zcallen
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Commander
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{"ops":[{"insert":"🔳 Niv-Mizzet, Ghost Counsel 🔲 — Life, Death, and Everything in Between 🐉"},{"attributes":{"header":1},"insert":"\n"},{"insert":"👻 Ghost Counsel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Niv-Mizzet, Ghost Counsel]] turns lifegain into an enormous card-draw engine. Whenever you gain life, you can pay that much life to draw that many cards, letting the deck repeatedly convert small lifegain triggers into fresh resources. Niv's tap ability is the perfect starting point: each opponent loses 1 life while you gain 1, giving you both a table-wide drain effect and a card-draw trigger. From there, [[Soul Warden]], [[Soul's Attendant]], [[Suture Priest]], [[Authority of the Consuls]], [[Haliya, Guided by Light]], and the rest of the lifegain package keep the engine running. [[Alhammarret's Archive]] makes the exchange even more explosive by doubling both the life you gain and the cards you draw.\n❤️ Turn Life Into Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is packed with ways to gain life without spending cards specifically to do it. [[Soul Warden]], [[Soul's Attendant]], [[Suture Priest]], [[Authority of the Consuls]], [[Starscape Cleric]], [[Elas il-Kor, Sadistic Pilgrim]], and [[Haliya, Guided by Light]] reward creatures entering the battlefield, while [[Children of Korlis]], [[Pristine Talisman]], [[Gray Merchant of Asphodel]], [[Exsanguinate]], and Niv himself provide larger bursts. [[Haliya, Guided by Light]] is particularly useful here because gaining three or more life in a turn also turns that lifegain into another card at the end step.\n🩸 Make Them Pay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck is gaining life, it can turn that same life into damage. [[Sanguine Bond]], [[Vito, Thorn of the Dusk Rose]], [[Marauding Blight-Priest]], [[Enduring Tenacity]], [[Blood Artist]], [[Elas il-Kor, Sadistic Pilgrim]], [[Starscape Cleric]], [[Sheoldred, the Apocalypse]], and [[Sorin of House Markov]] all give the deck ways to turn its life engine into pressure. This means even seemingly harmless actions—gaining one life from a creature entering or activating Niv—can become incremental damage across the table.\n♾️ The Infinite Drain Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo in the deck is [[Sanguine Bond]] plus [[Bloodthirsty Conqueror]]: gain life, [[Sanguine Bond]] makes an opponent lose life, [[Bloodthirsty Conqueror]] sees that life loss and makes you gain that much life, and the loop repeats. The same structure works with [[Vito, Thorn of the Dusk Rose]] or [[Enduring Tenacity]] in place of [[Sanguine Bond]]. [[Exquisite Blood]] provides another route, pairing directly with [[Sanguine Bond]], [[Vito, Thorn of the Dusk Rose]], [[Enduring Tenacity]], or [[Bloodthirsty Conqueror]] to create the same life-gain/life-loss loop.\n📚 Niv + Sheoldred"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Niv-Mizzet, Ghost Counsel]] and [[Sheoldred, the Apocalypse]] form another powerful engine. Once you draw a card, [[Sheoldred, the Apocalypse]] makes you gain 2 life; Niv then lets you pay that 2 life to draw two cards, producing two more [[Sheoldred, the Apocalypse]] triggers. Those triggers generate more life, which Niv converts into more cards, allowing the process to continue. In practice, this lets you draw through essentially your entire library, after which you can stop the loop whenever you have the cards you need. The important distinction is that this is an "},{"attributes":{"bold":true},"insert":"arbitrarily large draw engine"},{"insert":", not a reason to blindly draw until you lose to an empty library.\n☀️ Other Ways to Close"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Aetherflux Reservoir]] gives the deck another payoff for repeatedly casting spells and gaining life, while [[Approach of the Second Sun]] provides a completely different victory route. The first casting gains you 7 life and places itself back into your library, and the deck's enormous draw engine makes finding and casting it again realistic. [[Exsanguinate]] and [[Debt to the Deathless]] can also turn a large mana advantage into a massive life swing and table-wide drain.\n💰 Fuel the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck needs six mana to cast [[Niv-Mizzet, Ghost Counsel]], so the mana package is important. [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Talisman of Hierarchy]], [[Fellwar Stone]], [[Thought Vessel]], [[Crypt Ghast]], [[Smothering Tithe]], [[Lotho, Corrupt Shirriff]], and [[Dark Ritual]] accelerate you into the engine. [[Crypt Ghast]] becomes particularly dangerous alongside the deck's heavy Swamp count and [[Urborg, Tomb of Yawgmoth]], giving your black mana production the potential to support enormous [[Exsanguinate]] and [[Debt to the Deathless]] turns.\n🛡️ Protect the Machine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Niv is the centerpiece, but the deck has multiple ways to protect the pieces that matter. [[Lightning Greaves]] and [[Swiftfoot Boots]] protect creatures from targeted removal, while [[Restoration Magic]] provides additional protection. [[Ghostly Prison]] and [[Blind Obedience]] help control combat and opposing tempo, while [[Anguished Unmaking]], [[Damn]], [[Deadly Rollick]], [[Despark]], [[Mortify]], [[Path to Exile]], [[Swords to Plowshares]], and [[Toxic Deluge]] keep problematic permanents from disrupting your engine.\n🪦 The Graveyard Is Another Resource"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Reanimate]] and [[Moseo, Vein's New Dean]] give the deck additional ways to turn dead creatures into resources. [[Moseo, Vein's New Dean]] is especially well suited to the strategy because its end-step Infusion ability can return a creature from your graveyard based on how much life you gained that turn. That means the same lifegain engine powering Niv can also determine how large a creature you can bring back.\n🏁 The Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish mana and inexpensive lifegain pieces while quietly building your life total and board presence. In the midgame, land [[Niv-Mizzet, Ghost Counsel]] and start turning those incremental life gains into cards, using [[Alhammarret's Archive]] when possible to amplify the exchange. From there, assemble a drain package, generate enough mana for a huge [[Exsanguinate]] or [[Debt to the Deathless]], dig toward [[Approach of the Second Sun]], or assemble one of the deck's compact infinite-life/infinite-life-loss combinations. The deck doesn't need to rush the finish—the longer its lifegain engine survives, the more resources it has to find the pieces that eventually end the game.\n"},{"attributes":{"bold":true},"insert":"Gain life."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn life into cards."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn cards into more life."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Then make everyone pay."},{"insert":" 👻🩸\n"}]}
Creature
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock

Creature
(CTRL to add secondary)
Drain
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble


Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Lifegain
(CTRL to add secondary)
Planeswalker
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
Legendary Planeswalker - Ajani

Planeswalker
(CTRL to add secondary)
Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"🔳 Niv-Mizzet, Ghost Counsel 🔲 — Life, Death, and Everything in Between 🐉"},{"attributes":{"header":1},"insert":"\n"},{"insert":"👻 Ghost Counsel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Niv-Mizzet, Ghost Counsel]] turns lifegain into an enormous card-draw engine. Whenever you gain life, you can pay that much life to draw that many cards, letting the deck repeatedly convert small lifegain triggers into fresh resources. Niv's tap ability is the perfect starting point: each opponent loses 1 life while you gain 1, giving you both a table-wide drain effect and a card-draw trigger. From there, [[Soul Warden]], [[Soul's Attendant]], [[Suture Priest]], [[Authority of the Consuls]], [[Haliya, Guided by Light]], and the rest of the lifegain package keep the engine running. [[Alhammarret's Archive]] makes the exchange even more explosive by doubling both the life you gain and the cards you draw.\n❤️ Turn Life Into Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is packed with ways to gain life without spending cards specifically to do it. [[Soul Warden]], [[Soul's Attendant]], [[Suture Priest]], [[Authority of the Consuls]], [[Starscape Cleric]], [[Elas il-Kor, Sadistic Pilgrim]], and [[Haliya, Guided by Light]] reward creatures entering the battlefield, while [[Children of Korlis]], [[Pristine Talisman]], [[Gray Merchant of Asphodel]], [[Exsanguinate]], and Niv himself provide larger bursts. [[Haliya, Guided by Light]] is particularly useful here because gaining three or more life in a turn also turns that lifegain into another card at the end step.\n🩸 Make Them Pay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck is gaining life, it can turn that same life into damage. [[Sanguine Bond]], [[Vito, Thorn of the Dusk Rose]], [[Marauding Blight-Priest]], [[Enduring Tenacity]], [[Blood Artist]], [[Elas il-Kor, Sadistic Pilgrim]], [[Starscape Cleric]], [[Sheoldred, the Apocalypse]], and [[Sorin of House Markov]] all give the deck ways to turn its life engine into pressure. This means even seemingly harmless actions—gaining one life from a creature entering or activating Niv—can become incremental damage across the table.\n♾️ The Infinite Drain Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo in the deck is [[Sanguine Bond]] plus [[Bloodthirsty Conqueror]]: gain life, [[Sanguine Bond]] makes an opponent lose life, [[Bloodthirsty Conqueror]] sees that life loss and makes you gain that much life, and the loop repeats. The same structure works with [[Vito, Thorn of the Dusk Rose]] or [[Enduring Tenacity]] in place of [[Sanguine Bond]]. [[Exquisite Blood]] provides another route, pairing directly with [[Sanguine Bond]], [[Vito, Thorn of the Dusk Rose]], [[Enduring Tenacity]], or [[Bloodthirsty Conqueror]] to create the same life-gain/life-loss loop.\n📚 Niv + Sheoldred"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Niv-Mizzet, Ghost Counsel]] and [[Sheoldred, the Apocalypse]] form another powerful engine. Once you draw a card, [[Sheoldred, the Apocalypse]] makes you gain 2 life; Niv then lets you pay that 2 life to draw two cards, producing two more [[Sheoldred, the Apocalypse]] triggers. Those triggers generate more life, which Niv converts into more cards, allowing the process to continue. In practice, this lets you draw through essentially your entire library, after which you can stop the loop whenever you have the cards you need. The important distinction is that this is an "},{"attributes":{"bold":true},"insert":"arbitrarily large draw engine"},{"insert":", not a reason to blindly draw until you lose to an empty library.\n☀️ Other Ways to Close"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Aetherflux Reservoir]] gives the deck another payoff for repeatedly casting spells and gaining life, while [[Approach of the Second Sun]] provides a completely different victory route. The first casting gains you 7 life and places itself back into your library, and the deck's enormous draw engine makes finding and casting it again realistic. [[Exsanguinate]] and [[Debt to the Deathless]] can also turn a large mana advantage into a massive life swing and table-wide drain.\n💰 Fuel the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck needs six mana to cast [[Niv-Mizzet, Ghost Counsel]], so the mana package is important. [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Talisman of Hierarchy]], [[Fellwar Stone]], [[Thought Vessel]], [[Crypt Ghast]], [[Smothering Tithe]], [[Lotho, Corrupt Shirriff]], and [[Dark Ritual]] accelerate you into the engine. [[Crypt Ghast]] becomes particularly dangerous alongside the deck's heavy Swamp count and [[Urborg, Tomb of Yawgmoth]], giving your black mana production the potential to support enormous [[Exsanguinate]] and [[Debt to the Deathless]] turns.\n🛡️ Protect the Machine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Niv is the centerpiece, but the deck has multiple ways to protect the pieces that matter. [[Lightning Greaves]] and [[Swiftfoot Boots]] protect creatures from targeted removal, while [[Restoration Magic]] provides additional protection. [[Ghostly Prison]] and [[Blind Obedience]] help control combat and opposing tempo, while [[Anguished Unmaking]], [[Damn]], [[Deadly Rollick]], [[Despark]], [[Mortify]], [[Path to Exile]], [[Swords to Plowshares]], and [[Toxic Deluge]] keep problematic permanents from disrupting your engine.\n🪦 The Graveyard Is Another Resource"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Reanimate]] and [[Moseo, Vein's New Dean]] give the deck additional ways to turn dead creatures into resources. [[Moseo, Vein's New Dean]] is especially well suited to the strategy because its end-step Infusion ability can return a creature from your graveyard based on how much life you gained that turn. That means the same lifegain engine powering Niv can also determine how large a creature you can bring back.\n🏁 The Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish mana and inexpensive lifegain pieces while quietly building your life total and board presence. In the midgame, land [[Niv-Mizzet, Ghost Counsel]] and start turning those incremental life gains into cards, using [[Alhammarret's Archive]] when possible to amplify the exchange. From there, assemble a drain package, generate enough mana for a huge [[Exsanguinate]] or [[Debt to the Deathless]], dig toward [[Approach of the Second Sun]], or assemble one of the deck's compact infinite-life/infinite-life-loss combinations. The deck doesn't need to rush the finish—the longer its lifegain engine survives, the more resources it has to find the pieces that eventually end the game.\n"},{"attributes":{"bold":true},"insert":"Gain life."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn life into cards."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn cards into more life."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Then make everyone pay."},{"insert":" 👻🩸\n"}]}











































































