177 views36 days ago
Commander
Size: 100Salt sum: 33.66
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Cleeco

177 views36 days ago
Commander
Size: 100Salt sum: 33.66
No deck tags

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Inniaz, the Gale Force
Flying
: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Legendary Creature - Djinn
Inniaz, the Gale Force (jmp) 12

Commander

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Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (cns) 98
Kangee, Sky Warden
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Legendary Creature - Wizard Bird
Kangee, Sky Warden (scd) 234
Steel-Plume Marshal
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature - Soldier Bird
Steel-Plume Marshal (scd) 35
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Creature - Drake
Thunderclap Wyvern (scd) 251

Anthem

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Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (ncc) 381

Copy

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Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (fdc) 21
Coveted Falcon
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise

When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Creature Artifact - Bird
Coveted Falcon (mkm) 393
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Errant and Giada
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Legendary Creature - Human Angel
Errant and Giada (mom) 224
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren
Malcolm, Alluring Scoundrel (lci) 63
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (plst) M15-69
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (xln) 65
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (plst) M20-76
Tide Skimmer
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Creature - Drake
Tide Skimmer (scd) 62
Vulture, Feathered Fiend
Flying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Human Artificer Villain
Vulture, Feathered Fiend (msc) 645
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (pvow) 46★
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (scd) 65

Draw

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Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (c18) 81
Magus of the Moat
Creatures without flying can't attack.
Creature - Human Wizard
Magus of the Moat (plst) FUT-12
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment
Nine Lives (m21) 28

Finisher

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (ddi) 33
Blinkmoth Nexus
: Add
.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
,
: Target Blinkmoth creature gets +1/+1 until end of turn.
Land
Blinkmoth Nexus (eos) 3
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (who) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (plst) CMA-248
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (war) 253
Moorland Haunt
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Land
Moorland Haunt (scd) 310
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (ima) 242
Plains
(
: Add
.)
Basic Land - Plains
Plains (thb) 278
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (scd) 313
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (scd) 314
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (frc) 81
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (tdc) 394
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (c20) 321

Land

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Gold-Forged Thopteryx
Flying, lifelink
Each legendary permanent you control has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature Artifact - Dinosaur Thopter
Gold-Forged Thopteryx (mat) 31
Jackdaw Savior
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Creature - Cleric Bird
Jackdaw Savior (blb) 18
Jubilant Skybonder
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost
more to cast."
Creature - Human Wizard
Jubilant Skybonder (scd) 232
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (mma) 49
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (fdc) 47
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (plst) XLN-79
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdc) 291
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (dmr) 278

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (scd) 259
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fdc) 271
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs
less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Legendary Creature - Ally Bat Lemur
Momo, Friendly Flier (tla) 29
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (scd) 63
Watcher of the Spheres
Flying
Creature spells with flying you cast cost
less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Creature - Wizard Bird
Watcher of the Spheres (m21) 227

Ramp

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Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 11
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (soc) 190
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Sorcery
Faerie Slumber Party (woe) 311
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 364
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (plst) BLC-147
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (bbd) 131
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Sorcery
Stolen by the Fae (j25) 369
Switcheroo
Exchange control of two target creatures.
Sorcery
Switcheroo (m19) 78
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (plst) DSC-106
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308

Removal

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Donal, Herald of Wings
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Legendary Creature - Human Wizard
Donal, Herald of Wings (voc) 3
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (scd) 21
Haunting Imitation
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Sorcery
Haunting Imitation (voc) 13
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 36
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird
Kykar, Zephyr Awakener (fdn) 122
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (plst) GRN-45
Namor, Atlantean King
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
Legendary Creature - Merfolk Mutant Noble
Namor, Atlantean King (msc) 88
Skycat Sovereign
Flying
This creature gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
Creature - Elemental Cat
Skycat Sovereign (scd) 243
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (m13) 72

Tokens

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Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (plst) TSR-5
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Dovescape
(
can be paid with either
or
.)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Enchantment
Dovescape (gk2) 11
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (scd) 54
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (5ed) 39
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (lcc) 130
Negate
Counter target noncreature spell.
Instant
Negate (fdc) 70
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (scd) 31
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (cmr) 388

Sideboard

(Ctrl to add secondary)
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 11
Cartographer's Hawk
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Cartographer's Hawk (scd) 10
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (scd) 226
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Ethereal Investigator (mkc) 105
Falcon and Redwing
Flying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
Legendary Creature - Human Bird Hero
Falcon and Redwing (msc) 14
Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Sorcery
Fractured Identity (who) 236
Hanged Executioner
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Creature - Spirit
Hanged Executioner (scd) 25
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
Judge's Familiar
Flying
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Bird
Judge's Familiar (gk2) 14
Kangee's Lieutenant
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Bird
Kangee's Lieutenant (scd) 27
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Legendary Creature - Bird Scout
Kastral, the Windcrested (pblb) 221p
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (plst) ZNR-226
Lofty Denial
Counter target spell unless its controller pays
. If you control a creature with flying, counter that spell unless its controller pays
instead.
Instant
Lofty Denial (m21) 56
Midnight Haunting
Create two 1/1 white Spirit creature tokens with flying.
Instant
Midnight Haunting (isd) 22
Migratory Route
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Migratory Route (scd) 237
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Enchantment
Murmuration (blc) 10
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 245
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Whispering Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Creature - Human Wizard
Whispering Wizard (vow) 88
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (scd) 64
Wingblade Disciple
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature - Human Monk
Wingblade Disciple (tdm) 65

Maybeboard

(Ctrl to add secondary)
Angel
Flying
Creature Token - Angel
Angel (tc14) 1
Angel Warrior
Flying
Creature Token - Warrior Angel
Angel Warrior (tznr) 1
Bird
Flying
Creature Token - Bird
Bird (trtr) 1
Bird
Flying, vigilance
Creature Token - Bird
Bird (tfic) 4
Bird Illusion
Flying
Creature Token - Bird Illusion
Bird Illusion (tgrn) 3
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tclb) 19
Drake
Flying
Creature Token - Drake
Drake (tc15) 6
Faerie
Flying
Creature Token - Faerie
Faerie (teld) 5
Faerie
Flying
This creature can block only creatures with flying.
Creature Token - Faerie
Faerie (twoe) 5
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map
Map (tbig) 7
Merfolk
Creature Token - Merfolk
Merfolk (tmkm) 3
Spirit
Flying
Creature Token - Spirit
Spirit (tbbd) 1
The Monarch
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Card
The Monarch (tfdc) 17
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (txln) 7

Tokens & Extras

(Ctrl to add secondary)
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (j22) 9
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 370
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (pmom) 58p
Gideon's Memorial
Creature tokens you control get +1/+0 and have vigilance.
: Add one mana of any color. Spend this mana only to cast a planeswalker spell.
, Discard this card: It deals 4 damage to target attacking or blocking creature.
Legendary Artifact
Gideon's Memorial (fra) 198
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome
Minn, Wily Illusionist (afc) 16
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Suppressor Skyguard
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
Creature - Human Knight
Suppressor Skyguard (clu) 46

Upgrades

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Deck Info

Deck stats

38 pips - 26 cards
29 mana - 29 cards
55 pips - 41 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\n\nCareful What You Wish - Piloting Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Azorius flyers / spellslinger tokens, mid-power (Archidekt estimates Bracket 2). Cheap spells make flying tokens; attacking with 3+ flyers makes Inniaz rotate permanents around the table in your favor.\n\n\nHow Inniaz Works"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\nWhenever three or more creatures you control with flying attack, "},{"attributes":{"bold":true},"insert":"each player gains control of a nonland permanent of YOUR choice controlled by the player to their right."},{"insert":" You pick every permanent in the rotation. You take the best thing your right-hand neighbor owns, your left-hand neighbor gets your worst permanent (a 1/1 token), and you decide who receives what everywhere else - you can move threats away from you, give a player their neighbor's blocker, or dismantle the strongest board at the table. Nothing is destroyed; it all just changes hands, so you can even take something back later.\n\n\nWin Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Snowball theft:"},{"insert":" steal the best nonland permanent every combat until your board and hand outclass the table, then swing for lethal in the air.\n"},{"attributes":{"bold":true},"insert":"Magus of the Moat / Archetype of Imagination:"},{"insert":" once either resolves, only flyers can attack (Archetype also strips flying from opposing creatures). You keep attacking, they cannot.\n"},{"attributes":{"bold":true},"insert":"Anthem + wide flyers:"},{"insert":" Favorable Winds, Thunderclap Wyvern, Kangee and Steel-Plume Marshal make a big token army lethal fast.\nNine Lives (gift and punish): use Inniaz's trigger to hand it to an opponent. It prevents all damage to its controller and adds a counter per damage source; at nine counters it exiles itself and its controller loses the game. It is hexproof, so once an opponent has it you cannot target it. Hit that player with nine or more damage sources, or overload Cyclonic Rift (sideboard). Never keep it yourself: if it leaves while you control it, you lose.\n\n\nThe Core Loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\nCast a cheap instant or sorcery (Opt, Ponder, Chart a Course, Midnight Haunting, Stolen by the Fae...).\nA payoff turns it into a flying body: Talrand (2/2 Drake), Murmuring Mystic (1/1 Bird), Kykar or Hermes or Namor (noncreature spells), Donal (copies flying creature spells).\nAttack with 3+ flyers, trigger Inniaz, and take the best permanent available.\nDraw engines (Vulture, Tide Skimmer, Military Intelligence, Court of Grace, Welcoming Vampire) refill your hand so it never stalls.\n\n\nTurn by Turn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Turns 1-2:"},{"insert":" Land, then Sol Ring or a Signet / Mind Stone / Fellwar Stone. Best plays: Momo, Spectral Sailor, Siren Stormtamer (holds up protection), Ornithopter of Paradise, Watcher of the Spheres or Warden of Evos Isle (both discount flying creatures). Cantrips fix the hand. Do not attack into a board yet.\n\n\n"},{"attributes":{"bold":true},"insert":"Turns 3-4:"},{"insert":" Land the engine: Talrand, Murmuring Mystic, Kykar, Hermes, Namor, Court of Grace, Emeria Angel, Vulture. Keep counter mana up (An Offer You Can't Refuse, Dovin's Veto) once your engine is out. Inniaz herself is a good turn-5 play with protection backup.\n\n\n"},{"attributes":{"bold":true},"insert":"Turns 5-6:"},{"insert":" Cast Inniaz (or the turn after, with Lightning Greaves / Swiftfoot Boots ready), chain cheap spells to get 3+ flyers, then attack. Count flyers BEFORE attacking; if you are short, cast one more cheap spell or a token maker first. Pick your steal target with purpose (see below).\n\n\n"},{"attributes":{"bold":true},"insert":"Turns 7+:"},{"insert":" Copy the trigger with Strionic Resonator (2 mana, tap: copy target triggered ability) for a second rotation in the same combat, or land Magus of the Moat / Archetype of Imagination to lock the table. Sephara can be cast for {W} by tapping four flyers - free late-game bomb.\n\n\nChoosing Steal Targets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. The rotation includes you. You pick one permanent from each player, and every player receives the pick from the player to their right. You get the best permanent your right-hand neighbor owns; the player on your left gets one of YOURS.\n2. Give away junk: Clues, Treasures, spare Bird or Spirit tokens, Ornithopter of Paradise once ramp is done. Never hand over a permanent that helps the table win.\n3. For the middle seats, pick the weakest or most awkward permanent (tapped-out tokens, Auras, anything with a drawback) so nobody gets stronger from the rotation.\n4. Take priority order for your own pick: a combo piece or engine, then a mana rock or artifact that fixes your curve, then the best creature, then a flyer that adds to the attack.\n5. Read the table: if the player on your right is the biggest threat, stealing their best permanent also weakens them. That is usually the strongest play.\n\nCombos and Interactions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Magus of the Moat + Archetype of Imagination: your creatures have flying, opponents' creatures lose it, and creatures without flying cannot attack. Only you can attack, and every attack with three creatures triggers Inniaz.\n2. Strionic Resonator on Inniaz: copy the attack trigger so each combat rotates permanents twice.\n3. Mockingbird: copy a different flyer or a stolen creature, never Inniaz itself (the legend rule makes you sacrifice one).\n4. Cheap instant-speed tokens (Midnight Haunting, Haunting Imitation, Murmuring Mystic, Talrand drakes, Kykar spirits) fill the three-flyer requirement at the last moment.\n5. Inniaz's activated ability ({2}{W/U}) stacks: pay it multiple times to turn a wide flying board into lethal.\n6. Sower of Temptation (a flyer that steals a creature), Thieving Skydiver, Kitesail Larcenist and Stolen by the Fae give extra theft outside combat, and Time Wipe can reset your own board while saving Inniaz.\n7. Brazen Borrower (flash flyer, Petty Theft bounces a nonland permanent), Faerie Slumber Party (6 mana, bounces every creature and makes two flying Faeries per opponent) and Switcheroo (swap one of your tokens for their best creature) are the bounce and exchange package.\n\nProtecting the Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Lightning Greaves and Swiftfoot Boots: haste for Inniaz and hexproof against spot removal.\n2. Selfless Spirit, Gold-Forged Thopteryx, Jackdaw Savior and Sephara give indestructible or recursion against wraths.\n3. Siren Stormtamer, Kira and Windborn Muse blunt targeted removal and slow down attackers.\n4. Hold counters (Dovin's Veto, An Offer You Can't Refuse) for board wipes, combos and big spells; Path and Swords answer the single biggest threat.\n5. Do not overextend: keep two or three flyers in hand after your first attack, and rebuild with tokens after a wrath.\n\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Board wipes and fast combo decks: hold a counter or Time Wipe and save Selfless Spirit for the wrath turn.\n2. Flying and reach heavy tables blank your evasion; lean on Magus of the Moat, Archetype and removal.\n3. Inniaz needs three attacking flyers at the moment of attack, so kill switches on tokens or a single sweeper before combat can stall you.\n4. Raw damage is modest, so the deck wins by stealing the best permanents and growing a wide flying board rather than racing.\n\nMulligan Guide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\nKeep hands with 2-4 lands, at least one cheap flying creature or cantrip, and a rock or cost reducer. Mulligan hands full of expensive payoffs (Sephara, Magus, Archetype) without early plays or protection.\n\n\nCategory Map"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\nTokens = engines and token makers. Draw = card flow. Removal = interaction, tempo and steal effects (Sower, Skydiver, Larcenist). Protection = keeps Inniaz and the board alive. Ramp = rocks and cost reducers. Anthem = team pump. Finisher = Magus, Archetype and Nine Lives. Copy = Resonator and Mockingbird. Maybeboard / Upgrades = cuts and pricier swaps, not counted in the 100.\n"}]}
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