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Commander
Size: 100Salt sum: 59.5
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Lorwynaluren

41 views12 days ago
Commander
Size: 100Salt sum: 59.5
No deck tags

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Commander

Qty: 1 Price: $0.99
Rayne, Academy Chancellor
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
Legendary Creature - Human Wizard
Rayne, Academy Chancellor (plst) UDS-43

Commander

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Artifact

Qty: 4 Price: $10.96
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (cmm) 369
Eriette's Tempting Apple
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
,
, Sacrifice Eriette's Tempting Apple: You gain 3 life.
,
, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Legendary Artifact - Food
Eriette's Tempting Apple (woe) 245
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (nec) 154
Vedalken Shackles
You may choose not to untap this artifact during your untap step.
,
: Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.
Artifact
Vedalken Shackles (mma) 218

Artifact

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Creature

Qty: 3 Price: $5.83
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (c19) 82
Hypnotic Siren
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Creature Enchantment - Siren
Hypnotic Siren (jou) 42
Soul Seizer
Flying
When this creature deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
Creature - Spirit
Soul Seizer // Ghastly Haunting (dka) 50Soul Seizer // Ghastly Haunting (dka) 50

Creature

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Enchantment

Qty: 43 Price: $215.35
Abduction
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment - Aura
Abduction (6ed) 55
Annex
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
Enchantment - Aura
Annex (9ed) 59
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Biting Tether
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Enchantment - Aura
Biting Tether (shm) 29
Captivating Glance
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchantment - Aura
Captivating Glance (lrw) 55
Cartouche of Knowledge
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Enchantment - Aura Cartouche
Cartouche of Knowledge (akh) 45
Chamber of Manipulation
Enchant land
Enchanted land has "
, Discard a card: Gain control of target creature until end of turn."
Enchantment - Aura
Chamber of Manipulation (ody) 76
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Enchantment - Aura
Charisma (mmq) 66
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (cma) 34
Copy Artifact
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Artifact (3ed) 53
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 39
Curator's Ward
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchantment - Aura
Curator's Ward (dom) 49
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Domestication
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Enchantment - Aura
Domestication (2x2) 47
Domineer
Enchant artifact creature
You control enchanted artifact creature.
Enchantment - Aura
Domineer (mrd) 33
Dream Leash
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
Enchantment - Aura
Dream Leash (rav) 45
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (2x2) 48
Enthralling Hold
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
Enchantment - Aura
Enthralling Hold (m21) 49
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Flight of Fancy
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Enchantment - Aura
Flight of Fancy (uma) 54
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Grafted Identity
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Enchantment - Aura
Grafted Identity (mid) 57
Illusory Gains
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Enchantment - Aura
Illusory Gains (dtk) 59
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchantment - Aura
Kitnap (blb) 53
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Lay Claim (akh) 61
Mind Control
Enchant creature
You control enchanted creature.
Enchantment - Aura
Mind Control (m12) 67
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Octopus Umbra
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Octopus Umbra (c18) 11
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (scg) 45
Persuasion
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
You control enchanted creature.
Enchantment - Aura
Persuasion (10e) 95
Psychic Possession
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Enchantment - Aura
Psychic Possession (dis) 30
Robe of Mirrors
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Robe of Mirrors (10e) 101
Rune of Flight
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchantment - Aura Rune
Rune of Flight (khm) 75
Scroll of Isildur
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Enchantment - Saga
Scroll of Isildur (ltr) 69
Starlit Mantle
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment - Aura
Starlit Mantle (thb) 67
Steal Artifact
Enchant artifact
You control enchanted artifact.
Enchantment - Aura
Steal Artifact (8ed) 103
Steal Enchantment
Enchant enchantment
You control enchanted enchantment.
Enchantment - Aura
Steal Enchantment (tmp) 90
Threads of Disloyalty
Enchant creature with mana value 2 or less
You control enchanted creature.
Enchantment - Aura
Threads of Disloyalty (bok) 56
Tractor Beam
Enchant creature or Spacecraft
When this Aura enters, tap enchanted permanent.
You control enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchantment - Aura
Tractor Beam (eoe) 82
Traveler's Cloak
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Enchantment - Aura
Traveler's Cloak (cns) 109
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50
Vapor Snare
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Enchantment - Aura
Vapor Snare (wwk) 44
Volition Reins
Enchant permanent
When this Aura enters, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
Enchantment - Aura
Volition Reins (som) 53

Enchantment

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Land

Qty: 40 Price: $19.60
Island
(
: Add
.)
Basic Land - Island
Island (ddh) 79
Island
(
: Add
.)
Basic Land - Island
Island (c14) 323
Island
(
: Add
.)
Basic Land - Island
Island (m19) 266

Land

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Sorcery

Qty: 9 Price: $20.57
Balance of Power
If target opponent has more cards in hand than you, draw cards equal to the difference.
Sorcery
Balance of Power (8ed) 62
Flow of Ideas
Draw a card for each Island you control.
Sorcery
Flow of Ideas (shm) 38
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
One with the Machine
Draw cards equal to the greatest mana value among artifacts you control.
Sorcery
One with the Machine (m19) 66
Overflowing Insight
Target player draws seven cards.
Sorcery
Overflowing Insight (xln) 66
Rush of Knowledge
Draw cards equal to the greatest mana value among permanents you control.
Sorcery
Rush of Knowledge (2xm) 66
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Traverse Eternity
Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Traverse Eternity (who) 60
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Sorcery

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Deck Info

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88 pips - 55 cards
40 mana - 40 cards
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