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Ayzic

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{"ops":[{"insert":"This deck is part of a 6-deck No-Format Battle-Box designed with cards already in my collection and are meant to exclusively be played with each other. Check out the full Battle-Box "},{"attributes":{"link":"https://archidekt.com/folders/1914986"},"insert":"here"},{"insert":"!"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"What is this deck trying to do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dimir Terrors is the battle box’s "},{"attributes":{"bold":true},"insert":"spell-based tempo/control deck"},{"insert":".\nIt combines cheap interaction with creatures that become extremely efficient as the game progresses.\nIts philosophy is:\n"},{"attributes":{"bold":true},"insert":"Trade efficiently early, then let your cheap threats take over."},{"insert":"\nThis is deliberately different from Izzet.\nIzzet wants to overwhelm you with velocity.\nDimir wants to make your plays awkward, trade resources, and eventually stick a threat that is much larger than its mana cost suggests.\n\nDelver of Secrets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Delver is your early pressure.\nIf it transforms, it becomes an extremely efficient attacker.\nBut don’t become obsessed with protecting Delver at all costs.\nIt is a one-mana threat.\nThe rest of your deck is capable of winning without it.\n\nHaughty Djinn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Djinn is one of your major payoff creatures.\nThe more instants and sorceries you’ve accumulated, the more threatening it becomes.\nThis creates an interesting tension:\nYou want to cast your spells early, but sometimes holding one is more valuable because it keeps your opponent guessing.\nTolarian Terror"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tolarian Terror is your late-game monster.\nBecause the deck naturally casts lots of instants and sorceries, Terror can become dramatically cheaper than its printed mana cost.\nThe result is one of the deck’s most satisfying sequences:\n"},{"attributes":{"bold":true},"insert":"Spend the early game trading resources → fill your graveyard → deploy an enormous creature for very little mana."},{"insert":"\n\nVohar, Vodalian Desecrator"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vohar provides the deck with card selection and graveyard utility while also serving as a body.\nIt helps turn mediocre draws into useful ones and contributes to the deck’s general graveyard/spell strategy.\n\nFaerie Vandal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Faerie Vandal rewards card draw.\nThat gives the deck another angle of attack beyond simply relying on Terrors and Djinns.\n\nCounterspell"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Counterspell is your most important defensive tool.\nBut this deck is not supposed to counter everything.\nIf your opponent plays a one-mana creature that doesn’t matter, letting it resolve may be much better than spending Counterspell on it.\nSave your interaction for the cards that actually threaten your plan.\n\nFatal Push and Feed the Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These let you interact with creatures and problematic permanents while maintaining the deck’s blue-black identity.\n\nDeep Analysis"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deep Analysis is particularly useful because it turns the graveyard into another resource.\nDiscarding or milling it isn’t necessarily a disaster.\nIn fact, sometimes it’s exactly where you want it.\n\nHow to play it"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Develop cheap threats and interact selectively.\n"},{"attributes":{"bold":true},"insert":"Middle game:"},{"insert":" Accumulate cards in the graveyard and trade resources.\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Deploy an efficient Tolarian Terror or Haughty Djinn while still holding interaction.\n\nThe big decision"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"“What actually deserves a Counterspell?”"},{"insert":"\nThis is the central skill of the deck.\nIf you counter everything, you’ll run out of resources.\nIf you counter nothing, your opponent may overwhelm you.\n\nWhat beats this deck?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dimir dislikes:\nExtremely fast creature starts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple threats in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard disruption."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Noncreature permanents that are difficult to answer efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBattle-box tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is intentionally the deck that requires the most judgment about "},{"attributes":{"bold":true},"insert":"resource management"},{"insert":".\nThe cards are powerful, but the deck becomes much worse when the pilot spends interaction simply because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":".\n"}]}
Delver of Secrets
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Creature - Human Wizard
Delver of Secrets // Insectile Aberration (inr) 457Delver of Secrets // Insectile Aberration (inr) 457
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Faerie Vandal (j25) 311
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost
less to cast.
Creature - Djinn
Haughty Djinn (tdc) 154
Tolarian Terror
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Serpent
Tolarian Terror (fdn) 167
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian
Vohar, Vodalian Desecrator (dmu) 226

Creature

(Ctrl to add secondary)
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (acr) 90
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287

Instant

(Ctrl to add secondary)
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321

Land

(Ctrl to add secondary)
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (msc) 149
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
37 pips - 30 cards
18 mana - 18 cards
10 pips - 10 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is part of a 6-deck No-Format Battle-Box designed with cards already in my collection and are meant to exclusively be played with each other. Check out the full Battle-Box "},{"attributes":{"link":"https://archidekt.com/folders/1914986"},"insert":"here"},{"insert":"!"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"What is this deck trying to do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dimir Terrors is the battle box’s "},{"attributes":{"bold":true},"insert":"spell-based tempo/control deck"},{"insert":".\nIt combines cheap interaction with creatures that become extremely efficient as the game progresses.\nIts philosophy is:\n"},{"attributes":{"bold":true},"insert":"Trade efficiently early, then let your cheap threats take over."},{"insert":"\nThis is deliberately different from Izzet.\nIzzet wants to overwhelm you with velocity.\nDimir wants to make your plays awkward, trade resources, and eventually stick a threat that is much larger than its mana cost suggests.\n\nDelver of Secrets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Delver is your early pressure.\nIf it transforms, it becomes an extremely efficient attacker.\nBut don’t become obsessed with protecting Delver at all costs.\nIt is a one-mana threat.\nThe rest of your deck is capable of winning without it.\n\nHaughty Djinn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Djinn is one of your major payoff creatures.\nThe more instants and sorceries you’ve accumulated, the more threatening it becomes.\nThis creates an interesting tension:\nYou want to cast your spells early, but sometimes holding one is more valuable because it keeps your opponent guessing.\nTolarian Terror"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tolarian Terror is your late-game monster.\nBecause the deck naturally casts lots of instants and sorceries, Terror can become dramatically cheaper than its printed mana cost.\nThe result is one of the deck’s most satisfying sequences:\n"},{"attributes":{"bold":true},"insert":"Spend the early game trading resources → fill your graveyard → deploy an enormous creature for very little mana."},{"insert":"\n\nVohar, Vodalian Desecrator"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vohar provides the deck with card selection and graveyard utility while also serving as a body.\nIt helps turn mediocre draws into useful ones and contributes to the deck’s general graveyard/spell strategy.\n\nFaerie Vandal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Faerie Vandal rewards card draw.\nThat gives the deck another angle of attack beyond simply relying on Terrors and Djinns.\n\nCounterspell"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Counterspell is your most important defensive tool.\nBut this deck is not supposed to counter everything.\nIf your opponent plays a one-mana creature that doesn’t matter, letting it resolve may be much better than spending Counterspell on it.\nSave your interaction for the cards that actually threaten your plan.\n\nFatal Push and Feed the Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These let you interact with creatures and problematic permanents while maintaining the deck’s blue-black identity.\n\nDeep Analysis"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deep Analysis is particularly useful because it turns the graveyard into another resource.\nDiscarding or milling it isn’t necessarily a disaster.\nIn fact, sometimes it’s exactly where you want it.\n\nHow to play it"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Develop cheap threats and interact selectively.\n"},{"attributes":{"bold":true},"insert":"Middle game:"},{"insert":" Accumulate cards in the graveyard and trade resources.\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Deploy an efficient Tolarian Terror or Haughty Djinn while still holding interaction.\n\nThe big decision"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"“What actually deserves a Counterspell?”"},{"insert":"\nThis is the central skill of the deck.\nIf you counter everything, you’ll run out of resources.\nIf you counter nothing, your opponent may overwhelm you.\n\nWhat beats this deck?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dimir dislikes:\nExtremely fast creature starts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple threats in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard disruption."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Noncreature permanents that are difficult to answer efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBattle-box tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is intentionally the deck that requires the most judgment about "},{"attributes":{"bold":true},"insert":"resource management"},{"insert":".\nThe cards are powerful, but the deck becomes much worse when the pilot spends interaction simply because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":".\n"}]}
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