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Ayzic

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{"ops":[{"insert":"This deck is part of a 6-deck No-Format Battle-Box designed with cards already in my collection and are meant to exclusively be played with each other. Check out the full Battle-Box "},{"attributes":{"link":"https://archidekt.com/folders/1914986"},"insert":"here"},{"insert":"!\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nDimir Recursion / Mill is a graveyard-oriented value deck with multiple ways to win. "},{"attributes":{"bold":true},"insert":"Haughty Djinn"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tolarian Terror"},{"insert":" provide the primary combat threats, while "},{"attributes":{"bold":true},"insert":"Vohar, Vodalian Desecrator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Rager"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chittering Rats"},{"insert":" generate incremental value and help fill the graveyard.\nThe deck’s alternate plan is to win without attacking. "},{"attributes":{"bold":true},"insert":"Imperious Mindbreaker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Compelling Argument"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cut Your Losses"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Millstone"},{"insert":" give you a genuine mill package, but it isn’t so concentrated that you’re forced to pursue it every game.\n"},{"attributes":{"bold":true},"insert":"Unearth"},{"insert":" adds another layer of value by bringing key creatures back for another use, while the graveyard itself becomes an important resource for powering up your larger threats.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe deck has a broad interaction package rather than relying exclusively on counters. "},{"attributes":{"bold":true},"insert":"Fatal Push"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Cast Down"},{"insert":" answer creatures, "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" protects your important plays or stops dangerous noncreature spells, and "},{"attributes":{"bold":true},"insert":"Feed the Swarm"},{"insert":" gives you an answer to enchantments that would otherwise be difficult for Dimir to handle.\n\n"},{"attributes":{"bold":true},"insert":"Vohar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chittering Rats"},{"insert":" also provide interaction through their abilities, letting the deck disrupt an opponent while continuing to develop its own graveyard and board.\n\n"},{"attributes":{"bold":true},"insert":"The Central Decision"},{"insert":"\nThe most important question is:\n"},{"attributes":{"bold":true},"insert":"Which resource am I trying to exploit this turn—the opponent’s life total, their library, or my graveyard?"},{"insert":"\nThe deck often has several viable lines at once. You might attack with a Tolarian Terror, spend mana developing your graveyard, hold up Counterspell, or begin setting up the mill kill. Choosing the right axis—and recognizing when to switch between them—is the heart of the deck.\n\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nMultiple paths to victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong late-game value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard provides additional resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haughty Djinn and Tolarian Terror can end games surprisingly quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genuine alternate-win-condition through mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good variety of interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rewards planning several turns ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nThe mill package is intentionally inconsistent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard-dependent cards can lose value when the graveyard is disrupted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early creatures aren’t especially threatening"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can struggle against very fast starts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful resource management to avoid diluting its primary plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Identity"},{"insert":"\nThis is the battle box’s "},{"attributes":{"bold":true},"insert":"unpredictable Dimir value deck"},{"insert":". It can play a conventional tempo game, grind through recursive value, or quietly turn the game into a race against the opponent’s library. Its strength isn’t overwhelming efficiency—it’s forcing the opponent to figure out which game you’re actually playing.\n\n"}]}
Millstone
,
: Target player mills two cards.
Artifact
Millstone (plst) M14-213

Artifact

(Ctrl to add secondary)
Chittering Rats
When this creature enters, target opponent puts a card from their hand on top of their library.
Creature - Rat
Chittering Rats (j22) 387
Gravelighter
Flying
When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
Creature - Spirit
Gravelighter (neo) 98
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost
less to cast.
Creature - Djinn
Haughty Djinn (tdc) 154
Imperious Mindbreaker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Creature - Human Wizard
Imperious Mindbreaker (voc) 33
Phyrexian Rager
When this creature enters, you draw a card and you lose 1 life.
Creature - Horror Phyrexian
Phyrexian Rager (moc) 265
Ruin Rat
Deathtouch
When this creature dies, exile target card from an opponent's graveyard.
Creature - Rat
Ruin Rat (plst) HOU-75
Tolarian Terror
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Serpent
Tolarian Terror (fdn) 167
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian
Vohar, Vodalian Desecrator (dmu) 226

Creature

(Ctrl to add secondary)
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (clb) 119
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (acr) 90

Instant

(Ctrl to add secondary)
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (fic) 383
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322

Land

(Ctrl to add secondary)
Compelling Argument
Target player mills five cards.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Compelling Argument (plst) AKH-47
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Cut Your Losses (snc) 38
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
29 pips - 21 cards
17 mana - 17 cards
20 pips - 17 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is part of a 6-deck No-Format Battle-Box designed with cards already in my collection and are meant to exclusively be played with each other. Check out the full Battle-Box "},{"attributes":{"link":"https://archidekt.com/folders/1914986"},"insert":"here"},{"insert":"!\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nDimir Recursion / Mill is a graveyard-oriented value deck with multiple ways to win. "},{"attributes":{"bold":true},"insert":"Haughty Djinn"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tolarian Terror"},{"insert":" provide the primary combat threats, while "},{"attributes":{"bold":true},"insert":"Vohar, Vodalian Desecrator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Rager"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chittering Rats"},{"insert":" generate incremental value and help fill the graveyard.\nThe deck’s alternate plan is to win without attacking. "},{"attributes":{"bold":true},"insert":"Imperious Mindbreaker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Compelling Argument"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cut Your Losses"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Millstone"},{"insert":" give you a genuine mill package, but it isn’t so concentrated that you’re forced to pursue it every game.\n"},{"attributes":{"bold":true},"insert":"Unearth"},{"insert":" adds another layer of value by bringing key creatures back for another use, while the graveyard itself becomes an important resource for powering up your larger threats.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe deck has a broad interaction package rather than relying exclusively on counters. "},{"attributes":{"bold":true},"insert":"Fatal Push"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Cast Down"},{"insert":" answer creatures, "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" protects your important plays or stops dangerous noncreature spells, and "},{"attributes":{"bold":true},"insert":"Feed the Swarm"},{"insert":" gives you an answer to enchantments that would otherwise be difficult for Dimir to handle.\n\n"},{"attributes":{"bold":true},"insert":"Vohar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chittering Rats"},{"insert":" also provide interaction through their abilities, letting the deck disrupt an opponent while continuing to develop its own graveyard and board.\n\n"},{"attributes":{"bold":true},"insert":"The Central Decision"},{"insert":"\nThe most important question is:\n"},{"attributes":{"bold":true},"insert":"Which resource am I trying to exploit this turn—the opponent’s life total, their library, or my graveyard?"},{"insert":"\nThe deck often has several viable lines at once. You might attack with a Tolarian Terror, spend mana developing your graveyard, hold up Counterspell, or begin setting up the mill kill. Choosing the right axis—and recognizing when to switch between them—is the heart of the deck.\n\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nMultiple paths to victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong late-game value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard provides additional resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haughty Djinn and Tolarian Terror can end games surprisingly quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genuine alternate-win-condition through mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good variety of interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rewards planning several turns ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nThe mill package is intentionally inconsistent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard-dependent cards can lose value when the graveyard is disrupted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early creatures aren’t especially threatening"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can struggle against very fast starts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful resource management to avoid diluting its primary plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Identity"},{"insert":"\nThis is the battle box’s "},{"attributes":{"bold":true},"insert":"unpredictable Dimir value deck"},{"insert":". It can play a conventional tempo game, grind through recursive value, or quietly turn the game into a race against the opponent’s library. Its strength isn’t overwhelming efficiency—it’s forcing the opponent to figure out which game you’re actually playing.\n\n"}]}
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