178 views8 days ago
Commander
Size: 100Salt sum: 50.98
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mokacafe

178 views8 days ago
Commander
Size: 100Salt sum: 50.98

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{"ops":[{"insert":"I would recommend seeing this deck via Category instead of Type\n\nChun Li's core gameplay in Street Fighter is strong neutral game, space control, and punishing opponent's mistakes. To translate that into Magic the Gathering, we are playing midrange spellslinger and treating Chun Li as a mid game piece where we can comfortably spam spells and create a much bigger board state.\n\nChun Li is deceptive. She is a 3 cmc commander, but she only gets any use when you multi-kick her. In my many games of playing Chun Li and having a few iterations of the deck, I found that playing her as a front line aggro commander was incredibly frustrating and often found myself playing against the deck. She performs much better when you have at least 3 to 4 spells exiled, so you'll be spending at least 6 or so mana to optimally play Chun Li.\n\nTo clarify how Chun Li works:\nWhen you declare Chun Li as an attacker, her ability triggers and makes copies of the exiled spells. You must cast those spells with mana, it is not free. You can only cast these spells while declaring Chun Li as an attacker. Once you move to declare other attackers, the copies fade away and you can no longer cast the multi-kicked spells until your next turn.\n\nThis deck is both flavorful and fun to play. What flavor did I add?\n\n**Marvel Super Heroes vs Street Fighter:**\nThis game was released in 1997. It's a tag team game where you can have two characters on your team during matches. I added Black Bolt in the deck as Chun-Li's partner. He gets really big and he's got evasion. Every time you cast a noncreature spell he get's +2/+2 until end of turn. If you've casted 3 spells, he'll be up +6/+6. He also has removal if someone blows him up, you can target a really big threat if he dies. I've added a few other Marvel characters in the deck too to fit this theme.\n\n**Chun Li's moves:**\nPsionic Blast: Kikoken\nAkroma's Will: Hoyokusen into air Kikosho\n\nThere are a ton more spells in here that could translate into Chun Li's moves in Street Fighter. \n\nSo how do we play this deck and how do we win?\n\n**Wincon:**\nHonestly the only wincon I have in this deck is just through pure combat. I didn't want to run combos because I wanted this deck to truly feel like Street Fighter by just beating the crap out of my opponents.\n\nAkroma's Will: This is the best wincon. If you have this exiled with Chun Li, you can use your tokens as attackers and you'll be gaining a ton of life.\n\nHelm Of The Host: Having multiple copies of Chun Li means you can have multiple copies of the same spell. (You need to swing those copies of Chun Li) This can and overwhelm your opponents especially if you have token generators. A lot of our spells are 1 to 2 mana cost spells so you'll have no issue spamming the kicked spells.\n\nThe Theorist, Jace Beleren: This Planeswalker was meant to be in this deck. It's card advantage, it creates you a token with its +1 loyalty and it has a game finisher with it's -6 loyalty. Pair this with Iron Man and you're gonna deal heavy lethal damage quick. With the amount of tokens this deck creates, using his ult and full swinging is going to win you games.\n\n**Early Game:**\nYou'll want defensive pieces. Cards like Propaganda, Ghostly Prison will prevent people from swinging at you early on. Noble Heritage is also a great defensive piece once you have Chun-Li out. It gives your commander +2/+2 counters when she enters and at every upkeep. Your opponents can choose to put those counters on their own creatures too, which means you can't be targeted or swung at until your next turn. Orzhov advokist also gives you the same effect but slightly nerfed. Stan Lee gives you and your opponent card draw, they can't swing at you until your next turn if they take the card draw.\n\nAlong with defensive pieces, you'll want your token generators. Imagine this: You have a couple token generators and Chun Li with at least 3 spells exiled. Once you've swung with Chun Li and casted the copied spells, you'll have 6 additional bodies.\n\nI always treat my tokens as blockers. The only time I will use my tokens as attackers is if I have Akroma's Will as previously mentioned or if I can guarantee myself a kill while also having additional bodies to block.\n\nWe have card draw pieces like Mister Fantastic, Mystic Remora and Vega the Watcher to keep our hands full and potentially dump more spells in our graveyard. (If you do, dump cards you'll want exiled with Chun Li) Don't be afraid to use Unsummon or the like on Chun Li to put more spells in the ring.\n\n**Mid to Late:**\nOnce you can generate 6 or so mana and with 3 or 4 spells in your graveyard, cast Chun Li. Rely on your blockers and if you have counterspells in hand, use them to prevent people from blowing her up. Mystic Remora will also give you card draw too. There is a chance your opponents will pay the 4, but that's super unlikely. Look for any sort of protection spells. Now it's time to start kicking. Read the board and see who you can swing at and deal damage until you win.\n\nI have a lot of fun playing this deck. It's my favorite that I've played and built, and I've won quite a lot of games with her. \n"}]}

Commander

Qty: 1 Price: $18.99
Zethi, Arcane Blademaster
Multikicker

When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legendary Creature - Human Soldier
Zethi, Arcane Blademaster (sld) 432

Commander

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Draw

Qty: 5 Price: $163.55
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (spg) 150
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (pw26) 10
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 443
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 332

Draw

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Indestructible

Qty: 1 Price: $0.99
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 297

Indestructible

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Kick Counters

Qty: 26 Price: $321.85
Academic Ascent
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Academic Ascent (fra) 2
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 1
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Instant
Archon's Glory (woe) 2
Bounce Off
Return target creature or Vehicle to its owner's hand.
Instant
Bounce Off (dft) 39
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (msc) 123
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 79
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (sld) 1728
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 228
Interjection
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Interjection (sos) 22
Jump Scare
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Instant
Jump Scare (dsk) 17
Kaya's Onslaught
Target creature gets +1/+1 and gains double strike until end of turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Kaya's Onslaught (khm) 18
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Panther Pounce
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Panther Pounce (msh) 29
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mar) 47
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 85
Protection Magic
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant
Protection Magic (fic) 107
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
Instant
Psionic Blast (tsb) 30
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (cmr) 41
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (sta) 72
Show of Confidence
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Instant
Show of Confidence (stx) 28
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 2829
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 73
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (msh) 348
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
Instant
Thwip! (msc) 780
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (fra) 46

Kick Counters

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Land

Qty: 31 (32 w/ MDFC)Price: $126.19
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 377
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 334
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 471
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (sld) 456
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Island
(
: Add
.)
Basic Land - Island
Island (msh) 280
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 434
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (pclb) 360s

Land

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Lightning Kick!

Qty: 2 Price: $28.48
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (lcc) 116

Lightning Kick!

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Marvel Super Heroes v Street Fighter

Qty: 4 Price: $4.12
Black Bolt, Inhuman King
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Legendary Creature - Hero Noble Inhuman
Black Bolt, Inhuman King (msc) 76
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Namor, Atlantean King
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
Legendary Creature - Merfolk Mutant Noble
Namor, Atlantean King (msc) 88

Marvel Super Heroes v Street Fighter

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Protection

Qty: 15 Price: $857.67
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (sld) 1667
Counterspell
Counter target spell.
Instant
Counterspell (sta) 78
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (sld) 2826
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 84
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (spg) 19
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (sld) 1141
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 478
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (cmr) 35
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 381
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 56
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (sld) 2827
Willie Lumpkin, Postman
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Legendary Creature - Human Citizen
Willie Lumpkin, Postman (msc) 101

Protection

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Pump

Qty: 2 Price: $2.58
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature - Cleric Cat
Leonin Lightscribe (stx) 290
Stirring Hopesinger
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Creature - Bird Bard
Stirring Hopesinger (sos) 314

Pump

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Ramp

Qty: 5 Price: $24.15
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (sld) 315
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1734
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221

Ramp

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Tokens

Qty: 7 Price: $45.33
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 304
Council of Reeds
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Legendary Creature - Human Scientist Hero
Council of Reeds (msc) 28
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 141
Informed Inkwright
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Creature - Human Wizard
Informed Inkwright (sos) 311
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (j19) 5
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (spg) 151
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (cmm) 673

Tokens

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Untap

Qty: 1 Price: $0.00
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sld) 2828

Untap

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Deck Info

Deck stats

34 pips - 34 cards
24 mana - 23 cards
40 pips - 32 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I would recommend seeing this deck via Category instead of Type\n\nChun Li's core gameplay in Street Fighter is strong neutral game, space control, and punishing opponent's mistakes. To translate that into Magic the Gathering, we are playing midrange spellslinger and treating Chun Li as a mid game piece where we can comfortably spam spells and create a much bigger board state.\n\nChun Li is deceptive. She is a 3 cmc commander, but she only gets any use when you multi-kick her. In my many games of playing Chun Li and having a few iterations of the deck, I found that playing her as a front line aggro commander was incredibly frustrating and often found myself playing against the deck. She performs much better when you have at least 3 to 4 spells exiled, so you'll be spending at least 6 or so mana to optimally play Chun Li.\n\nTo clarify how Chun Li works:\nWhen you declare Chun Li as an attacker, her ability triggers and makes copies of the exiled spells. You must cast those spells with mana, it is not free. You can only cast these spells while declaring Chun Li as an attacker. Once you move to declare other attackers, the copies fade away and you can no longer cast the multi-kicked spells until your next turn.\n\nThis deck is both flavorful and fun to play. What flavor did I add?\n\n**Marvel Super Heroes vs Street Fighter:**\nThis game was released in 1997. It's a tag team game where you can have two characters on your team during matches. I added Black Bolt in the deck as Chun-Li's partner. He gets really big and he's got evasion. Every time you cast a noncreature spell he get's +2/+2 until end of turn. If you've casted 3 spells, he'll be up +6/+6. He also has removal if someone blows him up, you can target a really big threat if he dies. I've added a few other Marvel characters in the deck too to fit this theme.\n\n**Chun Li's moves:**\nPsionic Blast: Kikoken\nAkroma's Will: Hoyokusen into air Kikosho\n\nThere are a ton more spells in here that could translate into Chun Li's moves in Street Fighter. \n\nSo how do we play this deck and how do we win?\n\n**Wincon:**\nHonestly the only wincon I have in this deck is just through pure combat. I didn't want to run combos because I wanted this deck to truly feel like Street Fighter by just beating the crap out of my opponents.\n\nAkroma's Will: This is the best wincon. If you have this exiled with Chun Li, you can use your tokens as attackers and you'll be gaining a ton of life.\n\nHelm Of The Host: Having multiple copies of Chun Li means you can have multiple copies of the same spell. (You need to swing those copies of Chun Li) This can and overwhelm your opponents especially if you have token generators. A lot of our spells are 1 to 2 mana cost spells so you'll have no issue spamming the kicked spells.\n\nThe Theorist, Jace Beleren: This Planeswalker was meant to be in this deck. It's card advantage, it creates you a token with its +1 loyalty and it has a game finisher with it's -6 loyalty. Pair this with Iron Man and you're gonna deal heavy lethal damage quick. With the amount of tokens this deck creates, using his ult and full swinging is going to win you games.\n\n**Early Game:**\nYou'll want defensive pieces. Cards like Propaganda, Ghostly Prison will prevent people from swinging at you early on. Noble Heritage is also a great defensive piece once you have Chun-Li out. It gives your commander +2/+2 counters when she enters and at every upkeep. Your opponents can choose to put those counters on their own creatures too, which means you can't be targeted or swung at until your next turn. Orzhov advokist also gives you the same effect but slightly nerfed. Stan Lee gives you and your opponent card draw, they can't swing at you until your next turn if they take the card draw.\n\nAlong with defensive pieces, you'll want your token generators. Imagine this: You have a couple token generators and Chun Li with at least 3 spells exiled. Once you've swung with Chun Li and casted the copied spells, you'll have 6 additional bodies.\n\nI always treat my tokens as blockers. The only time I will use my tokens as attackers is if I have Akroma's Will as previously mentioned or if I can guarantee myself a kill while also having additional bodies to block.\n\nWe have card draw pieces like Mister Fantastic, Mystic Remora and Vega the Watcher to keep our hands full and potentially dump more spells in our graveyard. (If you do, dump cards you'll want exiled with Chun Li) Don't be afraid to use Unsummon or the like on Chun Li to put more spells in the ring.\n\n**Mid to Late:**\nOnce you can generate 6 or so mana and with 3 or 4 spells in your graveyard, cast Chun Li. Rely on your blockers and if you have counterspells in hand, use them to prevent people from blowing her up. Mystic Remora will also give you card draw too. There is a chance your opponents will pay the 4, but that's super unlikely. Look for any sort of protection spells. Now it's time to start kicking. Read the board and see who you can swing at and deal damage until you win.\n\nI have a lot of fun playing this deck. It's my favorite that I've played and built, and I've won quite a lot of games with her. \n"}]}
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