BoorisBoons
31 views17 hrs ago
Pioneer
Size: 60
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Copy
Copy
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Counters
Counters
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Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Draw
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Land
Land
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Removal
Removal
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Maybeboard
Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Deep"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Something exists far below where anyone should be looking."},{"insert":"\n\nNo one knows how long it has been there. The depths were searched before, but nothing was found—or perhaps nothing was willing to be found. Now the search has begun again. At first, the signs are easy to dismiss. Strange disturbances. Things that shouldn't be there. The sense that something is moving beneath the surface.\n\nSo we investigate.\n\nWe keep our distance and gather what information we can. We buy time. We contain whatever reaches the surface, using counter-magic, removal, and carefully placed spells to keep the situation under control. All the while, something beneath the ice is becoming less dormant.\n\nThen we realize the truth.\n\n"},{"attributes":{"bold":true},"insert":"The ice was never keeping us safe. It was keeping something else contained."},{"insert":"\n\nEvery spell brings it closer. Four counters become three. Three become two. The surface grows quieter as the thing beneath it begins to stir. And when the final barrier breaks, "},{"attributes":{"bold":true},"insert":"Awoken Horror"},{"insert":" rises from the depths and tears apart everything that was foolish enough to remain nearby. But that isn't the only thing that has been waiting down there. "},{"attributes":{"bold":true},"insert":"Phyrexian Vindicator"},{"insert":" gives the expedition another monster to unleash, while copy effects can turn one Horror into several. Once the depths have been opened, the question is no longer whether we can contain what we found.\n\nIt's whether anything on the surface can survive it.\n\nThe Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survive. "},{"insert":"Use counter-magic, removal, and bounce to keep the opponent's board manageable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Investigate. "},{"insert":"Consult the Star Charts and other card-selection effects keep the deck moving while instants and sorceries slowly remove Thing's ice counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Break the ice. "},{"insert":"Once the final counter is gone, the Thing awakens and sweeps away the surface."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiply the problem. "},{"insert":"Quasiduplicate, Three Steps Ahead, and Rite of Replication can turn a single Horror into a much larger problem."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finish the expedition. "},{"insert":"Keep the opponent from rebuilding long enough for the Horrors to end the game."},{"attributes":{"list":"ordered"},"insert":"\n"}]}


























