Nokturnal
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Commander
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Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally

Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Legendary Creature - Ally Bison

Blink
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Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Burn
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Bumi, King of Three Trials
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Noble

Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble

Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Peasant

Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally

Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Counters
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Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Legendary Creature - Human Avatar Ally


Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
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Finisher
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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Aang's Journey
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Ramp
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Foggy Swamp Visions
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Sorcery

Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
Legendary Creature - Human Ally Noble

Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Recursion
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Sorcery

The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment - Aura

Removal
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Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Legendary Creature - Human Warrior Ally

Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally

Tokens
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Avatar Aang – Five-Color Bending Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Avatar Aang // Aang, Master of Elements\nDeck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a "},{"attributes":{"bold":true},"insert":"five-color Bending / Avatar synergy"},{"insert":" deck built around one goal:\n"},{"attributes":{"bold":true},"insert":"Trigger all four bending styles, transform Avatar Aang, and use Aang, Master of Elements to turn the deck into an explosive five-color value engine."},{"insert":"\nUnlike decks that focus on only one bending mechanic, this build uses:\nAirbending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waterbending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Firebending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck combines those mechanics with strong Avatar characters, tutors, counter synergies, blink effects, and five-color ramp.\nThe deck wins through:\nAang, Master of Elements"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbent land combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 counter scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar and Ally synergies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated bending triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large combat swings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Accumulated card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Avatar Aang's Role"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Avatar Aang is the engine of the deck.\nWhenever you:\nWaterbend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Firebend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you draw a card.\nOnce you perform all four in the same turn, Aang transforms into:\n"},{"attributes":{"bold":true},"insert":"Aang, Master of Elements"},{"insert":"\nThe transformed side creates the deck's strongest turns by reducing spell costs and generating major value.\nYour ideal game is:\nFix all five colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Avatar Aang."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger different bending abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Perform all four in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Transform Aang."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the cost reduction to deploy multiple spells and take over the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not force the transformation if it means wasting several cards.\nIt is better to set up a turn where the four bending triggers naturally create value.\nEarly Game (Turns 1-4)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Priority #1: Mana Fixing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a five-color deck.\nThe first priority is making sure your mana can support the entire deck.\nBest early ramp includes:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bender's Waterskin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloom Tender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aang's Journey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Divide Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants both:\nMana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reliable access to all five colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong Early Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Useful fixing includes:\nCommand Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exotic Orchard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path of Ancestry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Ziggurat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secluded Courtyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frontier Bivouac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jungle Shrine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opulent Palace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sandsteppe Citadel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Savage Lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seaside Citadel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4-7)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck begins combining bending styles.\nOnce Avatar Aang is established, every bending trigger also becomes card advantage.\nAang, the Last Airbender"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports the airbending and blink portion of the deck.\nUseful for generating additional value from permanents and helping trigger Aang.\nKatara, Bending Prodigy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports the waterbending package and card advantage plan.\nToph, the Blind Bandit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports the earthbending and counter strategy.\nFire Lord Zuko"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports aggressive counter development and the fire side of the deck.\nThe Bending Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Airbending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Airbending provides much of the deck's blink and temporary interaction.\nCore pieces:\nAirbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbender's Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glider Staff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aang, the Last Airbender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Appa, Loyal Sky Bison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbending helps protect important permanents, reuse enter-the-battlefield effects, and contribute toward transforming Avatar Aang.\nWaterbending"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Waterbending provides card advantage and resource generation.\nCore pieces:\nWaterbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waterbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waterbending Scroll"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Katara, Bending Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Katara, the Fearless"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Katara, Water Tribe's Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yue, the Moon Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waterbending helps keep the deck from running out of cards while progressing the primary game plan.\nEarthbending"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Earthbending provides the deck's strongest board-development package.\nCore pieces:\nEarthbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Divide Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haru, Hidden Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, the Blind Bandit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, the First Metalbender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Legend of Kyoshi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending turns lands into creatures and places counters on them.\nThis allows the mana base itself to become a secondary army.\nFirebending"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Firebending provides mana and aggressive pressure.\nCore pieces:\nFire Lord Zuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fated Firepower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Rise of Sozin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Iroh, Grand Lotus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar Aang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Firebending helps generate additional resources during aggressive turns and completes the fourth part of Avatar Aang's transformation requirement.\nCounter Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several cards that reward +1/+1 counters.\nCore pieces include:\nBumi, King of Three Trials"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fire Lord Zuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haru, Hidden Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fatal Fissure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, the Blind Bandit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, the First Metalbender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending naturally supports this strategy.\nOver time, smaller creatures and animated lands can become substantial threats.\nAvatar Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aang, at the Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides additional Aang synergy and card advantage.\nIts transformed side gives the deck another powerful Avatar payoff.\nAang, Swift Savior"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides interaction and another transformational Aang threat.\nAang, the Last Airbender"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Supports airbending and blink effects.\nThe Legend of Kyoshi"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides value before transforming into Avatar Kyoshi.\nKyoshi supports the deck's earthbending strategy and helps turn lands into legitimate combat threats.\nMana Engine Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses several independent ramp engines.\nArtifact Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core pieces:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bender's Waterskin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timeless Lotus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important pieces:\nBloom Tender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Divide Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yue, the Moon Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Temur Battlecrier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloom Tender becomes especially strong in a five-color deck.\nTimeless Lotus can provide all five colors at once and helps support explosive transformed-Aang turns.\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to keep cards flowing.\nAvatar Aang"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every bending trigger draws a card.\nThis is the primary draw engine.\nKatara, Bending Prodigy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports repeated card advantage through the waterbending package.\nPlanetarium of Wan Shi Tong"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Provides another sustained source of cards.\nWaterbender Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Supports both the waterbending plan and card advantage.\nThe Legend of Kyoshi"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Provides additional value while advancing the earthbending strategy.\nTutor Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several tutors.\nEnlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finds important artifacts or enchantments.\nIdyllic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finds key enchantment engines.\nMystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finds important instant or sorcery pieces.\nMuddle the Mixture"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides interaction while also functioning as a tutor through transmute.\nThe tutor package helps the deck consistently locate whichever bending engine or support card is missing.\nInteraction Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has access to removal across all five colors.\nCore interaction includes:\nAirbender's Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar's Wrath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deadly Precision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earth Rumble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Epic Downfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heartless Act"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Origin of Metalbending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watery Grasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Rise of Sozin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This allows the deck to answer a wide range of threats without relying on a single type of removal.\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Appa, Steadfast Guardian"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides protection while remaining synergistic with the Avatar theme.\nEnter the Avatar State"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protects key pieces while supporting the main strategy.\nHakoda, Selfless Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides additional protection against removal.\nSwiftfoot Boots"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protects Avatar Aang and gives immediate access to important tap or combat-related abilities.\nMoonmist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides another defensive option against creature-based interaction.\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Aang, Master of Elements"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win engine.\nTrigger all four bending styles and transform Avatar Aang.\nThe transformed side creates massive resource swings and allows the deck to cast multiple spells efficiently.\n2. Earthbent Land Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Earthbending turns lands into creatures.\nCombined with:\n+1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar Kyoshi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bumi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the mana base can become a legitimate attacking force.\n3. Counter-Based Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can build extremely large creatures through repeated counter placement.\nKey pieces include:\nBumi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haru"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Bumi, Unleashed"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bumi provides a substantial late-game threat and another way to convert the deck's setup into a finishing attack.\n5. Value Overload"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated bending triggers, tutors, card draw, and Aang's transformed cost reduction can create turns where the deck casts several spells while maintaining a full hand.\nOpponents eventually fall behind on resources.\nTutor Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Need Mana?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Find:\nChromatic Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timeless Lotus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bender's Waterskin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Find:\nWaterbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planetarium of Wan Shi Tong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aang-based draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Interaction?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Find:\nAvatar's Wrath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Airbender's Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watery Grasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Rise of Sozin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a Bending Type?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use the tutor package to find whichever engine is missing from the transformation sequence.\nReady to Transform Aang?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize the bending type you have not triggered yet.\nThe deck becomes significantly stronger once all four are available in the same turn.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Snap Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands containing:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An early bending piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example:\nCommand Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frontier Bivouac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waterbending Lesson"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This hand provides mana, fixing, and multiple pieces of the bending engine.\nMulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands with:\nPoor color access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only expensive cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No bending setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No meaningful plays before turn four"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck needs to develop mana and bending pieces early.\nPower Assessment"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Bracket:"},{"insert":" 4 — Optimized\n"},{"attributes":{"bold":true},"insert":"Casual:"},{"insert":" Extremely powerful\n"},{"attributes":{"bold":true},"insert":"High Power:"},{"insert":" Strong\n"},{"attributes":{"bold":true},"insert":"cEDH:"},{"insert":" Below cEDH\nThe deck contains strong five-color fixing, efficient tutors, substantial interaction, several overlapping engines, and multiple ways to consistently assemble its bending strategy.\nIts greatest strength is flexibility.\nEach bending style provides a different resource, while Avatar Aang rewards you for combining all four into a single explosive turn.\nOnce Aang becomes "},{"attributes":{"bold":true},"insert":"Aang, Master of Elements"},{"insert":", the deck can shift from incremental setup into a highly efficient five-color engine capable of generating mana, cards, removal, and combat pressure faster than most casual decks can keep up with.\n"}]}


































































