mijin
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Commander
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Commander
Choco, Seeker of Paradise
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Legendary Creature - Bird

Commander
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Anthem
Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment

Anthem
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Counters
Counters
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Creature
Creature
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Draw
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Legendary Creature - Bird Scout

Draw
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Instant
The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
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Land
Chocobo Camp
This land enters tapped unless you control a legendary creature.
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Landfall
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Landfall
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Tokens
Sidequest: Raise a Chocobo
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Enchantment


Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Creature Enchantment - Saga Bird

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Bant Bird-tribal go-wide. Buy cost ~$140 (26 cards $0 from collection). Bracket 2, zero Game Changers; no infinites, no Sol Ring per table rule-0. THE PLAN: Attack with 8+ flying Birds carrying anthem buffs for lethal around turn 7-8, while Choco's attack trigger (look at X cards, take a spell, dump lands into play tapped) refills your hand and ramps you every combat. EARLY (turns 1-4): cheap Birds (Sazh's Chocobo, Watcher of the Spheres, Aven Interrupter), land ramp, Choco on turn 4 with protection up if possible. Old Thrush is the quiet all-star: its ETB tutors a land to the TOP of your library, guaranteeing Choco's first trigger ramps. MID (turns 5-7): go wide. Token makers (Battle Screech, Migratory Route, Beck // Call, Emeria Angel) plus landfall Bird generators (Chocobo Racetrack, Sidequest: Raise a Chocobo, Felidar Retreat, Scute Swarm). Every attack with 5+ Birds = look at 5+ cards, take the best spell, dump every land into play tapped. Aesi gives an extra land drop per turn and draws off landfall; Traveling Chocobo lets you play lands AND Birds off the top and doubles Choco's attack trigger. LATE (turn 7+): close it. Beastmaster Ascension charges in one attack with a flock. Cathars' Crusade turns every token maker into a team pump. Moonshaker Cavalry gives the team flying and +X/+X. Divine Visitation turns every Bird token into a 4/4 Angel - with Chocobo Racetrack's landfall triggers, that's an army of angels. Mirror Entity is the emergency \"everything gets +X/+X\" button (it's a Bird, so Choco counts it). KEY SYNERGIES: - Sword of the Animist on any attacker + 6 attackers = 6 landfall triggers in one combat (each also pumping Choco). - The Eagles Are Coming! in response to removal: bounce your own Birds to hand, then get 4/4 Bird tokens for each next upkeep. Protection AND rebuild in one card. - Sidequest: Raise a Chocobo flips with 4+ Birds - the back side gives all Birds +1/+0 on EVERY landfall. - Traveling Chocobo + Choco: the attack trigger is a triggered ability of a Bird, so Traveling Chocobo doubles it. - Teferi's Ageless Insight doubles every draw - with Choco, Kastral, Tatyova, Aesi, and Kindred Discovery all drawing, this gets silly fast. - Kastral, the Windcrested: pick the mode - reanimate a Bird after a wrath, +1/+1 counters to press lethal, draw when ahead. MULLIGAN: keep hands with 3 lands + an early Bird or ramp. Mulligan hands with no creatures - Choco does nothing without Birds attacking. Aesi, Traveling Chocobo, or any token maker in the opener is a snap keep. RULE-0: Bracket 2, zero Game Changers. No two-card infinites (Retreat to Coralhelm / Sakura-Tribe Scout / Walking Atlas / Intruder Alarm deliberately excluded), no Sol Ring (table ban). State \"go-wide birds, wins through combat ~turn 7-8\" pre-game. POTENTIAL UPGRADES: Nesting Dovehawk (~$22), Craterhoof Behemoth (~$30), fetchlands (Misty Rainforest, Windswept Heath, Flooded Strand), Boseiju Who Endures / Otawara Soaring City, Rhystic Study / Cyclonic Rift (Game Changers - only if pushing into bracket 3).\n"}]}







































































