This isn't super reliable, so don't rely on it.\n\n[[Hoarding Broodlord]]: The main way to cast this is with [[Entomb]] and [[Reanimate]]. If doing this, you can't grab them with broodlord itself. With the first ETB, find [[Saw in Half]] and cast it on broodlord. This will make 2 more ETBs, letting you find any 2 cards. Typically something with [[Dualcaster Mage]] or [[Chance for Glory]] for another turn and hopefully win off some combo.\n\n[[Gleaming Splendor]]: With the [[Phyrexian Altar]] infinite mana combo, you can draw out your opponents with this card.\n"}]}






































































































