249 views7 days ago
Commander
Size: 100Salt sum: 46.33
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a200503807

249 views7 days ago
Commander
Size: 100Salt sum: 46.33

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{"ops":[{"insert":"As soon as Reality Fracture spoiled "},{"insert":{"card-link":"Sphinx's Approach"}},{"insert":", I have been trying to brew a deck around it. Compared to its colour-shifted original, "},{"insert":{"card-link":"Dragon's Approach"}},{"insert":", Sphinx's Approach is significantly more playable (as long as you ignore the fact that Sphinxes are all drastically less powerful and game-winning creatures compared to Dragons). Being able to draw 2 cards for 3 mana isn't great, but it is very good when combined with the upside of free spells. \n\nI've had 2 previous attempts at building this deck, before I settled on "},{"insert":{"card-link":"Immortus, Master of Eternity"}},{"insert":" as the commander. Initially, I wanted it to go with "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":", since that gave me access to some great sphinxes in other colours like "},{"insert":{"card-link":"Yennett, Cryptic Sovereign"}},{"insert":" and "},{"insert":{"card-link":"Medomai the Ageless"}},{"insert":", but the deck was still 85% blue and so the splashes of other colours made the mana base clunky. I also found that I never really needed to cast the Ur-Sphinx, and just saw it as a way to reduce the cost of the sphinx spells in the deck. My next attempt made the same mistake of prioritising reducing the mana costs of sphinxes through "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":". However, what I eventually realised was that the deck really needs a commander like Immortus to provide generic ramp for the deck and synergise with the card draw effect of Sphinx's Approach. \n\nSo how does this deck work? Well, you should probably be spending each turn casting at least one sphinx's approach. The hope is that you can get some sort of cost-reduction effect from cards like "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":", or "},{"insert":{"card-link":"Eluge, the Shoreless Sea"}},{"insert":" to make these spells cheaper and then tutor out powerful sphinxes from your deck. If you need more card draw to replenish your hand, go for something like "},{"insert":{"card-link":"Windreader Sphinx"}},{"insert":". If you need removal, bring out a sphinx like "},{"insert":{"card-link":"Dream Eater"}},{"insert":". For ramp, go with something like "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":". If you don't particularly need anything, grab one of the more fun sphinxes that provide a minigame aspect to the game like "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":" or "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":". \n\nTo close out the game, you have 2 ways of trying to win. The easiest way is to swing through with a bunch of expensive fliers. This can be helped with "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":", since each free sphinx essentially gives you an additional 4 power and toughness on each creature. If that doesn't seem to be working, the more convoluted option is to use all of the deck's excessive draw effects to sculpt a hand of different cmc cards to win by "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":".\n"}]}

Commander

Qty: 1 Price: $2.99
Immortus, Master of Eternity
: Add
for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up —
: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero
Immortus, Master of Eternity (msc) 623

Commander

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Draw

Qty: 2 Price: $1.48
Conundrum Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Creature - Sphinx
Conundrum Sphinx (c18) 84
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (j25) 391

Draw

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Fill the Grave

Qty: 5 Price: $23.95
Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx
Dream Eater (grn) 38
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (m12) 59
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (usg) 104
Watcher of Hours
Flying, ward

Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6—
(Rather than cast this card from your hand, you may pay
and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Sphinx
Watcher of Hours (mkc) 335
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (c16) 104

Fill the Grave

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Free Spells

Qty: 5 Price: $82.75
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx
Arbiter of the Ideal (bng) 31
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx
Dazzling Sphinx (c21) 352
Master of Predicaments
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature - Sphinx
Master of Predicaments (m15) 67
Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx
Sphinx Ambassador (m10) 73
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (2x2) 315

Free Spells

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Land

Qty: 37 Price: $5431.93
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 171
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 390
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410a
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (ltc) 534
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 78
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 333Sea Gate Restoration // Sea Gate, Reborn (znr) 333
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Land

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Ramp

Qty: 8 Price: $96.02
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 393
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 288
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 299
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (sld) 2217
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 47
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 349
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2093
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (hou) 52

Ramp

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Removal

Qty: 10 Price: $143.21
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (khc) 37
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Illusionist's Gambit (woc) 97
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 348
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 20
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (hoc) 18
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 2829

Removal

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Sphinx's Approach

Qty: 30 Price: $239.70
Sphinx's Approach
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
Instant
Sphinx's Approach (fra) 442

Sphinx's Approach

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Win Conditions

Qty: 2 Price: $1.84
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Candlekeep Inspiration
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Sorcery
Candlekeep Inspiration (clb) 59

Win Conditions

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
115 pips - 63 cards
40 mana - 39 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"As soon as Reality Fracture spoiled "},{"insert":{"card-link":"Sphinx's Approach"}},{"insert":", I have been trying to brew a deck around it. Compared to its colour-shifted original, "},{"insert":{"card-link":"Dragon's Approach"}},{"insert":", Sphinx's Approach is significantly more playable (as long as you ignore the fact that Sphinxes are all drastically less powerful and game-winning creatures compared to Dragons). Being able to draw 2 cards for 3 mana isn't great, but it is very good when combined with the upside of free spells. \n\nI've had 2 previous attempts at building this deck, before I settled on "},{"insert":{"card-link":"Immortus, Master of Eternity"}},{"insert":" as the commander. Initially, I wanted it to go with "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":", since that gave me access to some great sphinxes in other colours like "},{"insert":{"card-link":"Yennett, Cryptic Sovereign"}},{"insert":" and "},{"insert":{"card-link":"Medomai the Ageless"}},{"insert":", but the deck was still 85% blue and so the splashes of other colours made the mana base clunky. I also found that I never really needed to cast the Ur-Sphinx, and just saw it as a way to reduce the cost of the sphinx spells in the deck. My next attempt made the same mistake of prioritising reducing the mana costs of sphinxes through "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":". However, what I eventually realised was that the deck really needs a commander like Immortus to provide generic ramp for the deck and synergise with the card draw effect of Sphinx's Approach. \n\nSo how does this deck work? Well, you should probably be spending each turn casting at least one sphinx's approach. The hope is that you can get some sort of cost-reduction effect from cards like "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":", or "},{"insert":{"card-link":"Eluge, the Shoreless Sea"}},{"insert":" to make these spells cheaper and then tutor out powerful sphinxes from your deck. If you need more card draw to replenish your hand, go for something like "},{"insert":{"card-link":"Windreader Sphinx"}},{"insert":". If you need removal, bring out a sphinx like "},{"insert":{"card-link":"Dream Eater"}},{"insert":". For ramp, go with something like "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":". If you don't particularly need anything, grab one of the more fun sphinxes that provide a minigame aspect to the game like "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":" or "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":". \n\nTo close out the game, you have 2 ways of trying to win. The easiest way is to swing through with a bunch of expensive fliers. This can be helped with "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":", since each free sphinx essentially gives you an additional 4 power and toughness on each creature. If that doesn't seem to be working, the more convoluted option is to use all of the deck's excessive draw effects to sculpt a hand of different cmc cards to win by "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":".\n"}]}
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