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Commander
Size: 100Salt sum: 27.41
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schingon

62 views22 hrs ago
Commander
Size: 100Salt sum: 27.41

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{"ops":[{"insert":"ELEVATOR PITCH\nAn Azorius pillow fort that just wants to be left alone, until Opposition and Drumbellower tap down the whole table every turn and your flyers walk in.\n\nTHE RUG PULL\nLooks fair: Ghostly Prison, Windborn Muse, Norn's Annex and a few tappers. You look like the least threatening player.\nThe flip: Opposition turns every one of your creatures into a tapper (artifact, creature or land), and Drumbellower untaps your team in every other player's untap step, so you tap their best stuff on each of their turns.\nThe win: Sleep or Cryptic Command (tap all creatures your opponents control) clears blockers, and evasive creatures finish.\n\nGAME PLAN\nEarly: Signets, cheap tappers (Blinding Mage, Kitesail Cleric), Ghostly Prison.\nMid: Spider-Woman with flash at end of turn to lock down the scariest creature; Celestial Regulator, Mechanozoa and stun effects.\nLate: Opposition plus Drumbellower; lock lands and creatures, then swing with flyers. Sleep on the turn you go in.\n\nKEY CARDS\n1. Spider-Woman, Secret Agent: flash, and the creature she taps stays tapped while you control her.\n2. Opposition: the lock.\n3. Drumbellower: untaps your team on every opponent's turn, so Opposition works on their turns.\n4. Sleep and Cryptic Command: tap all their creatures on your alpha turn.\n5. Ghostly Prison, Windborn Muse, Norn's Annex: the pillow fort disguise and real defense.\n6. Midnight Clock: refills your hand late.\n\nMULLIGAN GUIDE\nKeep: 3 lands, a rock, one tapper or Ghostly Prison.\nMulligan: hands with no blue for Opposition and Cryptic, or no early plays.\n\nHOW TO STAY UNDER THE RADAR\nDo not attack early. Tax and tap only what threatens you. Flash Spider-Woman at end of an opponent's turn rather than casting her on yours. Save Opposition until you have several untapped creatures so it locks immediately.\n\nBRACKET\nBracket 3. No Game Changers and no infinite combos. Locks are strong; keep them for the closing turns so the game stays fun.\n\nTIPS AND PITFALLS\n1. Opposition taps lands too: lock the player with the most mana on their upkeep.\n2. Spider-Woman's lock ends if she leaves; protect her or bring her back with Teferi's Time Twist (exile and return gives a fresh target).\n3. A wipe breaks the lock; keep a counterspell (Cryptic Command) up on the key turn.\n"}]}

Commander

Qty: 1 Price: $0.35
Spider-Woman, Secret Agent
Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
Legendary Creature - Human Spider Spy Hero
Spider-Woman, Secret Agent (msh) 229

Commander

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Counters

Qty: 1 Price: $0.35
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 246

Counters

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Draw

Qty: 9 Price: $3.79
Combat Tutorial
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Combat Tutorial (fin) 48
Crippling Chill
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Crippling Chill (j22) 284
Homesickness
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Homesickness (sos) 53
Loch Mare
This creature enters with three -1/-1 counters on it.
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Horse Serpent
Loch Mare (ecl) 57
Mental Modulation
This spell costs
less to cast during your turn.
Tap target artifact or creature.
Draw a card.
Instant
Mental Modulation (eoe) 67
Rapier Wit
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Instant
Rapier Wit (sos) 28
Repel the Darkness
Tap up to two target creatures.
Draw a card.
Instant
Repel the Darkness (j25) 242
Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Enchantment - Plan
Rewrite History (msh) 71
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Thirst for Identity (ecl) 79

Draw

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Evasion

Qty: 2 Price: $0.70
Kitesail Cleric
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Creature - Cleric Kor
Kitesail Cleric (znr) 20
Mothrider Patrol
Flying
,
: Tap target creature.
Creature - Warrior Fox
Mothrider Patrol (neo) 30

Evasion

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Land

Qty: 38 Price: $40.54
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (frc) 73
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Lake-town
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Land
Lake-town (hob) 186
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
North Pole Gates
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
North Pole Gates (tla) 274
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Protection

Qty: 4 Price: $15.62
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
You See a Guard Approach (afr) 85

Protection

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Ramp

Qty: 5 Price: $5.45
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (frc) 53
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdc) 262
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (drc) 79
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (frc) 64

Ramp

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Removal

Qty: 33 Price: $23.11
Ajani's Response
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Ajani's Response (sos) 6
Blinding Mage
,
: Tap target creature.
Creature - Human Wizard
Blinding Mage (ima) 13
Blossombind
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.
Enchantment - Aura
Blossombind (ecl) 45
Ceaseless Conflict
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Sorcery
Ceaseless Conflict (soc) 12
Celestial Regulator
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature - Angel Advisor
Celestial Regulator (snc) 174
Coeurl
,
: Tap target nonenchantment creature.
Creature - Beast Cat
Coeurl (fin) 12
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Deluge Virtuoso
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Creature - Human Wizard
Deluge Virtuoso (sos) 42
Dire Downdraft
This spell costs
less to cast if it targets an attacking or tapped creature.
Target creature's owner puts it on their choice of the top or bottom of their library.
Instant
Dire Downdraft (blb) 46
Enchanted River's Grasp
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Enchantment - Aura
Enchanted River's Grasp (hob) 39
Fate of the Sun-Cryst
This spell costs
less to cast if it targets a tapped creature.
Destroy target nonland permanent.
Instant
Fate of the Sun-Cryst (fin) 19
Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Frost Breath (m21) 51
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Grounded for Life
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Grounded for Life (tmt) 7
Iona's Judgment
Exile target creature or enchantment.
Sorcery
Iona's Judgment (cmr) 25
Law-Rune Enforcer
,
: Tap target creature with mana value 2 or greater.
Creature - Human Soldier
Law-Rune Enforcer (clu) 64
Mechanozoa
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Jellyfish Robot
Mechanozoa (eoe) 66
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment
Opposition (dmr) 62
Procrastinate
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Procrastinate (sos) 64
Quake, Agent of S.H.I.E.L.D.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
Legendary Creature - Spy Hero Inhuman
Quake, Agent of S.H.I.E.L.D. (msh) 32
Raft Security Officer
,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Creature - Human Soldier
Raft Security Officer (msh) 33
Rime Chill
Vivid — This spell costs
less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Instant
Rime Chill (ecl) 64
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Human Ally Peasant
Rowdy Snowballers (tla) 68
Seized from Slumber
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Seized from Slumber (dsk) 28
Sigardian Priest
,
: Tap target non-Human creature.
Creature - Human Cleric
Sigardian Priest (emn) 42
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (plst) C15-106
Sleep Magic
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.
Enchantment - Aura
Sleep Magic (fin) 74
Stitched Mangler
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Horror Zombie
Stitched Mangler (inr) 87
The Wondrous Wasp
Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
Legendary Creature - Human Hero
The Wondrous Wasp (msh) 84
Twisted Riddlekeeper
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying
Creature - Sphinx Eldrazi
Twisted Riddlekeeper (mh3) 14
Ultros, Obnoxious Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Legendary Creature - Octopus
Ultros, Obnoxious Octopus (fin) 83
Utrom Scientists
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Scientist Robot Utrom
Utrom Scientists (tmt) 56
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend
: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment - Aura
Watery Grasp (tla) 82

Removal

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Tokens

Qty: 1 Price: $0.35
Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Aerith Rescue Mission (fin) 5

Tokens

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Untap

Qty: 5 Price: $4.63
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
Creature - Bird Cat
Cat-Owl (tla) 212
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (soc) 143
Giant-Sized Flying Ant
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Creature - Insect
Giant-Sized Flying Ant (msh) 56
Glamermite
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
Creature - Rogue Faerie
Glamermite (ecl) 50
Puppet Strings
,
: You may tap or untap target creature.
Artifact
Puppet Strings (plst) TMP-304

Untap

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Deck Info

Deck stats

27 pips - 25 cards
28 mana - 28 cards
41 pips - 35 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"ELEVATOR PITCH\nAn Azorius pillow fort that just wants to be left alone, until Opposition and Drumbellower tap down the whole table every turn and your flyers walk in.\n\nTHE RUG PULL\nLooks fair: Ghostly Prison, Windborn Muse, Norn's Annex and a few tappers. You look like the least threatening player.\nThe flip: Opposition turns every one of your creatures into a tapper (artifact, creature or land), and Drumbellower untaps your team in every other player's untap step, so you tap their best stuff on each of their turns.\nThe win: Sleep or Cryptic Command (tap all creatures your opponents control) clears blockers, and evasive creatures finish.\n\nGAME PLAN\nEarly: Signets, cheap tappers (Blinding Mage, Kitesail Cleric), Ghostly Prison.\nMid: Spider-Woman with flash at end of turn to lock down the scariest creature; Celestial Regulator, Mechanozoa and stun effects.\nLate: Opposition plus Drumbellower; lock lands and creatures, then swing with flyers. Sleep on the turn you go in.\n\nKEY CARDS\n1. Spider-Woman, Secret Agent: flash, and the creature she taps stays tapped while you control her.\n2. Opposition: the lock.\n3. Drumbellower: untaps your team on every opponent's turn, so Opposition works on their turns.\n4. Sleep and Cryptic Command: tap all their creatures on your alpha turn.\n5. Ghostly Prison, Windborn Muse, Norn's Annex: the pillow fort disguise and real defense.\n6. Midnight Clock: refills your hand late.\n\nMULLIGAN GUIDE\nKeep: 3 lands, a rock, one tapper or Ghostly Prison.\nMulligan: hands with no blue for Opposition and Cryptic, or no early plays.\n\nHOW TO STAY UNDER THE RADAR\nDo not attack early. Tax and tap only what threatens you. Flash Spider-Woman at end of an opponent's turn rather than casting her on yours. Save Opposition until you have several untapped creatures so it locks immediately.\n\nBRACKET\nBracket 3. No Game Changers and no infinite combos. Locks are strong; keep them for the closing turns so the game stays fun.\n\nTIPS AND PITFALLS\n1. Opposition taps lands too: lock the player with the most mana on their upkeep.\n2. Spider-Woman's lock ends if she leaves; protect her or bring her back with Teferi's Time Twist (exile and return gives a fresh target).\n3. A wipe breaks the lock; keep a counterspell (Cryptic Command) up on the key turn.\n"}]}
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