44 views22 days ago
Commander
Size: 100Salt sum: 36.92
No deck tags
 avatar

Gluntch

44 views22 days ago
Commander
Size: 100Salt sum: 36.92
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (plst) C16-36

Commander

(Ctrl to add secondary)
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c16) 248
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (c16) 257
Keening Stone
,
: Target player mills X cards, where X is the number of cards in that player's graveyard.
Artifact
Keening Stone (c16) 259
Sol Ring
: Add
.
Artifact
Sol Ring (c16) 272
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277

Artifact

(Ctrl to add secondary)
Blazing Archon
Flying
Creatures can't attack you.
Creature - Archon
Blazing Archon (c16) 58
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (c16) 85
Gluntch, the Bestower
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Legendary Creature - Jellyfish
Gluntch, the Bestower (clb) 533
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (c16) 129
Hushwing Gryff
Flash
Flying
Creatures entering don't cause abilities to trigger.
Creature - Hippogriff
Hushwing Gryff (c16) 68
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (sok) 42
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (c16) 130
Keranos, God of Storms
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Legendary Creature Enchantment - God
Keranos, God of Storms (jou) 151
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (uma) 61
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (c16) 216
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (c16) 267
Rubblehulk
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush —
, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature - Elemental
Rubblehulk (c16) 219
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (c16) 4
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (c16) 220
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 138
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (c16) 174
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (c16) 80
Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot
Yes Man, Personal Securitron (pip) 29

Creature

(Ctrl to add secondary)
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (c16) 66
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Enchantment Kindred - Elemental
Hoofprints of the Stag (c16) 67
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (c16) 94
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (c16) 163
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (c16) 77

Enchantment

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (c16) 83
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c16) 141
Counterspell
Counter target spell.
Instant
Counterspell (ema) 43
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (cn2) 108
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (c16) 2
Invert
Switch the power and toughness of each of up to two target creatures until end of turn.
Instant
Invert // Invent (grn) 228
Oblation
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Oblation (c16) 71
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (c16) 96
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (c16) 78
Sylvan Reclamation
Exile up to two target artifacts and/or enchantments.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Sylvan Reclamation (c16) 44

Instant

(Ctrl to add secondary)
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (c16) 282
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c16) 286
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c16) 295
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (c16) 296
Forest
(
: Add
.)
Basic Land - Forest
Forest (c16) 349
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (c16) 297
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (c16) 300
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 379
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dom) 240
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (akh) 245
Island
(
: Add
.)
Basic Land - Island
Island (c16) 340
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (c16) 302
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (c16) 304
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (c16) 306
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (c16) 346
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c16) 309
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (c16) 310
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (c16) 312
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (c17) 56
Plains
(
: Add
.)
Basic Land - Plains
Plains (c16) 337
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (bfz) 241
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (m10) 227
Rupture Spire
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Rupture Spire (c16) 319
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c16) 322
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (c16) 324
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dom) 247
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (jou) 164
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (c16) 334

Land

(Ctrl to add secondary)
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (c16) 120
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (dtk) 48
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (c16) 145
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (c16) 146
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (c17) 25
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (cn2) 180
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c16) 155
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (c16) 93
Praetor's Counsel
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Sorcery
Praetor's Counsel (plst) C14-209
Reverse the Sands
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Sorcery
Reverse the Sands (c16) 75
Seeds of Renewal
Undaunted (This spell costs
less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Sorcery
Seeds of Renewal (c16) 24
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c16) 170
Treacherous Terrain
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Treacherous Terrain (c16) 47
Wave of Reckoning
Each creature deals damage to itself equal to its power.
Sorcery
Wave of Reckoning (c16) 79

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

21 pips - 18 cards
20 mana - 20 cards
21 pips - 15 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
12 pips - 9 cards
20 mana - 20 cards
20 pips - 18 cards
21 mana - 21 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards