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Commander
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JankyJoes

45 views2 days ago
Commander
Size: 100Salt sum: 22.57

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{"ops":[{"insert":"Property Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCommander: Marwyn, the Preserver\nMost decks tap their lands for mana.\nProperty Damage taps its lands sideways at your opponents.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMarwyn, the Preserver gives lands we control hexproof and lets us return land cards from our graveyard to our hand.\nThose two abilities give us exactly the foundation we need to turn the mana base into our creature base.\nProperty Damage is a mono-green land-creature deck built around Earthbend, creature lands, land animation, +1/+1 counters and land sacrifice. We develop our mana early, begin converting lands into creatures, and eventually reach a point where nearly every part of the battlefield can become an attacker.\n\nEarthbend"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend is at the center of the deck.\nWhen we earthbend a land, it becomes a 0/0 creature with haste while remaining a land, then receives +1/+1 counters.\nIf that land dies or gets exiled, it returns to the battlefield tapped.\nThat gives us considerably more freedom to attack with our mana base. Marwyn adds another layer of protection by giving our lands hexproof.\nCards like Toph, Earthbending Master, Bumi, Eclectic Earthbender, Earthbender Ascension, Cracked Earth Technique, The Boulder, Ready to Rumble and Avatar Kyoshi, Earthbender steadily convert our lands into increasingly threatening creatures.\nThe lands aren't supporting the army.\nThey are the army.\n\nMarwyn Protects the Investment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMarwyn doesn't need to become the largest creature on the battlefield. Her job is to make the rest of the deck safer.\nHexproof prevents opponents from easily targeting our increasingly valuable lands, while her activated ability gives us a repeatable way to recover land cards from the graveyard.\nThat's particularly important because we intentionally sacrifice lands.\nCrop Rotation, Harrow, Entish Restoration, Springbloom Druid and Sylvan Safekeeper all convert lands into other resources.\nA land can become ramp.\nIt can become protection.\nIt can become a tutor.\nAnd once it reaches the graveyard, Marwyn, Titania and our other recursion effects can bring it back into circulation.\n\nThe Lands Are Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend isn't our only way to weaponize the mana base.\nSeveral of our lands already have the ability to become creatures:\nMutavault. \nMishra's Factory. \nMishra's Foundry. \nTreetop Village. \nLair of the Hydra. \nFaceless Haven. \nSoulstone Sanctuary.\nThen Nissa, Who Shakes the World, Nissa, Vital Force, Destiny Spinner, Embodiment of Insight and Kamahl, Heart of Krosa give us additional ways to animate ordinary lands.\nAwaken the Woods creates Forest Dryad land creatures directly.\nAnd Ashaya, Soul of the Wild works from the opposite direction, turning our nontoken creatures into Forest lands.\nEventually, the distinction between our creature base and our mana base stops being particularly useful.\nThey're the same resource.\n\nBuilding Equity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend naturally puts +1/+1 counters on lands, giving the deck a counter engine alongside the land-creature strategy.\nSolid Ground increases the number of counters we place.\nBumi puts two +1/+1 counters on every land creature whenever he attacks.\nKarn's Bastion and Smell Fear proliferate.\nBadgermole gives our creatures with counters trample.\nSylvan Advocate strengthens our land creatures once we've developed six lands.\nAnd Toph, the Blind Bandit scales with the number of +1/+1 counters we've accumulated on our lands.\nA land that starts as a modest Earthbend target can become a substantial threat as the game continues.\nProperty values appreciate.\n\nLiquidating Assets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSometimes the best use for a large land creature isn't attacking with it.\nIt's sacrificing it.\nLife's Legacy, Momentous Fall, Greater Good and Disciple of Freyalise convert creature power into cards.\nEarthbent lands are especially useful here.\nWe can animate a land, build counters on it, attack with it, and eventually sacrifice it for a large burst of card advantage.\nIf it was Earthbent, dying returns it to the battlefield tapped.\nThe creature becomes cards.\nThe land comes back.\nAnd we can begin the process again.\n\nTitania and the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTitania, Protector of Argoth turns land sacrifice into board development.\nWhen one of our lands goes to the graveyard, Titania gives us a 5/3 Elemental.\nThat means a card like Crop Rotation can sacrifice one resource, create a creature, find exactly the land we need, put it onto the battlefield and trigger any relevant landfall effects.\nAncient Greenwarden lets us play lands from the graveyard and doubles our landfall triggers.\nBlossoming Tortoise mills cards, returns lands directly to the battlefield and makes our land abilities cheaper while strengthening our land creatures.\nThe graveyard isn't the end of the land engine.\nIt's another place we can operate from.\n\nTurning Power Into Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck naturally creates large creatures, so much of our card advantage converts power or combat into additional resources.\nRishkar's Expertise and Return of the Wildspeaker reward us for building something enormous.\nThe Legend of Kyoshi can draw based on our greatest power before eventually becoming Avatar Kyoshi.\nTireless Tracker turns landfall into Clues.\nThe Great Henge turns our creatures entering the battlefield into cards and additional counters.\nAnd once we're attacking, Toski and Ohran Frostfang let the entire army generate cards through combat.\nOur draw engines therefore reinforce the same things the deck already wants to do:\nPlay lands.\nMake them large.\nAttack.\n\nClearing the Lot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe land creatures also give us access to a natural removal package.\nUlvenwald Tracker, Smell Fear, Khalni Ambush, Archdruid's Charm and Monstrous Onslaught convert the size of our creatures into removal.\nWhen an Earthbent land has accumulated enough counters, it can simply fight whatever is causing trouble.\nFor noncreature permanents we have Nature's Claim, Force of Vigor, Beast Within and Song of the Dryads.\nSong of the Dryads is particularly appropriate.\nWhatever the problem used to be, it's a Forest now.\nWe know what to do with Forests.\n\nClosing the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProperty Damage wins by reaching the point where the mana base itself represents lethal pressure.\nToph, Earthbending Master creates increasingly large Earthbent lands as experience counters accumulate.\nRockalanche scales with the number of Forests we control.\nAvatar Kyoshi Earthbends for eight at the beginning of combat.\nBumi grows every land creature when he attacks.\nStaff of Titania scales with our Forest count while producing additional Forest Dryad land creatures.\nAnd Kamahl, Heart of Krosa gives the entire creature army +3/+3 and trample every combat.\nA battlefield that originally looked like a large collection of lands can therefore become a lethal combat step very quickly.\nThe deck begins by developing property.\nThen we improve it.\nWe protect it.\nWe increase its value.\nAnd when the time comes to close the game, we send the entire neighborhood into combat.\nThe damage wasn't caused by creatures on the property.\nThe property caused the damage.\n"}]}

Commander

Qty: 1 Price: $0.35
Marwyn, the Preserver
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Return target land card from your graveyard to your hand.
Legendary Creature - Elf Druid
Marwyn, the Preserver (fra) 263

Commander

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Anthem

Qty: 1 Price: $0.00
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally
Earthbending Student (tle) 249

Anthem

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Counters

Qty: 8 Price: $41.66
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar
Avatar Kyoshi, Earthbender (tle) 130
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger
Badgermole (tla) 166
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble
Bumi, Eclectic Earthbender (tle) 248
Cracked Earth Technique
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson
Cracked Earth Technique (tle) 135
Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery - Lesson
Rockalanche (tla) 192
Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Solid Ground (tle) 142
The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer
The Boulder, Ready to Rumble (tla) 168
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally
Toph, the Blind Bandit (tla) 198

Counters

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Creature

Qty: 1 Price: $4.99
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273

Creature

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Draw

Qty: 13 Price: $149.17
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa
Nissa, Vital Force (kld) 163
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (eoc) 110
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

Draw

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Finisher

Qty: 1 Price: $5.99
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid
Kamahl, Heart of Krosa (cmr) 237

Finisher

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Land

Qty: 38 (40 w/ MDFC)Price: $242.08
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (fdc) 300
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 255
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (m3c) 353
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (dmr) 399
Mishra's Foundry
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
,
: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
Mishra's Foundry (bro) 265
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (fdc) 316
Treetop Village
This land enters tapped.
: Add
.
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Treetop Village (j22) 827
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Landfall

Qty: 2 Price: $50.34
Embodiment of Insight
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Insight (znc) 64
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145

Landfall

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Protection

Qty: 3 Price: $28.97
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Pump

Qty: 1 Price: $0.49
Sylvan Advocate
Vigilance
As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Creature - Elf Druid Ally
Sylvan Advocate (znc) 84

Pump

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Ramp

Qty: 19 Price: $172.47
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 186
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Staff of Titania
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Equip
Artifact - Equipment
Staff of Titania (brc) 27
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 1 Price: $18.99
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627

Recursion

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Removal

Qty: 10 Price: $39.83
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Monstrous Onslaught
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Sorcery
Monstrous Onslaught (fdc) 217
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (fdn) 232
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

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Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
82 pips - 59 cards
37 mana - 36 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"insert":"Property Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCommander: Marwyn, the Preserver\nMost decks tap their lands for mana.\nProperty Damage taps its lands sideways at your opponents.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMarwyn, the Preserver gives lands we control hexproof and lets us return land cards from our graveyard to our hand.\nThose two abilities give us exactly the foundation we need to turn the mana base into our creature base.\nProperty Damage is a mono-green land-creature deck built around Earthbend, creature lands, land animation, +1/+1 counters and land sacrifice. We develop our mana early, begin converting lands into creatures, and eventually reach a point where nearly every part of the battlefield can become an attacker.\n\nEarthbend"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend is at the center of the deck.\nWhen we earthbend a land, it becomes a 0/0 creature with haste while remaining a land, then receives +1/+1 counters.\nIf that land dies or gets exiled, it returns to the battlefield tapped.\nThat gives us considerably more freedom to attack with our mana base. Marwyn adds another layer of protection by giving our lands hexproof.\nCards like Toph, Earthbending Master, Bumi, Eclectic Earthbender, Earthbender Ascension, Cracked Earth Technique, The Boulder, Ready to Rumble and Avatar Kyoshi, Earthbender steadily convert our lands into increasingly threatening creatures.\nThe lands aren't supporting the army.\nThey are the army.\n\nMarwyn Protects the Investment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMarwyn doesn't need to become the largest creature on the battlefield. Her job is to make the rest of the deck safer.\nHexproof prevents opponents from easily targeting our increasingly valuable lands, while her activated ability gives us a repeatable way to recover land cards from the graveyard.\nThat's particularly important because we intentionally sacrifice lands.\nCrop Rotation, Harrow, Entish Restoration, Springbloom Druid and Sylvan Safekeeper all convert lands into other resources.\nA land can become ramp.\nIt can become protection.\nIt can become a tutor.\nAnd once it reaches the graveyard, Marwyn, Titania and our other recursion effects can bring it back into circulation.\n\nThe Lands Are Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend isn't our only way to weaponize the mana base.\nSeveral of our lands already have the ability to become creatures:\nMutavault. \nMishra's Factory. \nMishra's Foundry. \nTreetop Village. \nLair of the Hydra. \nFaceless Haven. \nSoulstone Sanctuary.\nThen Nissa, Who Shakes the World, Nissa, Vital Force, Destiny Spinner, Embodiment of Insight and Kamahl, Heart of Krosa give us additional ways to animate ordinary lands.\nAwaken the Woods creates Forest Dryad land creatures directly.\nAnd Ashaya, Soul of the Wild works from the opposite direction, turning our nontoken creatures into Forest lands.\nEventually, the distinction between our creature base and our mana base stops being particularly useful.\nThey're the same resource.\n\nBuilding Equity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarthbend naturally puts +1/+1 counters on lands, giving the deck a counter engine alongside the land-creature strategy.\nSolid Ground increases the number of counters we place.\nBumi puts two +1/+1 counters on every land creature whenever he attacks.\nKarn's Bastion and Smell Fear proliferate.\nBadgermole gives our creatures with counters trample.\nSylvan Advocate strengthens our land creatures once we've developed six lands.\nAnd Toph, the Blind Bandit scales with the number of +1/+1 counters we've accumulated on our lands.\nA land that starts as a modest Earthbend target can become a substantial threat as the game continues.\nProperty values appreciate.\n\nLiquidating Assets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSometimes the best use for a large land creature isn't attacking with it.\nIt's sacrificing it.\nLife's Legacy, Momentous Fall, Greater Good and Disciple of Freyalise convert creature power into cards.\nEarthbent lands are especially useful here.\nWe can animate a land, build counters on it, attack with it, and eventually sacrifice it for a large burst of card advantage.\nIf it was Earthbent, dying returns it to the battlefield tapped.\nThe creature becomes cards.\nThe land comes back.\nAnd we can begin the process again.\n\nTitania and the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTitania, Protector of Argoth turns land sacrifice into board development.\nWhen one of our lands goes to the graveyard, Titania gives us a 5/3 Elemental.\nThat means a card like Crop Rotation can sacrifice one resource, create a creature, find exactly the land we need, put it onto the battlefield and trigger any relevant landfall effects.\nAncient Greenwarden lets us play lands from the graveyard and doubles our landfall triggers.\nBlossoming Tortoise mills cards, returns lands directly to the battlefield and makes our land abilities cheaper while strengthening our land creatures.\nThe graveyard isn't the end of the land engine.\nIt's another place we can operate from.\n\nTurning Power Into Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck naturally creates large creatures, so much of our card advantage converts power or combat into additional resources.\nRishkar's Expertise and Return of the Wildspeaker reward us for building something enormous.\nThe Legend of Kyoshi can draw based on our greatest power before eventually becoming Avatar Kyoshi.\nTireless Tracker turns landfall into Clues.\nThe Great Henge turns our creatures entering the battlefield into cards and additional counters.\nAnd once we're attacking, Toski and Ohran Frostfang let the entire army generate cards through combat.\nOur draw engines therefore reinforce the same things the deck already wants to do:\nPlay lands.\nMake them large.\nAttack.\n\nClearing the Lot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe land creatures also give us access to a natural removal package.\nUlvenwald Tracker, Smell Fear, Khalni Ambush, Archdruid's Charm and Monstrous Onslaught convert the size of our creatures into removal.\nWhen an Earthbent land has accumulated enough counters, it can simply fight whatever is causing trouble.\nFor noncreature permanents we have Nature's Claim, Force of Vigor, Beast Within and Song of the Dryads.\nSong of the Dryads is particularly appropriate.\nWhatever the problem used to be, it's a Forest now.\nWe know what to do with Forests.\n\nClosing the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProperty Damage wins by reaching the point where the mana base itself represents lethal pressure.\nToph, Earthbending Master creates increasingly large Earthbent lands as experience counters accumulate.\nRockalanche scales with the number of Forests we control.\nAvatar Kyoshi Earthbends for eight at the beginning of combat.\nBumi grows every land creature when he attacks.\nStaff of Titania scales with our Forest count while producing additional Forest Dryad land creatures.\nAnd Kamahl, Heart of Krosa gives the entire creature army +3/+3 and trample every combat.\nA battlefield that originally looked like a large collection of lands can therefore become a lethal combat step very quickly.\nThe deck begins by developing property.\nThen we improve it.\nWe protect it.\nWe increase its value.\nAnd when the time comes to close the game, we send the entire neighborhood into combat.\nThe damage wasn't caused by creatures on the property.\nThe property caused the damage.\n"}]}
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