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Commander
Size: 100Salt sum: 29.03
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CForge

82 views32 days ago
Commander
Size: 100Salt sum: 29.03
No deck tags

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The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost
less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx
The Ur-Sphinx (frc) 12

Commander

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Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (brr) 1
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (fdn) 239

Anthem

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Rescuer Sphinx
Flying
As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Creature - Sphinx
Rescuer Sphinx (war) 65

Bounce

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Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158

Drain

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Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Cloudreader Sphinx
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Sphinx
Cloudreader Sphinx (2xm) 45
Cruel Calculations
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Sorcery
Cruel Calculations (fra) 26
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Sphinx
Eligeth, Crossroads Augur (cmr) 66
Inspired Sphinx
Flying
When this creature enters, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Sphinx
Inspired Sphinx (scd) 55
Master of Winds
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Creature - Wizard Sphinx
Master of Winds (znr) 68
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (bro) 59
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Sphinx of Enlightenment
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Creature - Sphinx
Sphinx of Enlightenment (blc) 175
Sphinx of False Conclusions
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Creature - Illusion Sphinx
Sphinx of False Conclusions (fra) 40
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Creature - Sphinx
Sphinx of Foresight (rna) 55
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature - Sphinx
Sphinx of Jwar Isle (c18) 103
Sphinx of Magosi
Flying
: Draw a card, then put a +1/+1 counter on this creature.
Creature - Sphinx
Sphinx of Magosi (w17) 12
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Legendary Creature - Sphinx
Yennett, Cryptic Sovereign (cmm) 363

Draw

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (tdc) 355
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (moc) 416
Petrified Hamlet
When this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "
: Add
."
: Add
.
Land
Petrified Hamlet (sos) 259
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (40k) 295
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (cmm) 1039
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Archon of Redemption
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Creature - Archon
Archon of Redemption (wwk) 3
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (otc) 144

Lifegain

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Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (znc) 89
Keening Stone
,
: Target player mills X cards, where X is the number of cards in that player's graveyard.
Artifact
Keening Stone (brr) 26
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Legendary Creature - Human Advisor
The Master of Lake-town (hob) 77

Mill

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Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Chase Inspiration
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Chase Inspiration (sos) 41
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4
Flock Impostor
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Creature - Shapeshifter
Flock Impostor (ecl) 16
Mischievous Sneakling
Changeling (This card is every creature type.)
Flash
Creature - Shapeshifter
Mischievous Sneakling (ecl) 235
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188

Protection

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Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (tle) 153

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Conspiracy Unraveler
Flying
You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Creature - Sphinx Detective
Conspiracy Unraveler (mkm) 341
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (m3c) 289
Firemind Vessel
This artifact enters tapped.
: Add two mana of different colors.
Artifact
Firemind Vessel (cmm) 383
Highspire Bell-Ringer
Flying
The second spell you cast each turn costs
less to cast.
Creature - Djinn Monk
Highspire Bell-Ringer (tdm) 47
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (drc) 134
Page, Loose Leaf
: Add
.
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Construct
Page, Loose Leaf (sos) 250
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (cmr) 106
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (lcc) 317

Ramp

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Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
Legendary Creature - Elemental God
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 496
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx
Sphinx of Forgotten Lore (fdn) 51

Recursion

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Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (otj) 6
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (frc) 50
Enigma Thief
Prowl
(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx
Enigma Thief (znc) 4
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Instant
Fatehold Charm (fra) 132
Harsh Annotation
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Instant
Harsh Annotation (sos) 18
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Riddlemaster Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may return target creature an opponent controls to its owner's hand.
Creature - Sphinx
Riddlemaster Sphinx (m20) 317
Silverquill Charm
Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.
Instant
Silverquill Charm (sos) 225
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Theorix Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Theorix Charm (fra) 155

Removal

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Thalia, the Survivor
Lifelink
Noncreature spells your opponents cast cost
more to cast.
Legendary Creature - Human Soldier
Thalia, the Survivor (fra) 205

Stax

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Sphinx Summoner
Flying
When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Sphinx
Sphinx Summoner (2xm) 220

Tutor

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Deck Info

Deck stats

20 pips - 18 cards
20 mana - 19 cards
51 pips - 33 cards
26 mana - 25 cards
15 pips - 12 cards
18 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
12 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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