73 views11 days ago
Commander
Size: 100Salt sum: 21.92
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Momwrabbit

73 views11 days ago
Commander
Size: 100Salt sum: 21.92
No deck tags

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Commander

Qty: 1 Price: $0.35
Miriam, Herd Whisperer
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Legendary Creature - Human Druid
Miriam, Herd Whisperer (otj) 221

Commander

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Anthem

Qty: 1 Price: $0.35
Glorious Charge
Creatures you control get +1/+1 until end of turn.
Instant
Glorious Charge (m13) 15

Anthem

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Counters

Qty: 4 Price: $1.78
Centaur Battlemaster
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature - Warrior Centaur
Centaur Battlemaster (ths) 154
Good-Fortune Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature - Unicorn
Good-Fortune Unicorn (fdn) 240
Thundering Mightmare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature - Spirit Horse
Thundering Mightmare (voc) 37
Wandermare
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Creature - Horse
Wandermare (eld) 204

Counters

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Creature

Qty: 4 Price: $1.40
Armored Warhorse
Creature - Horse
Armored Warhorse (m12) 7
Centaur Courser
Creature - Warrior Centaur
Centaur Courser (plst) M19-171
Llanowar Cavalry
: This creature gains vigilance until end of turn.
Creature - Human Soldier
Llanowar Cavalry (inv) 195
Swordwise Centaur
Creature - Warrior Centaur
Swordwise Centaur (bng) 142

Creature

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Draw

Qty: 4 Price: $2.46
Acclaimed Contender
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Knight
Acclaimed Contender (moc) 166
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Park Heights Pegasus
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Creature - Pegasus
Park Heights Pegasus (snc) 211
Vivien's Stampede
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Sorcery
Vivien's Stampede (ncc) 65

Draw

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Evasion

Qty: 7 Price: $2.93
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment - Aura
Armored Ascension (m11) 5
Bower Passage
Creatures with flying can't block creatures you control.
Enchantment
Bower Passage (avr) 170
Glorfindel, Dauntless Rescuer
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Legendary Creature - Elf Noble
Glorfindel, Dauntless Rescuer (ltr) 171
Prized Unicorn
All creatures able to block this creature do so.
Creature - Unicorn
Prized Unicorn (m11) 193
Stormfront Pegasus
Flying
Creature - Pegasus
Stormfront Pegasus (w17) 5
Trusted Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Pegasus
Trusted Pegasus (clu) 77
Vine Mare
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked by black creatures.
Creature - Elemental Horse
Vine Mare (plst) M19-207

Evasion

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Finisher

Qty: 2 Price: $0.70
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overcome (j25) 696
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Sorcery
Overwhelm (m15) 189

Finisher

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Land

Qty: 38 Price: $18.02
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (m15) 243
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 249
Forest
(
: Add
.)
Basic Land - Forest
Forest (m15) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (m15) 267
Forest
(
: Add
.)
Basic Land - Forest
Forest (m15) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (grn) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (iko) 272
Forest
(
: Add
.)
Basic Land - Forest
Forest (iko) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (iko) 274
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 384
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 377
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 285
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 286
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 193
Plains
(
: Add
.)
Basic Land - Plains
Plains (som) 231
Plains
(
: Add
.)
Basic Land - Plains
Plains (m15) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (kld) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (kld) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (kld) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (m19) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (j22) 100
Plains
(
: Add
.)
Basic Land - Plains
Plains (j22) 98
Plains
(
: Add
.)
Basic Land - Plains
Plains (j22) 99
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 288
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (ons) 324
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (bng) 165
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499

Land

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Lifegain

Qty: 9 Price: $3.29
Alive
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Alive // Well (dgm) 121
Centaur Safeguard
(
can be paid with either
or
.)
When this creature dies, you may gain 3 life.
Creature - Warrior Centaur
Centaur Safeguard (rav) 244
Diamond Mare
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Creature Artifact - Horse
Diamond Mare (fdn) 672
Lagonna-Band Elder
When this creature enters, if you control an enchantment, you gain 3 life.
Creature - Advisor Centaur
Lagonna-Band Elder (ths) 21
Mesa Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Unicorn
Mesa Unicorn (j25) 224
Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchantment
Path of Bravery (jmp) 126
Shield Mare
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Creature - Horse
Shield Mare (j25) 253
Sunmane Pegasus
Flying
: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature - Pegasus
Sunmane Pegasus (j25) 267
Wandering Stream
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
Wandering Stream (inv) 224

Lifegain

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Protection

Qty: 2 Price: $0.70
Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Instant
Hunter's Ambush (plst) M15-180
Knight of the Holy Nimbus
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature - Human Knight Rebel
Knight of the Holy Nimbus (tsr) 23

Protection

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Pump

Qty: 6 Price: $2.48
Day of Destiny
Legendary creatures you control get +2/+2.
Legendary Enchantment
Day of Destiny (dmc) 99
Daybreak Charger
When this creature enters, target creature gets +2/+0 until end of turn.
Creature - Unicorn
Daybreak Charger (j22) 172
Inspiring Captain
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Knight
Inspiring Captain (inr) 28
Intrepid Provisioner
Trample
When this creature enters, another target Human you control gets +2/+2 until end of turn.
Creature - Human Scout
Intrepid Provisioner (inr) 205
Monstrous Growth
Target creature gets +4/+4 until end of turn.
Sorcery
Monstrous Growth (plst) POR-173
Wild Beastmaster
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature - Human Shaman
Wild Beastmaster (mic) 146

Pump

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Ramp

Qty: 6 Price: $2.38
Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Sorcery
Caravan Vigil (isd) 173
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (drc) 127
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Many Partings (ltr) 176
Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobile Homestead (otj) 245
Seek the Horizon
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Seek the Horizon (plst) DDR-20
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
The Ring Goes South (ltr) 186

Ramp

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Recursion

Qty: 1 Price: $0.35
Lagonna-Band Storyteller
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature - Advisor Centaur
Lagonna-Band Storyteller (thb) 27

Recursion

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Removal

Qty: 9 Price: $6.47
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (ltc) 161
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Instant
Bright Reprisal (xln) 7
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (c14) 7
Kill Shot
Destroy target attacking creature.
Instant
Kill Shot (ktk) 15
Magnificent End
This spell costs
less to cast if it targets a tapped creature.
Magnificent End deals 5 damage to target creature.
Instant
Magnificent End (hob) 20
Noble Quarry
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
Creature Enchantment - Unicorn
Noble Quarry (c15) 193
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (otp) 6
Sandstorm
Sandstorm deals 1 damage to each attacking creature.
Instant
Sandstorm (dmr) 174
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Sorcery
Throw from the Saddle (otj) 185

Removal

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Tokens

Qty: 6 Price: $2.10
Call of the Conclave
Create a 3/3 green Centaur creature token.
Sorcery
Call of the Conclave (rtr) 146
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Museum Nightwatch
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Soldier Centaur
Museum Nightwatch (mkm) 25
Pheres-Band Raiders
Inspired — Whenever this creature becomes untapped, you may pay
. If you do, create a 3/3 green Centaur enchantment creature token.
Creature - Warrior Centaur
Pheres-Band Raiders (bng) 133
Spore Swarm
Create three 1/1 green Saproling creature tokens.
Instant
Spore Swarm (j25) 717
Valorous Steed
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature - Unicorn
Valorous Steed (j22) 264

Tokens

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Deck Info

Deck stats

35 pips - 32 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
39 pips - 33 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

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