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Commander
Size: 100Salt sum: 57.41
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BattleDomeGuy

49 views12 days ago
Commander
Size: 100Salt sum: 57.41
No deck tags

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Commander

Qty: 1 Price: $1.29
Blind Seer
: Target spell or permanent becomes the color of your choice until end of turn.
Legendary Creature - Human Wizard
Blind Seer (inv) 47

Commander

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Artifact

Qty: 14 Price: $117.36
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (40k) 231
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
Artifact
Distorting Lens (8ed) 299
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) STH-134
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 100
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Artifact

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Creature

Qty: 15 Price: $67.00
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (fdn) 741
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Cerulean Drake
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice this creature: Counter target spell that targets you.
Creature - Drake
Cerulean Drake (m20) 53
Chameleon Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Creature - Spirit Illusion
Chameleon Spirit (mmq) 65
Homarid Shaman
: Tap target green creature.
Creature - Shaman Homarid
Homarid Shaman (fem) 20
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
Llawan, Cephalid Empress
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Legendary Creature - Octopus Noble
Llawan, Cephalid Empress (plst) TOR-42
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Painter's Servant
As this creature enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Creature Artifact - Scarecrow
Painter's Servant (shm) 257
Scuttlemutt
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Creature Artifact - Scarecrow
Scuttlemutt (plst) SHM-263
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (cmr) 407
Tidal Visionary
: Target creature becomes the color of your choice until end of turn.
Creature - Wizard Merfolk
Tidal Visionary (inv) 80
Tidebinder Mage
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Wizard Merfolk
Tidebinder Mage (ddt) 22
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (h1r) 10
Vodalian Mystic
: Target instant or sorcery spell becomes the color of your choice.
Creature - Wizard Merfolk
Vodalian Mystic (apc) 33

Creature

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Enchantment

Qty: 10 Price: $27.72
Chill
Red spells cost
more to cast.
Enchantment
Chill (6ed) 60
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchantment
Cowardice (9ed) 70
Douse
: Counter target red spell.
Enchantment
Douse (usg) 70
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (6ed) 75
Mana Maze
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Mana Maze (inv) 59
Mind Harness
Enchant red or green creature
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Enchantment - Aura
Mind Harness (mir) 78
Shifting Sky
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Enchantment
Shifting Sky (8ed) 100
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Well-Laid Plans
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment
Well-Laid Plans (inv) 88
Wrath of Marit Lage
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Enchantment
Wrath of Marit Lage (8ed) 115

Enchantment

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Instant

Qty: 18 Price: $62.50
Aether Gust
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
Instant
Aether Gust (m20) 42
Alter Reality
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Alter Reality (tor) 22
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (plst) A25-43
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Flash Flood
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Instant
Flash Flood (chr) 21
Flashfreeze
Counter target red or green spell.
Instant
Flashfreeze (fdn) 590
Glamerdye
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Glamerdye (eve) 21
Hibernation
Return all green permanents to their owners' hands.
Instant
Hibernation (8ed) 82
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Hydroblast
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Instant
Hydroblast (ema) 55
Jaded Response
Counter target spell if it shares a color with a creature you control.
Instant
Jaded Response (apc) 26
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (plst) MIR-77
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Sea Kings' Blessing
One or more target creatures become blue until end of turn.
Instant
Sea Kings' Blessing (leg) 75
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Instant
Sleight of Mind (5ed) 124
Sway of Illusion
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Sway of Illusion (inv) 77
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Instant

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Land

Qty: 38 Price: $37.58
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Detection Tower
: Add
.
,
: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Land
Detection Tower (m19) 249
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926

Land

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Sorcery

Qty: 4 Price: $32.46
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Govern the Guildless
Gain control of target monocolored creature.
Forecast —
, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery
Govern the Guildless (dis) 25
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
61 pips - 46 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
12 mana - 11 cards
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Deck extras (0)

Description

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