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Commander
Size: 100Salt sum: 38.05
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johasche

29 views30 hrs ago
Commander
Size: 100Salt sum: 38.05

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{"ops":[{"insert":"\n**R.I.BBIT**\n\n*[[Glarb, Calamity's Augur]] — Frog Self-Mill Combo*\n\nA muddy trickle of dirty magic keeps flowing downhill into the pond.\n\nSpells, creatures, lands, scraps of memory... sooner or later, most of them disappear beneath the surface. The frogs don't care. They sit in the reeds and let the current bring them whatever it brings.\n\nEvery now and then, a tongue snaps out and something useful is dragged back from the muck.\n\nThen another piece surfaces.\n\nAnd another.\n\nEventually, the frogs have everything they need.\n\nThey cobble together a small magical frog-bomb from swamp water, bones and questionable decisions, light the fuse, and send a shockwave around the world.\n\nAfter that, everything becomes quiet again.\n\nThe muddy current slows.\nThe pond lies still.\n\nAnd somewhere in the reeds:\n\n**ribbit.**\n\n---\n\n**The Idea**\n\nThis is a Sultai self-mill and graveyard combo deck with one additional rule:\n\n> **Every actual combo has to meaningfully involve a Frog.**\n\nThe deck usually does not pick a combo first and then tutor for it.\n\nI mostly just feed the pond.\n\nCards go into the graveyard, mana develops, more cards go into the graveyard, and eventually one of the available lines starts looking much closer than the others.\n\n> **Develop mana → feed the pond → notice a line → fish out what is missing → detonate frog-bomb.**\n\nOr:\n\n> **Mill first, figure it out later.**\n\nThe deck is not particularly beginner-friendly.\n\nThe hard part is not executing the combos. It is keeping track of what is in the graveyard, what can still be recovered, what is already on the battlefield, and which incomplete line is currently closest to becoming lethal.\n\n---\n\n**Bracket 3 and Power Level**\n\nThis is a **Bracket 3** deck because of the combo density and the way it is intended to play.\n\nThe current build contains **no Game Changers**.\n\nThat is a deckbuilding choice, not an attempt to push it into a lower bracket.\n\nThere are also plenty of cards that could make the deck more deterministic. [[Lotuslight Dancers]] is one example among many: it can put exact combo pieces into the graveyard and can then be reanimated or blinked.\n\nThat is strong.\n\nIt is also not really what I want this deck to do.\n\nR.I.BBIT is supposed to work with whatever the pond gives it, not always put exactly the right things into the pond.\n\n---\n\n**Feeding the Pond**\n\nIf I do not need a card right now, I am usually fine with milling it.\n\nThe main tools are things like [[Glarb, Calamity's Augur]], [[Hermit Druid]], [[Hedron Crab]], [[Hedge Shredder]], [[Life from the Loam]], [[Skull Prophet]], [[Ripples of Undeath]], [[Glimpse the Unthinkable]], [[Traumatize]] and [[Increasing Confusion]].\n\nThe goal is not a perfect graveyard.\n\nThe goal is enough material that something useful is almost certainly down there.\n\nAt some point the question changes from:\n\n> “What should I mill?”\n\nto:\n\n> **“Which line is closest from here?”**\n\n---\n\n**Glarb**\n\n[[Glarb, Calamity's Augur]] mostly keeps the current moving.\n\nI like that he is not required for any game-ending combo. If he gets removed, the deck still works just fine.\n\nDeathtouch also makes him a decent deterrent. He is rarely threatening enough to attract removal, but attacking into him is still annoying.\n\nMost of the time I use Surveil 2 in the end step before my turn, then untap with a slightly cleaner top of the library and a slightly dirtier graveyard.\n\nBecause I can always see the top card, [[Radical Idea]] can occasionally pull something useful away before another separate mill trigger resolves.\n\nAnd if [[Intruder Alarm]] gets involved, Glarb can suddenly work through basically the whole library.\n\nAt that point the frogs stop waiting for the current and start choosing what comes downstream.\n\n---\n\n**Some Self-Mill Engines**\n\n**[[Hedron Crab]] + [[Hedge Shredder]]**\n\nCrab mills lands, Shredder puts them onto the battlefield, and those lands trigger Crab again.\n\nSometimes it stops immediately.\n\nSometimes half the deck disappears underwater.\n\nBoth are fine.\n\n**[[Hermit Druid]]**\n\nI deliberately run enough basics that Hermit Druid is not just a one-card library dump.\n\nEarly it is repeatable self-mill plus a land.\n\nLater, as basics disappear, the activations naturally get deeper.\n\n[[Tyvar, Jubilant Brawler]] and [[Intruder Alarm]] can make it considerably more explosive.\n\n---\n\n**Fishing Things Back Out**\n\nThe graveyard is less a discard pile and more a muddy second hand.\n\nImportant ways back include [[Reanimate]], [[Dread Return]], [[Apprentice Necromancer]], [[Genesis]], [[Eternal Witness]], [[Noxious Revival]], [[Squirming Emergence]], [[The Cruelty of Gix]] and [[Lier, Disciple of the Drowned]].\n\nSome spells are also still useful after being milled, especially [[Dread Return]], [[Memory's Journey]], [[Radical Idea]] and [[Increasing Confusion]].\n\nThe point is not to avoid milling important cards.\n\nThe point is knowing how to reach back into the mud once something useful shows up.\n\n---\n\n**Frog-Bombs**\n\nI am only summarizing the lines here. The deck plays much better if you know the actual interactions well enough to recognize them while they are still incomplete.\n\n**[[Psychic Frog]] + [[Kheru Goldkeeper]] + [[Ovalchase Daredevil]]**\n\nProduces infinite Treasures, infinite colored mana, an arbitrarily large Psychic Frog and infinite artifact ETBs.\n\nRelevant finishes:\n\n* [[Syr Konrad, the Grim]]\n* [[Altar of the Brood]]\n* [[Exsanguinate]]\n* [[Jarad, Golgari Lich Lord]]\n\nKheru restricts this line to **your turn**.\n\n---\n\n**[[Lilysplash Mentor]] + [[Cloud of Faeries]] + [[Lotus Field]]**\n\nWith a suitable second land, repeated Cloud blinks become mana-positive.\n\nProduces infinite mana and infinite ETBs.\n\nRelevant payoffs:\n\n* [[Altar of the Brood]]\n* [[Dour Port-Mage]]\n* [[Three Tree Scribe]]\n* [[Intruder Alarm]] + Glarb\n* [[Exsanguinate]]\n\n---\n\n**[[Lilysplash Mentor]] + [[Selvala, Heart of the Wilds]]**\n\n[[Lightning Greaves]] or [[Tyvar, Jubilant Brawler]] allow Selvala to keep tapping after being blinked.\n\nWith Lilysplash as the largest creature, the loop is mana-neutral but already gives infinite ETBs.\n\nWith [[The Gitrog Monster]] or [[Yargle and Multani]], it becomes mana-positive.\n\n[[Altar of the Brood]] already turns the mana-neutral version into a mill kill.\n\n---\n\n**Infinite Blink + [[Three Tree Scribe]]**\n\nTurns either Lilysplash loop into arbitrarily many counters.\n\nThat usually means either:\n\n* twenty counters on [[Twenty-Toed Toad]]\n* or a huge creature for [[Jarad, Golgari Lich Lord]]\n\n---\n\n**Infinite Blink + [[Intruder Alarm]] + Glarb**\n\nRepeated ETBs repeatedly untap Glarb.\n\nThat means effectively unlimited Surveil 2.\n\nUsually not the kill itself, but a very good way to find the fuse.\n\n---\n\n**[[Twenty-Toed Toad]] + [[Harness Infinity]]**\n\nWith twenty or more cards in the graveyard and Toad ready to attack, [[Harness Infinity]] can turn the graveyard into the twenty-card hand needed for the alternate win.\n\n---\n\n**[[Yargle and Multani]] + [[Jarad, Golgari Lich Lord]]**\n\nJarad turns Yargle into 18 life loss for everyone else.\n\nNot a fresh-table kill.\n\nVery relevant once eighteen has quietly become enough.\n\nSometimes the frog-bomb is complicated.\n\nSometimes it is just an 18-power frog being thrown at everyone.\n\n---\n\n**Finding the Fuse**\n\nThe deck deliberately runs relatively little unrestricted tutoring.\n\n[[Formidable Speaker]] can find a missing creature.\n\n[[Expedition Map]] can find [[Lotus Field]], but [[Buried Ruin]] is often just as useful.\n\nThere are not many artifacts in the deck, but the important ones matter:\n\n* [[Altar of the Brood]]\n* [[Lightning Greaves]]\n* [[Mirror of Fate]]\n* [[Hedge Shredder]]\n* [[Riverchurn Monument]]\n\nSo Map can effectively become delayed artifact recursion by finding Buried Ruin.\n\n[[The Cruelty of Gix]] is the big exception to the otherwise limited tutoring. Read Ahead lets it immediately find whatever is missing, especially useful once an infinite-mana engine is already online.\n\n---\n\n**The Frogs**\n\nThis is not really Frog tribal in the normal sense.\n\nThe frogs are not here to build an army.\n\nThey mostly sit around the pond until one of them notices something useful.\n\n[[Glarb, Calamity's Augur]] keeps the current moving.\n\n[[Psychic Frog]] is strong on its own and part of a main combo.\n\n[[Lilysplash Mentor]] is the engineer.\n\n[[Poison Dart Frog]] makes mana and discourages attacks.\n\n[[Dour Port-Mage]] turns blinking into cards.\n\n[[Three Tree Scribe]] turns blinking into counters.\n\n[[Twenty-Toed Toad]] has decided that twenty is the correct number of everything.\n\n[[The Gitrog Monster]] is a land engine and a six-power Selvala battery.\n\n[[Yargle and Multani]] has 18 power.\n\nThat is the paragraph.\n\n[[Spore Frog]] politely asks combat decks to come back next turn.\n\n---\n\n**The Mana Base**\n\nThe lands are part of the machinery.\n\n[[Lotus Field]] is a combo piece.\n\n[[Simic Growth Chamber]], [[Golgari Rot Farm]] and [[Dimir Aqueduct]] work especially well with [[Cloud of Faeries]].\n\nFetch lands double-trigger [[Hedron Crab]] and work naturally with [[Life from the Loam]].\n\nI also keep enough basics that [[Hermit Druid]] remains powerful without becoming a deterministic one-card self-mill combo.\n\n[[Bojuka Bog]], [[Buried Ruin]] and [[Mistrise Village]] all provide useful utility beyond fixing mana.\n\n---\n\n**Draining the Pond**\n\nGraveyard hate is the deck's clearest weakness.\n\nLosing one important card is usually manageable.\n\nLosing most of the graveyard at once can remove several possible lines simultaneously.\n\n[[Mirror of Fate]] is the emergency plan after someone has already drained the pond.\n\nIt can turn a handful of face-up exiled cards into a new miniature library.\n\nOnce I activate it, I am generally accepting that the game needs to end pretty soon.\n\n> **Bonus points for whoever manages to build a homemade Doomsday with [[Bojuka Bog]] and [[Mirror of Fate]] and actually wins with it.**\n\n---\n\n**Protection and Timing**\n\nProtection here is a mix of interaction, recursion and knowing when to commit.\n\nRelevant cards include [[Bound // Determined]], [[Malevolent Hermit]], [[Misdirection]], [[Long River's Pull]], [[Into the Flood Maw]] and [[Lightning Greaves]].\n\nThere are also some timing restrictions worth remembering:\n\n* [[Kheru Goldkeeper]] only works during my turn\n* [[Lilysplash Mentor]] works at sorcery speed\n* [[Valley Floodcaller]] can radically change when noncreature spells are usable\n* [[Lier, Disciple of the Drowned]] changes how the graveyard functions\n* separate mill triggers can be interacted with between resolutions\n\nThese matter, but the harder part is still recognizing what the current pile of cards can actually become.\n\n---\n\n**When Does the Frog-Bomb Go Off?**\n\nVery good hands can threaten something around turns **5–6**.\n\nThe first realistic combo attempts are more often around **turns 6–7**.\n\nA comfortable window is usually **turns 7–9**, with roughly **turn 8** being a reasonable expectation.\n\nI also do not think the deck should always go for it the second a line appears.\n\nSometimes another turn means a deeper graveyard, another recursion piece or a much safer bomb.\n\n---\n\n**Mulligans**\n\nI do not mulligan aggressively for combo pieces.\n\nI mainly want:\n\n* enough lands\n* access to my colors\n* something useful to do early\n* either mana development or self-mill\n\nThe pond can provide the rest later.\n\n---\n\n**Closing the Pond**\n\nThe deck is not trying to solve the same puzzle every game.\n\nIt keeps feeding the pond until the water is thick with possibilities.\n\nCards sink.\n\nLands disappear into the mud.\n\nOld spells settle at the bottom.\n\nThe frogs wait.\n\nEventually one of them sees something.\n\n[[Psychic Frog]] finds [[Kheru Goldkeeper]] and [[Ovalchase Daredevil]].\n\n[[Lilysplash Mentor]] discovers that the [[Cloud of Faeries]] which sank five turns ago is suddenly useful.\n\n[[Hedron Crab]] and [[Hedge Shredder]] cause a small landslide and half the deck disappears underwater.\n\nOr maybe everyone is already at eighteen life and [[Jarad, Golgari Lich Lord]] is standing next to [[Yargle and Multani]].\n\nAt some point the frogs pull the right pieces from the muck.\n\nThe bomb goes off.\n\nThe ripples travel once around the table.\n\nThen the dirty current fades.\n\nThe pond becomes still.\n\nAnd, after a moment:\n\n**ribbit.**\n"}]}

Commander

Qty: 1 Price: $5.49
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
: Surveil 2.
Legendary Creature - Wizard Frog Noble
Glarb, Calamity's Augur (blb) 215

Commander

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Counters

Qty: 1 Price: $0.35
Three Tree Scribe
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Creature - Druid Frog
Three Tree Scribe (blb) 199

Counters

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Drain

Qty: 1 Price: $1.79
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158

Drain

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Draw

Qty: 6 Price: $17.61
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (mh3) 433
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Radical Idea (otc) 110
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian
Vohar, Vodalian Desecrator (dmu) 226

Draw

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Finisher

Qty: 2 Price: $3.98
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Yargle and Multani
Legendary Creature - Elemental Spirit Frog
Yargle and Multani (mom) 256

Finisher

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Land

Qty: 36 (37 w/ MDFC)Price: $188.46
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 285
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (soc) 421
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Mill

Qty: 10 Price: $66.20
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216
Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 67
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Increasing Confusion
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Confusion (dka) 41
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m14) 77

Mill

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Protection

Qty: 3 Price: $25.67
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238

Protection

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Pump

Qty: 1 Price: $5.49
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Pump

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Ramp

Qty: 10 Price: $57.73
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (fdc) 195
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (woc) 86
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 363
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Renew —
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon
Kheru Goldkeeper (tdm) 199
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (tdc) 304

Ramp

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Recursion

Qty: 17 Price: $56.35
Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (plst) UMA-84
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Bound
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Instant
Bound // Determined (dis) 149
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Harness Infinity
Exchange your hand and graveyard.
Exile Harness Infinity.
Instant
Harness Infinity (stx) 191
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Memory's Journey
Target player shuffles up to three target cards from their graveyard into their library.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory's Journey (isd) 66
Mirror of Fate
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Artifact
Mirror of Fate (m10) 215
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Ovalchase Daredevil
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
Creature - Human Pilot
Ovalchase Daredevil (2xm) 101
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Sorcery
Quag Feast (dft) 100
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 228

Removal

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Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (tdc) 293

Sac Outlet

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Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
The Cruelty of Gix
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
Enchantment - Saga
The Cruelty of Gix (dmu) 87

Tutor

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Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
29 pips - 25 cards
24 mana - 22 cards
37 pips - 26 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 7 cards
39 pips - 29 cards
24 mana - 22 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\n**R.I.BBIT**\n\n*[[Glarb, Calamity's Augur]] — Frog Self-Mill Combo*\n\nA muddy trickle of dirty magic keeps flowing downhill into the pond.\n\nSpells, creatures, lands, scraps of memory... sooner or later, most of them disappear beneath the surface. The frogs don't care. They sit in the reeds and let the current bring them whatever it brings.\n\nEvery now and then, a tongue snaps out and something useful is dragged back from the muck.\n\nThen another piece surfaces.\n\nAnd another.\n\nEventually, the frogs have everything they need.\n\nThey cobble together a small magical frog-bomb from swamp water, bones and questionable decisions, light the fuse, and send a shockwave around the world.\n\nAfter that, everything becomes quiet again.\n\nThe muddy current slows.\nThe pond lies still.\n\nAnd somewhere in the reeds:\n\n**ribbit.**\n\n---\n\n**The Idea**\n\nThis is a Sultai self-mill and graveyard combo deck with one additional rule:\n\n> **Every actual combo has to meaningfully involve a Frog.**\n\nThe deck usually does not pick a combo first and then tutor for it.\n\nI mostly just feed the pond.\n\nCards go into the graveyard, mana develops, more cards go into the graveyard, and eventually one of the available lines starts looking much closer than the others.\n\n> **Develop mana → feed the pond → notice a line → fish out what is missing → detonate frog-bomb.**\n\nOr:\n\n> **Mill first, figure it out later.**\n\nThe deck is not particularly beginner-friendly.\n\nThe hard part is not executing the combos. It is keeping track of what is in the graveyard, what can still be recovered, what is already on the battlefield, and which incomplete line is currently closest to becoming lethal.\n\n---\n\n**Bracket 3 and Power Level**\n\nThis is a **Bracket 3** deck because of the combo density and the way it is intended to play.\n\nThe current build contains **no Game Changers**.\n\nThat is a deckbuilding choice, not an attempt to push it into a lower bracket.\n\nThere are also plenty of cards that could make the deck more deterministic. [[Lotuslight Dancers]] is one example among many: it can put exact combo pieces into the graveyard and can then be reanimated or blinked.\n\nThat is strong.\n\nIt is also not really what I want this deck to do.\n\nR.I.BBIT is supposed to work with whatever the pond gives it, not always put exactly the right things into the pond.\n\n---\n\n**Feeding the Pond**\n\nIf I do not need a card right now, I am usually fine with milling it.\n\nThe main tools are things like [[Glarb, Calamity's Augur]], [[Hermit Druid]], [[Hedron Crab]], [[Hedge Shredder]], [[Life from the Loam]], [[Skull Prophet]], [[Ripples of Undeath]], [[Glimpse the Unthinkable]], [[Traumatize]] and [[Increasing Confusion]].\n\nThe goal is not a perfect graveyard.\n\nThe goal is enough material that something useful is almost certainly down there.\n\nAt some point the question changes from:\n\n> “What should I mill?”\n\nto:\n\n> **“Which line is closest from here?”**\n\n---\n\n**Glarb**\n\n[[Glarb, Calamity's Augur]] mostly keeps the current moving.\n\nI like that he is not required for any game-ending combo. If he gets removed, the deck still works just fine.\n\nDeathtouch also makes him a decent deterrent. He is rarely threatening enough to attract removal, but attacking into him is still annoying.\n\nMost of the time I use Surveil 2 in the end step before my turn, then untap with a slightly cleaner top of the library and a slightly dirtier graveyard.\n\nBecause I can always see the top card, [[Radical Idea]] can occasionally pull something useful away before another separate mill trigger resolves.\n\nAnd if [[Intruder Alarm]] gets involved, Glarb can suddenly work through basically the whole library.\n\nAt that point the frogs stop waiting for the current and start choosing what comes downstream.\n\n---\n\n**Some Self-Mill Engines**\n\n**[[Hedron Crab]] + [[Hedge Shredder]]**\n\nCrab mills lands, Shredder puts them onto the battlefield, and those lands trigger Crab again.\n\nSometimes it stops immediately.\n\nSometimes half the deck disappears underwater.\n\nBoth are fine.\n\n**[[Hermit Druid]]**\n\nI deliberately run enough basics that Hermit Druid is not just a one-card library dump.\n\nEarly it is repeatable self-mill plus a land.\n\nLater, as basics disappear, the activations naturally get deeper.\n\n[[Tyvar, Jubilant Brawler]] and [[Intruder Alarm]] can make it considerably more explosive.\n\n---\n\n**Fishing Things Back Out**\n\nThe graveyard is less a discard pile and more a muddy second hand.\n\nImportant ways back include [[Reanimate]], [[Dread Return]], [[Apprentice Necromancer]], [[Genesis]], [[Eternal Witness]], [[Noxious Revival]], [[Squirming Emergence]], [[The Cruelty of Gix]] and [[Lier, Disciple of the Drowned]].\n\nSome spells are also still useful after being milled, especially [[Dread Return]], [[Memory's Journey]], [[Radical Idea]] and [[Increasing Confusion]].\n\nThe point is not to avoid milling important cards.\n\nThe point is knowing how to reach back into the mud once something useful shows up.\n\n---\n\n**Frog-Bombs**\n\nI am only summarizing the lines here. The deck plays much better if you know the actual interactions well enough to recognize them while they are still incomplete.\n\n**[[Psychic Frog]] + [[Kheru Goldkeeper]] + [[Ovalchase Daredevil]]**\n\nProduces infinite Treasures, infinite colored mana, an arbitrarily large Psychic Frog and infinite artifact ETBs.\n\nRelevant finishes:\n\n* [[Syr Konrad, the Grim]]\n* [[Altar of the Brood]]\n* [[Exsanguinate]]\n* [[Jarad, Golgari Lich Lord]]\n\nKheru restricts this line to **your turn**.\n\n---\n\n**[[Lilysplash Mentor]] + [[Cloud of Faeries]] + [[Lotus Field]]**\n\nWith a suitable second land, repeated Cloud blinks become mana-positive.\n\nProduces infinite mana and infinite ETBs.\n\nRelevant payoffs:\n\n* [[Altar of the Brood]]\n* [[Dour Port-Mage]]\n* [[Three Tree Scribe]]\n* [[Intruder Alarm]] + Glarb\n* [[Exsanguinate]]\n\n---\n\n**[[Lilysplash Mentor]] + [[Selvala, Heart of the Wilds]]**\n\n[[Lightning Greaves]] or [[Tyvar, Jubilant Brawler]] allow Selvala to keep tapping after being blinked.\n\nWith Lilysplash as the largest creature, the loop is mana-neutral but already gives infinite ETBs.\n\nWith [[The Gitrog Monster]] or [[Yargle and Multani]], it becomes mana-positive.\n\n[[Altar of the Brood]] already turns the mana-neutral version into a mill kill.\n\n---\n\n**Infinite Blink + [[Three Tree Scribe]]**\n\nTurns either Lilysplash loop into arbitrarily many counters.\n\nThat usually means either:\n\n* twenty counters on [[Twenty-Toed Toad]]\n* or a huge creature for [[Jarad, Golgari Lich Lord]]\n\n---\n\n**Infinite Blink + [[Intruder Alarm]] + Glarb**\n\nRepeated ETBs repeatedly untap Glarb.\n\nThat means effectively unlimited Surveil 2.\n\nUsually not the kill itself, but a very good way to find the fuse.\n\n---\n\n**[[Twenty-Toed Toad]] + [[Harness Infinity]]**\n\nWith twenty or more cards in the graveyard and Toad ready to attack, [[Harness Infinity]] can turn the graveyard into the twenty-card hand needed for the alternate win.\n\n---\n\n**[[Yargle and Multani]] + [[Jarad, Golgari Lich Lord]]**\n\nJarad turns Yargle into 18 life loss for everyone else.\n\nNot a fresh-table kill.\n\nVery relevant once eighteen has quietly become enough.\n\nSometimes the frog-bomb is complicated.\n\nSometimes it is just an 18-power frog being thrown at everyone.\n\n---\n\n**Finding the Fuse**\n\nThe deck deliberately runs relatively little unrestricted tutoring.\n\n[[Formidable Speaker]] can find a missing creature.\n\n[[Expedition Map]] can find [[Lotus Field]], but [[Buried Ruin]] is often just as useful.\n\nThere are not many artifacts in the deck, but the important ones matter:\n\n* [[Altar of the Brood]]\n* [[Lightning Greaves]]\n* [[Mirror of Fate]]\n* [[Hedge Shredder]]\n* [[Riverchurn Monument]]\n\nSo Map can effectively become delayed artifact recursion by finding Buried Ruin.\n\n[[The Cruelty of Gix]] is the big exception to the otherwise limited tutoring. Read Ahead lets it immediately find whatever is missing, especially useful once an infinite-mana engine is already online.\n\n---\n\n**The Frogs**\n\nThis is not really Frog tribal in the normal sense.\n\nThe frogs are not here to build an army.\n\nThey mostly sit around the pond until one of them notices something useful.\n\n[[Glarb, Calamity's Augur]] keeps the current moving.\n\n[[Psychic Frog]] is strong on its own and part of a main combo.\n\n[[Lilysplash Mentor]] is the engineer.\n\n[[Poison Dart Frog]] makes mana and discourages attacks.\n\n[[Dour Port-Mage]] turns blinking into cards.\n\n[[Three Tree Scribe]] turns blinking into counters.\n\n[[Twenty-Toed Toad]] has decided that twenty is the correct number of everything.\n\n[[The Gitrog Monster]] is a land engine and a six-power Selvala battery.\n\n[[Yargle and Multani]] has 18 power.\n\nThat is the paragraph.\n\n[[Spore Frog]] politely asks combat decks to come back next turn.\n\n---\n\n**The Mana Base**\n\nThe lands are part of the machinery.\n\n[[Lotus Field]] is a combo piece.\n\n[[Simic Growth Chamber]], [[Golgari Rot Farm]] and [[Dimir Aqueduct]] work especially well with [[Cloud of Faeries]].\n\nFetch lands double-trigger [[Hedron Crab]] and work naturally with [[Life from the Loam]].\n\nI also keep enough basics that [[Hermit Druid]] remains powerful without becoming a deterministic one-card self-mill combo.\n\n[[Bojuka Bog]], [[Buried Ruin]] and [[Mistrise Village]] all provide useful utility beyond fixing mana.\n\n---\n\n**Draining the Pond**\n\nGraveyard hate is the deck's clearest weakness.\n\nLosing one important card is usually manageable.\n\nLosing most of the graveyard at once can remove several possible lines simultaneously.\n\n[[Mirror of Fate]] is the emergency plan after someone has already drained the pond.\n\nIt can turn a handful of face-up exiled cards into a new miniature library.\n\nOnce I activate it, I am generally accepting that the game needs to end pretty soon.\n\n> **Bonus points for whoever manages to build a homemade Doomsday with [[Bojuka Bog]] and [[Mirror of Fate]] and actually wins with it.**\n\n---\n\n**Protection and Timing**\n\nProtection here is a mix of interaction, recursion and knowing when to commit.\n\nRelevant cards include [[Bound // Determined]], [[Malevolent Hermit]], [[Misdirection]], [[Long River's Pull]], [[Into the Flood Maw]] and [[Lightning Greaves]].\n\nThere are also some timing restrictions worth remembering:\n\n* [[Kheru Goldkeeper]] only works during my turn\n* [[Lilysplash Mentor]] works at sorcery speed\n* [[Valley Floodcaller]] can radically change when noncreature spells are usable\n* [[Lier, Disciple of the Drowned]] changes how the graveyard functions\n* separate mill triggers can be interacted with between resolutions\n\nThese matter, but the harder part is still recognizing what the current pile of cards can actually become.\n\n---\n\n**When Does the Frog-Bomb Go Off?**\n\nVery good hands can threaten something around turns **5–6**.\n\nThe first realistic combo attempts are more often around **turns 6–7**.\n\nA comfortable window is usually **turns 7–9**, with roughly **turn 8** being a reasonable expectation.\n\nI also do not think the deck should always go for it the second a line appears.\n\nSometimes another turn means a deeper graveyard, another recursion piece or a much safer bomb.\n\n---\n\n**Mulligans**\n\nI do not mulligan aggressively for combo pieces.\n\nI mainly want:\n\n* enough lands\n* access to my colors\n* something useful to do early\n* either mana development or self-mill\n\nThe pond can provide the rest later.\n\n---\n\n**Closing the Pond**\n\nThe deck is not trying to solve the same puzzle every game.\n\nIt keeps feeding the pond until the water is thick with possibilities.\n\nCards sink.\n\nLands disappear into the mud.\n\nOld spells settle at the bottom.\n\nThe frogs wait.\n\nEventually one of them sees something.\n\n[[Psychic Frog]] finds [[Kheru Goldkeeper]] and [[Ovalchase Daredevil]].\n\n[[Lilysplash Mentor]] discovers that the [[Cloud of Faeries]] which sank five turns ago is suddenly useful.\n\n[[Hedron Crab]] and [[Hedge Shredder]] cause a small landslide and half the deck disappears underwater.\n\nOr maybe everyone is already at eighteen life and [[Jarad, Golgari Lich Lord]] is standing next to [[Yargle and Multani]].\n\nAt some point the frogs pull the right pieces from the muck.\n\nThe bomb goes off.\n\nThe ripples travel once around the table.\n\nThen the dirty current fades.\n\nThe pond becomes still.\n\nAnd, after a moment:\n\n**ribbit.**\n"}]}
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