AnaKawaii
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Commander
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{"ops":[{"insert":"Ashaya’s Enduring Bond — Bracket 4 is built around the theme and commander shown in this list. Develop the Ashaya and enduring-bond theme while tracking which creatures also count as lands. Check the exact wording of effects before relying on those type changes.\n\nOpening hands should contain a workable mana plan and a meaningful play for the early turns. A hand full of expensive payoffs can look powerful but may accomplish very little before opponents establish their own engines. Use the free multiplayer mulligan when the hand cannot develop reliably, and consider both the colors and the timing of the mana available.\n\nDuring the middle turns, aim to establish a repeatable source of cards or other resources before spending the last useful cards in hand. Sequence mana development, card advantage, and interaction with the board state in mind. Avoid committing every important permanent into an obvious sweeper. When another player represents a win, prioritize an answer over an additional value play.\n\nBefore a decisive turn, count available mana, check relevant timing restrictions, and identify the pieces that must remain on the battlefield. Read triggered abilities carefully and distinguish cast triggers from enters-the-battlefield triggers. Make targets and choices clear, and allow opponents their normal opportunities to respond.\n\nIf an important engine is removed, use the remaining card access and recursion in the list where available to rebuild. Reassess the route to victory as the board changes. This guide describes the intended approach; actual opening-hand decisions and threat assessment depend on the opponents and the cards drawn. The deck’s bracket label should be discussed with the table before play.\n"}]}
Ashaya's Enduring Bond
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Legendary Sorcery

Commander
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Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
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Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Flamekin Herald
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Wizard Elemental

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Recursion
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Removal
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Tokens
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Ashaya’s Enduring Bond — Bracket 4 is built around the theme and commander shown in this list. Develop the Ashaya and enduring-bond theme while tracking which creatures also count as lands. Check the exact wording of effects before relying on those type changes.\n\nOpening hands should contain a workable mana plan and a meaningful play for the early turns. A hand full of expensive payoffs can look powerful but may accomplish very little before opponents establish their own engines. Use the free multiplayer mulligan when the hand cannot develop reliably, and consider both the colors and the timing of the mana available.\n\nDuring the middle turns, aim to establish a repeatable source of cards or other resources before spending the last useful cards in hand. Sequence mana development, card advantage, and interaction with the board state in mind. Avoid committing every important permanent into an obvious sweeper. When another player represents a win, prioritize an answer over an additional value play.\n\nBefore a decisive turn, count available mana, check relevant timing restrictions, and identify the pieces that must remain on the battlefield. Read triggered abilities carefully and distinguish cast triggers from enters-the-battlefield triggers. Make targets and choices clear, and allow opponents their normal opportunities to respond.\n\nIf an important engine is removed, use the remaining card access and recursion in the list where available to rebuild. Reassess the route to victory as the board changes. This guide describes the intended approach; actual opening-hand decisions and threat assessment depend on the opponents and the cards drawn. The deck’s bracket label should be discussed with the table before play.\n"}]}

















































































