Riickroll
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Commander
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{"ops":[{"insert":"I decided to take this very popular commander in a somewhat unique direction; I wanted to be able to get triggers from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" not only on my turn, but also the turns of my opponents. In esper colors it makes this task a little tricky as we don’t have access to a ton of ramp to interact with the board by casting multiple spells on off-turns. The solution I landed on was goad/ forced combat. The win condition for this deck is fairly commander-centric as we are ultimately trying to burn down our opponents’ life totals with "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" damage triggers.\n\nGoading our opponents’ creatures does several important things for our position at once: it keeps us safe from taking direct damage from opposing creatures in our low-creature deck, it increases the likelihood that our opponents will take 4 or more damage each turn from attack damage, and by casting the goading aura spells such as "},{"insert":{"card-link":"Martial Impetus"}},{"insert":" , "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" ,etc we get "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" triggers for spending 3 or more mana on non-creature spells.\n\nSeveral non-enchantment cards leaning into forced combat are also included: "},{"insert":{"card-link":"Laser Screwdriver"}},{"insert":" and "},{"insert":{"card-link":"Bounty Board"}},{"insert":" help accelerate mana while providing options to execute our strategy at opportune moments. "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" is a chance to repeatedly goad and absolutely a card to look out for when drawing from the 99 of our deck. "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" is worth explaining here, too. It has been included since if you have any other goading aura deployed you can bounce and re-attach "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" to a different opposing creature as the nature of the battlefield changes each turn. It's a very dynamic card and never feels disappointing to have in hand.\n\nMost of the creatures included in the deck focus on either providing mana advantage in the early game("},{"insert":{"card-link":"Starfield Mystic"}},{"insert":" , "},{"insert":{"card-link":"Transcendent Envoy"}},{"insert":" , "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", "},{"insert":{"card-link":"Copy Land"}},{"insert":" ), stacking drain triggers on our opponents ("},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" , "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" ) or keeping cards coming into our hand during times that our commander is offline ("},{"insert":{"card-link":"Dark Confidant"}},{"insert":" is an MVP in this category, as well as "},{"insert":{"card-link":"Sygg, River Cutthroat"}},{"insert":" ). Another card to watch out for is "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" . This card does essentially everything we want, dealing 4 damage to us, creating treasure, and effectively drawing us two cards if our commander is on the battlefield.\n\nBombs to look out for include "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" , "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" , and"},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" . The ability to use life to cast spells while our commander is active is just insane value. "},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" has the added benefit of being able to sacrafice goad auras we've cast on our opponents' creatures at instant speed if we're swinging in for lethal late-game.\n\n A bomb of a different kind is "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" . This allows us to draw 3 cards every time we get a damage trigger from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":"!\n\nA stand-alone card worth mentioning in this deck is "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" . The ability to cast goading enchantments at instant speed greatly reduces our opponents’ ability to work around our strategy. What we are looking to do is to flash in a goad aura after combat starts but before attackers are declared. This reduces the chances for counter play and allows us to get triggers from our commander on opponents’ turns.\n\nLastly, you’ll notice cards such as "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" and "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . These leverage the significant life gain instances in this deck and drive value in this direction that would otherwise be wasted. I could lean more into this, and if I continue to tweak the deck this would be an area to explore.\n"}]}
Commander
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Commander
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Copy
Copy
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Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Papalymo Totolymo
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
Legendary Creature - Wizard Dwarf

Drain
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Draw
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Helm of the Ghastlord
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Enchantment - Aura

Draw
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Land
Land
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Lifegain
Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon

Laser Screwdriver
: Add one mana of any color.
, : Tap target artifact.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
, : Tap target artifact.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
Artifact

Ramp
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Recursion
Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant

Recursion
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Removal
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura

Removal
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Tokens
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I decided to take this very popular commander in a somewhat unique direction; I wanted to be able to get triggers from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" not only on my turn, but also the turns of my opponents. In esper colors it makes this task a little tricky as we don’t have access to a ton of ramp to interact with the board by casting multiple spells on off-turns. The solution I landed on was goad/ forced combat. The win condition for this deck is fairly commander-centric as we are ultimately trying to burn down our opponents’ life totals with "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" damage triggers.\n\nGoading our opponents’ creatures does several important things for our position at once: it keeps us safe from taking direct damage from opposing creatures in our low-creature deck, it increases the likelihood that our opponents will take 4 or more damage each turn from attack damage, and by casting the goading aura spells such as "},{"insert":{"card-link":"Martial Impetus"}},{"insert":" , "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" ,etc we get "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" triggers for spending 3 or more mana on non-creature spells.\n\nSeveral non-enchantment cards leaning into forced combat are also included: "},{"insert":{"card-link":"Laser Screwdriver"}},{"insert":" and "},{"insert":{"card-link":"Bounty Board"}},{"insert":" help accelerate mana while providing options to execute our strategy at opportune moments. "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" is a chance to repeatedly goad and absolutely a card to look out for when drawing from the 99 of our deck. "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" is worth explaining here, too. It has been included since if you have any other goading aura deployed you can bounce and re-attach "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" to a different opposing creature as the nature of the battlefield changes each turn. It's a very dynamic card and never feels disappointing to have in hand.\n\nMost of the creatures included in the deck focus on either providing mana advantage in the early game("},{"insert":{"card-link":"Starfield Mystic"}},{"insert":" , "},{"insert":{"card-link":"Transcendent Envoy"}},{"insert":" , "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", "},{"insert":{"card-link":"Copy Land"}},{"insert":" ), stacking drain triggers on our opponents ("},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" , "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" ) or keeping cards coming into our hand during times that our commander is offline ("},{"insert":{"card-link":"Dark Confidant"}},{"insert":" is an MVP in this category, as well as "},{"insert":{"card-link":"Sygg, River Cutthroat"}},{"insert":" ). Another card to watch out for is "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" . This card does essentially everything we want, dealing 4 damage to us, creating treasure, and effectively drawing us two cards if our commander is on the battlefield.\n\nBombs to look out for include "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" , "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" , and"},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" . The ability to use life to cast spells while our commander is active is just insane value. "},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" has the added benefit of being able to sacrafice goad auras we've cast on our opponents' creatures at instant speed if we're swinging in for lethal late-game.\n\n A bomb of a different kind is "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" . This allows us to draw 3 cards every time we get a damage trigger from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":"!\n\nA stand-alone card worth mentioning in this deck is "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" . The ability to cast goading enchantments at instant speed greatly reduces our opponents’ ability to work around our strategy. What we are looking to do is to flash in a goad aura after combat starts but before attackers are declared. This reduces the chances for counter play and allows us to get triggers from our commander on opponents’ turns.\n\nLastly, you’ll notice cards such as "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" and "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . These leverage the significant life gain instances in this deck and drive value in this direction that would otherwise be wasted. I could lean more into this, and if I continue to tweak the deck this would be an area to explore.\n"}]}






































































