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Commander
Size: 100Salt sum: 55.71
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Riickroll

241 views17 days ago
Commander
Size: 100Salt sum: 55.71

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{"ops":[{"insert":"This deck tries to quickly ramp using traditional spells, such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" , "},{"insert":{"card-link":"Cultivate"}},{"insert":" , "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" , "},{"insert":{"card-link":"Harrow"}},{"insert":" , and "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" to get "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" onto the battlefield as soon as possible.\n\nThe core mechanic of the deck is landfall. Trying to trigger landfall as many times as possible per turn in an attempt to go wide and get resource advantages is our main win-con. Cards such as "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" ,"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" , "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" , "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" ,"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" ,"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" ,"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" , "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" , and "},{"insert":{"card-link":"Greensleeves, Maro-Sorcerer"}},{"insert":" are all direct payoffs for the landfall strategy.\n\n\nThere are several other alternate win-lines in this deck. Many of these are made easily accessible through graveyard interaction. "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" , and "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" all grant us the ability to play lands from our graveyard. This helps in ensuring we get the most from "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and cards like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":"/ "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" by having a greater chance of hitting multiple land drops per turn.\n\nSeveral cards are included to double the ability of our landfalls/ triggered abilities. "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" are standouts in this category. \n\nWhile we play some direct removal and interaction in this deck, landfall has some board interaction incorporated as well. Cards like "},{"insert":{"card-link":"Elven Raft-Steerer"}},{"insert":" , "},{"insert":{"card-link":"Grappling Kraken"}},{"insert":" . "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" , and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" allow us to benefit from the deck's core mechanic and can quickly put opponents in a losing position if left unchecked.\n\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is worth mentioning. There are several synergies in this deck, but the best benefit is having all of your creatures count as lands. This means that the are no longer, \"non-land\" permanents, and have some level of resistance against many common removal spells. Secondly, certain synergies within the deck, such as "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" are fantastic. This allows you to untap all of your non-token creatures each end step. Obviously, "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" will allow our commander to get triggers any time we play a creature, too.\n\nThere are a few cards that lead us to extra turns. "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" is a beast. First, he filters lands into the graveyard if needed, offers protection to our commander at instant speed, and, if left unchecked, grants extra turns. \n\n"},{"insert":{"card-link":"Walk the Aeons"}},{"insert":" can chain infinite turns if played late game with our commander and "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" or any other extra land-enabler on the battlefield as well as any of the cards that enable playing land from the graveyard, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" .\n\nAnother win-con can be finding "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" . While he does go infinite with "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" , his more practical value comes from having him out with any landfall token generator (see: "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" ) and any of the bounce lands ("},{"insert":{"card-link":"Coral Atoll"}},{"insert":" , "},{"insert":{"card-link":"Jungle Basin"}},{"insert":" , or "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":") to create infinite landfall triggers and tokens this way. There are many other near-infinite or extremely economical combos to be made with "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" depending on board state.\n\n"},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" , and"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" provide easy ways to get extra land drops, but also have some important combos. They both go infinite with "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" . In addition, all three can provide infinite landfall triggers with either "},{"insert":{"card-link":"Elven Raft-Steerer"}},{"insert":" or "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" . This synergy is very robust as each of the five cards mentioned here are solid includes to any board state, regardless of combo ability.\n\nOne other combo worth noting is if our commander and "},{"insert":{"card-link":"Burgeoning"}},{"insert":" are both on the battlefield with "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" (and 3 other islands). When this scenario is active, casting "},{"insert":{"card-link":"Deprive"}},{"insert":" (or "},{"insert":{"card-link":"Disappearing Act"}},{"insert":" ) allows us to bounce "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to hand. \n\nOn all subsequent opponent turns we can then use our "},{"insert":{"card-link":"Burgeoning"}},{"insert":" trigger to re-deploy "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" , placing "},{"insert":{"card-link":"Deprive"}},{"insert":"/"},{"insert":{"card-link":"Disappearing Act"}},{"insert":" on top of our library, drawing it with "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" . This allows us to threaten a counter-spell on each opponent turn and is very frustrating to play against!\n\nSeveral bombs round out the roster, including "},{"insert":{"card-link":"Nezahal, Primal Tide"}},{"insert":" , "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" , "},{"insert":{"card-link":"Lorthos, the Tidemaker"}},{"insert":" , and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . Each of these offer insane presence and can recover from an otherwise losing position.\n\nTwo other cards worth noting are "},{"insert":{"card-link":"Excavation"}},{"insert":" and "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" . "},{"insert":{"card-link":"Excavation"}},{"insert":" allows us to rebuild if our commander is killed by refilling our hand and using graveyard synergies to get our extra land drops. "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" can win games out of nowhere by getting multiple sequential landfall triggers and is a fun recent addition.\n"}]}

Commander

Qty: 1 Price: $19.99
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (cmr) 365

Commander

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Copy

Qty: 3 Price: $11.47
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Uyo, Silent Prophet
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Legendary Creature - Wizard Moonfolk
Uyo, Silent Prophet (c13) 64
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76

Copy

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Draw

Qty: 5 Price: $48.85
Excavation
, Sacrifice a land: Draw a card. Any player may activate this ability.
Enchantment
Excavation (pcy) 33
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 420
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (cmm) 687
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 275

Draw

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Finisher

Qty: 1 Price: $1.79
Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sorcery
Walk the Aeons (tsr) 98

Finisher

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Land

Qty: 36 Price: $107.85
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 479
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Forest
(
: Add
.)
Basic Land - Forest
Forest (cmr) 511
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Island
(
: Add
.)
Basic Land - Island
Island (cmr) 506
Jungle Basin
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add
.
Land
Jungle Basin (cmr) 484
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 662
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmr) 488
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (cmr) 492
Sunscorched Desert
When this land enters, it deals 1 damage to target player or planeswalker.
: Add
.
Land - Desert
Sunscorched Desert (akh) 249

Land

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Landfall

Qty: 9 Price: $79.71
Grappling Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Kraken
Grappling Kraken (fdn) 39
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (cmr) 431
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (pznr) 203★
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206

Landfall

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Protection

Qty: 6 Price: $49.80
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (afc) 331
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (cmr) 407
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 58
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (sld) 2109
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78

Protection

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Ramp

Qty: 23 Price: $173.53
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 372
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (pw23) 6
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmr) 429
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (m3c) 240
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (znr) 201
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (sok) 144
Sol Ring
: Add
.
Artifact
Sol Ring (moc) 381
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (rna) 149
Yedora, Grave Gardener
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature - Druid Treefolk
Yedora, Grave Gardener (cmm) 333

Ramp

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Recursion

Qty: 4 Price: $67.76
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 178
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (one) 163
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (sld) 2110
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (cmr) 433

Recursion

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Removal

Qty: 9 Price: $26.63
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Counterspell
Counter target spell.
Instant
Counterspell (cmr) 395
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Disappearing Act
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
Instant
Disappearing Act (kld) 43
Lorthos, the Tidemaker
Whenever Lorthos attacks, you may pay
. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Legendary Creature - Octopus
Lorthos, the Tidemaker (cmm) 103
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tsr) 79
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 327

Removal

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Sac Outlet

Qty: 1 Price: $14.99
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (sld) 2111

Sac Outlet

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Tokens

Qty: 1 Price: $1.99
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399

Tokens

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Untap

Qty: 1 Price: $0.49
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Creature - Elf Pilot
Elven Raft-Steerer (hob) 37

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
42 pips - 25 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
40 pips - 33 cards
20 mana - 20 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck tries to quickly ramp using traditional spells, such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" , "},{"insert":{"card-link":"Cultivate"}},{"insert":" , "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" , "},{"insert":{"card-link":"Harrow"}},{"insert":" , and "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" to get "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" onto the battlefield as soon as possible.\n\nThe core mechanic of the deck is landfall. Trying to trigger landfall as many times as possible per turn in an attempt to go wide and get resource advantages is our main win-con. Cards such as "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" ,"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" , "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" , "},{"insert":{"card-link":"Tifa Lockhart"}},{"insert":" ,"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" ,"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" ,"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" , "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" , and "},{"insert":{"card-link":"Greensleeves, Maro-Sorcerer"}},{"insert":" are all direct payoffs for the landfall strategy.\n\n\nThere are several other alternate win-lines in this deck. Many of these are made easily accessible through graveyard interaction. "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" , and "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" all grant us the ability to play lands from our graveyard. This helps in ensuring we get the most from "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" and cards like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":"/ "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" by having a greater chance of hitting multiple land drops per turn.\n\nSeveral cards are included to double the ability of our landfalls/ triggered abilities. "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" and "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" are standouts in this category. \n\nWhile we play some direct removal and interaction in this deck, landfall has some board interaction incorporated as well. Cards like "},{"insert":{"card-link":"Elven Raft-Steerer"}},{"insert":" , "},{"insert":{"card-link":"Grappling Kraken"}},{"insert":" . "},{"insert":{"card-link":"Roil Elemental"}},{"insert":" , and "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" allow us to benefit from the deck's core mechanic and can quickly put opponents in a losing position if left unchecked.\n\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is worth mentioning. There are several synergies in this deck, but the best benefit is having all of your creatures count as lands. This means that the are no longer, \"non-land\" permanents, and have some level of resistance against many common removal spells. Secondly, certain synergies within the deck, such as "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" are fantastic. This allows you to untap all of your non-token creatures each end step. Obviously, "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" will allow our commander to get triggers any time we play a creature, too.\n\nThere are a few cards that lead us to extra turns. "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" is a beast. First, he filters lands into the graveyard if needed, offers protection to our commander at instant speed, and, if left unchecked, grants extra turns. \n\n"},{"insert":{"card-link":"Walk the Aeons"}},{"insert":" can chain infinite turns if played late game with our commander and "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" or any other extra land-enabler on the battlefield as well as any of the cards that enable playing land from the graveyard, such as "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" .\n\nAnother win-con can be finding "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" . While he does go infinite with "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" , his more practical value comes from having him out with any landfall token generator (see: "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" ) and any of the bounce lands ("},{"insert":{"card-link":"Coral Atoll"}},{"insert":" , "},{"insert":{"card-link":"Jungle Basin"}},{"insert":" , or "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":") to create infinite landfall triggers and tokens this way. There are many other near-infinite or extremely economical combos to be made with "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" depending on board state.\n\n"},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Sakura-Tribe Scout"}},{"insert":" , and"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" provide easy ways to get extra land drops, but also have some important combos. They both go infinite with "},{"insert":{"card-link":"Meloku the Clouded Mirror"}},{"insert":" . In addition, all three can provide infinite landfall triggers with either "},{"insert":{"card-link":"Elven Raft-Steerer"}},{"insert":" or "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" . This synergy is very robust as each of the five cards mentioned here are solid includes to any board state, regardless of combo ability.\n\nOne other combo worth noting is if our commander and "},{"insert":{"card-link":"Burgeoning"}},{"insert":" are both on the battlefield with "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" (and 3 other islands). When this scenario is active, casting "},{"insert":{"card-link":"Deprive"}},{"insert":" (or "},{"insert":{"card-link":"Disappearing Act"}},{"insert":" ) allows us to bounce "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to hand. \n\nOn all subsequent opponent turns we can then use our "},{"insert":{"card-link":"Burgeoning"}},{"insert":" trigger to re-deploy "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" , placing "},{"insert":{"card-link":"Deprive"}},{"insert":"/"},{"insert":{"card-link":"Disappearing Act"}},{"insert":" on top of our library, drawing it with "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":" . This allows us to threaten a counter-spell on each opponent turn and is very frustrating to play against!\n\nSeveral bombs round out the roster, including "},{"insert":{"card-link":"Nezahal, Primal Tide"}},{"insert":" , "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" , "},{"insert":{"card-link":"Lorthos, the Tidemaker"}},{"insert":" , and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . Each of these offer insane presence and can recover from an otherwise losing position.\n\nTwo other cards worth noting are "},{"insert":{"card-link":"Excavation"}},{"insert":" and "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" . "},{"insert":{"card-link":"Excavation"}},{"insert":" allows us to rebuild if our commander is killed by refilling our hand and using graveyard synergies to get our extra land drops. "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" can win games out of nowhere by getting multiple sequential landfall triggers and is a fun recent addition.\n"}]}
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