Hulah
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Commander
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{"ops":[{"insert":"Try to mulligan for one of your early ramp so you can get Tom, Bert and William out early. You have a few interactions, but this deck is designed to secure around turn 6 or 7, not to grind into very late game. \n\nYour commander dying is fine since we only use it for it's ability. In fact, you may want to sacrifice it with "},{"insert":{"card-link":"Flare of Cultivation"}},{"insert":" or "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" to prevent it to be exiled (especially if your pod is full of white players).\n"},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" can protect any permanent. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" allows you to get back your combo cards if you've been disrupted. \n\nThe next step is quite simple. Throw high power creatures in play and sacrifice them to dig your deck and find your wincon as soon as possible. \n\n"},{"insert":{"card-link":"Cadaverous Bloom"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" can generate crazy a crazy amount of mana by discarding and allow you to draw your entire deck and kill with "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":".\n\nYou'll draw a lot, but you can tutor them with "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":".\n\n"},{"insert":{"card-link":"Veil of Summer"}},{"insert":" is used to avoid being countered. To win, you'll need to draw most of your deck and discard everything. You can't do this twice. However, "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" and "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" are a backup plan if things gone wrong.\n\n(Work in progress)\n\n"}]}
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll

Commander
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Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Big shit
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Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Finisher
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Land
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Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Recursion
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Removal
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Tutor
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Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Try to mulligan for one of your early ramp so you can get Tom, Bert and William out early. You have a few interactions, but this deck is designed to secure around turn 6 or 7, not to grind into very late game. \n\nYour commander dying is fine since we only use it for it's ability. In fact, you may want to sacrifice it with "},{"insert":{"card-link":"Flare of Cultivation"}},{"insert":" or "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" to prevent it to be exiled (especially if your pod is full of white players).\n"},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" can protect any permanent. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Noxious Revival"}},{"insert":" allows you to get back your combo cards if you've been disrupted. \n\nThe next step is quite simple. Throw high power creatures in play and sacrifice them to dig your deck and find your wincon as soon as possible. \n\n"},{"insert":{"card-link":"Cadaverous Bloom"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" can generate crazy a crazy amount of mana by discarding and allow you to draw your entire deck and kill with "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":".\n\nYou'll draw a lot, but you can tutor them with "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":".\n\n"},{"insert":{"card-link":"Veil of Summer"}},{"insert":" is used to avoid being countered. To win, you'll need to draw most of your deck and discard everything. You can't do this twice. However, "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" and "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" are a backup plan if things gone wrong.\n\n(Work in progress)\n\n"}]}











































































