163 views11 days ago
Commander
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Riickroll

163 views11 days ago
Commander
Size: 100Salt sum: 49.81

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{"ops":[{"insert":"I decided to take this very popular commander in a somewhat unique direction; I wanted to be able to get triggers from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" not only on my turn, but also the turns of my opponents. In esper colors it makes this task a little tricky as we don’t have access to a ton of ramp to interact with the board by casting multiple spells on off-turns. The solution I landed on was goad/ forced combat. The win condition for this deck is fairly commander-centric as we are ultimately trying to burn down our opponents’ life totals with "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" damage triggers.\n\nGoading our opponents’ creatures does several important things for our position at once: it keeps us safe from taking direct damage from opposing creatures in our low-creature deck, it increases the likelihood that our opponents will take 4 or more damage each turn from attack damage, and by casting the goading aura spells such as "},{"insert":{"card-link":"Martial Impetus"}},{"insert":" , "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" ,etc we get "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" triggers for spending 3 or more mana on non-creature spells.\n\nSeveral non-enchantment cards leaning into forced combat are also included: "},{"insert":{"card-link":"Laser Screwdriver"}},{"insert":" and "},{"insert":{"card-link":"Bounty Board"}},{"insert":" help accelerate mana while providing options to execute our strategy at opportune moments. "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" is a chance to repeatedly goad and absolutely a card to look out for when drawing from the 99 of our deck. "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" is worth explaining here, too. It has been included since if you have any other goading aura deployed you can bounce and re-attach "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" to a different opposing creature as the nature of the battlefield changes each turn. It's a very dynamic card and never feels disappointing to have in hand.\n\nMost of the creatures included in the deck focus on either providing mana advantage in the early game("},{"insert":{"card-link":"Starfield Mystic"}},{"insert":" , "},{"insert":{"card-link":"Transcendent Envoy"}},{"insert":" , "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", "},{"insert":{"card-link":"Copy Land"}},{"insert":" ), stacking drain triggers on our opponents ("},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" , "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" ) or keeping cards coming into our hand during times that our commander is offline ("},{"insert":{"card-link":"Dark Confidant"}},{"insert":" is an MVP in this category, as well as "},{"insert":{"card-link":"Sygg, River Cutthroat"}},{"insert":" ). Another card to watch out for is "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" . This card does essentially everything we want, dealing 4 damage to us, creating treasure, and effectively drawing us two cards if our commander is on the battlefield.\n\nBombs to look out for include "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" , "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" , and"},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" . The ability to use life to cast spells while our commander is active is just insane value. "},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" has the added benefit of being able to sacrafice goad auras we've cast on our opponents' creatures at instant speed if we're swinging in for lethal late-game.\n\n A bomb of a different kind is "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" . This allows us to draw 3 cards every time we get a damage trigger from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":"!\n\nA stand-alone card worth mentioning in this deck is "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" . The ability to cast goading enchantments at instant speed greatly reduces our opponents’ ability to work around our strategy. What we are looking to do is to flash in a goad aura after combat starts but before attackers are declared. This reduces the chances for counter play and allows us to get triggers from our commander on opponents’ turns.\n\nLastly, you’ll notice cards such as "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" and "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . These leverage the significant life gain instances in this deck and drive value in this direction that would otherwise be wasted. I could lean more into this, and if I continue to tweak the deck this would be an area to explore.\n"}]}

Commander

Qty: 1 Price: $17.99
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock
Y'shtola, Night's Blessed (fic) 226

Commander

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Copy

Qty: 2 Price: $2.78
Copy Land
You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Land (m3c) 47
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269

Copy

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Discard

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Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (fdn) 179

Discard

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Drain

Qty: 5 Price: $72.45
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Papalymo Totolymo
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.
,
, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
Legendary Creature - Wizard Dwarf
Papalymo Totolymo (fic) 90
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (wot) 35
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127

Drain

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Draw

Qty: 14 Price: $246.46
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 33
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (lci) 221
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (fca) 7
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Enchantment - Aura
Coercive Impetus (soc) 74
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (fin) 94
Helm of the Ghastlord
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Enchantment - Aura
Helm of the Ghastlord (shm) 166
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (tsp) 70
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 728
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (fca) 31
Sygg, River Cutthroat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Legendary Creature - Merfolk Rogue
Sygg, River Cutthroat (plst) ZNC-103
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 215

Draw

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Finisher

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Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276

Finisher

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Land

Qty: 36 Price: $75.24
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (fic) 379
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (frc) 79
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (fic) 423
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (fic) 429
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 302
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271

Land

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Lifegain

Qty: 3 Price: $28.47
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (kld) 183
Polluted Bonds
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Enchantment
Polluted Bonds (wot) 75

Lifegain

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Protection

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High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pip) 233
Renegade Silent
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Creature - Horror Alien
Renegade Silent (who) 53
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Protection

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Ramp

Qty: 15 Price: $102.21
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 9
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Bounty Board
: Add one mana of any color.
,
: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Bounty Board (otc) 37
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (m3c) 285
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon
Demon of Fate's Design (dsc) 137
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (fca) 36
Laser Screwdriver
: Add one mana of any color.
,
: Tap target artifact.
,
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
,
: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
Artifact
Laser Screwdriver (who) 178
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88
Marshland Bloodcaster
Flying
,
: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Creature - Vampire Warlock
Marshland Bloodcaster (otc) 139
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (dsc) 105
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (thb) 40

Ramp

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Recursion

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Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant
Immortal Obligation (mkc) 10

Recursion

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Removal

Qty: 15 Price: $26.93
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Sorcery
Ashes to Ashes (drk) 39
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (nph) 57
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Fealty to the Realm
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Enchantment - Aura
Fealty to the Realm (ltc) 21
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (cmm) 732
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (inr) 386
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (blc) 108
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (clb) 140
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (cmm) 833
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment - Aura
Psychic Impetus (clb) 89
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (mkc) 13
Slaughter
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Instant
Slaughter (exo) 74
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Ultima
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Ultima (fin) 38

Removal

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Tokens

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Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock
Alela, Cunning Conqueror (woc) 3

Tokens

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Deck Info

Deck stats

19 pips - 18 cards
27 mana - 24 cards
18 pips - 16 cards
28 mana - 25 cards
50 pips - 33 cards
32 mana - 27 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"I decided to take this very popular commander in a somewhat unique direction; I wanted to be able to get triggers from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" not only on my turn, but also the turns of my opponents. In esper colors it makes this task a little tricky as we don’t have access to a ton of ramp to interact with the board by casting multiple spells on off-turns. The solution I landed on was goad/ forced combat. The win condition for this deck is fairly commander-centric as we are ultimately trying to burn down our opponents’ life totals with "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" damage triggers.\n\nGoading our opponents’ creatures does several important things for our position at once: it keeps us safe from taking direct damage from opposing creatures in our low-creature deck, it increases the likelihood that our opponents will take 4 or more damage each turn from attack damage, and by casting the goading aura spells such as "},{"insert":{"card-link":"Martial Impetus"}},{"insert":" , "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" ,etc we get "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" triggers for spending 3 or more mana on non-creature spells.\n\nSeveral non-enchantment cards leaning into forced combat are also included: "},{"insert":{"card-link":"Laser Screwdriver"}},{"insert":" and "},{"insert":{"card-link":"Bounty Board"}},{"insert":" help accelerate mana while providing options to execute our strategy at opportune moments. "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" is a chance to repeatedly goad and absolutely a card to look out for when drawing from the 99 of our deck. "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" is worth explaining here, too. It has been included since if you have any other goading aura deployed you can bounce and re-attach "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" to a different opposing creature as the nature of the battlefield changes each turn. It's a very dynamic card and never feels disappointing to have in hand.\n\nMost of the creatures included in the deck focus on either providing mana advantage in the early game("},{"insert":{"card-link":"Starfield Mystic"}},{"insert":" , "},{"insert":{"card-link":"Transcendent Envoy"}},{"insert":" , "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", "},{"insert":{"card-link":"Copy Land"}},{"insert":" ), stacking drain triggers on our opponents ("},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" , "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" ) or keeping cards coming into our hand during times that our commander is offline ("},{"insert":{"card-link":"Dark Confidant"}},{"insert":" is an MVP in this category, as well as "},{"insert":{"card-link":"Sygg, River Cutthroat"}},{"insert":" ). Another card to watch out for is "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" . This card does essentially everything we want, dealing 4 damage to us, creating treasure, and effectively drawing us two cards if our commander is on the battlefield.\n\nBombs to look out for include "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" , "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" , and"},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" . The ability to use life to cast spells while our commander is active is just insane value. "},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" has the added benefit of being able to sacrafice goad auras we've cast on our opponents' creatures at instant speed if we're swinging in for lethal late-game.\n\n A bomb of a different kind is "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" . This allows us to draw 3 cards every time we get a damage trigger from "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":"!\n\nA stand-alone card worth mentioning in this deck is "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" . The ability to cast goading enchantments at instant speed greatly reduces our opponents’ ability to work around our strategy. What we are looking to do is to flash in a goad aura after combat starts but before attackers are declared. This reduces the chances for counter play and allows us to get triggers from our commander on opponents’ turns.\n\nLastly, you’ll notice cards such as "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" and "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . These leverage the significant life gain instances in this deck and drive value in this direction that would otherwise be wasted. I could lean more into this, and if I continue to tweak the deck this would be an area to explore.\n"}]}
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