44 views45 days ago
Commander
Size: 18Salt sum: 4.95
No deck tags
 avatar

V01DRU5H

44 views45 days ago
Commander
Size: 18Salt sum: 4.95
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Glóin the Mighty
At the beginning of your first main phase, add
.
Legendary Creature - Warrior Dwarf
Glóin the Mighty // Easy Pickings (hob) 99

Commander

(Ctrl to add secondary)
Robber Fly
Flying
Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Creature - Insect
Robber Fly (mmq) 209

Creature

(Ctrl to add secondary)
Barbed Shocker
Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature - Insect
Barbed Shocker (cns) 136
Shocker
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature - Insect
Shocker (plst) TMP-204

Discard

(Ctrl to add secondary)
Avaricious Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Creature - Dragon
Avaricious Dragon (ori) 131
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Case of the Crimson Pulse
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Enchantment - Case
Case of the Crimson Pulse (mkm) 114
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Enchantment - Aura Curse
Curse of Obsession (mic) 35
Dangerous Wager
Discard your hand, then draw two cards.
Instant
Dangerous Wager (avr) 131
Dragon Mage
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Creature - Wizard Dragon
Dragon Mage (fdn) 621
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Hearth Elemental
This spell costs
less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Creature - Elemental
Hearth Elemental // Stoke Genius (woe) 136
Ignorant Bliss
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Instant
Ignorant Bliss (dis) 64
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pyretic Charge (otc) 29
Shattered Perception
Discard all the cards in your hand, then draw that many cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Shattered Perception (dka) 104
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsr) 198
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (por) 156

Draw

(Ctrl to add secondary)
Obstinate Familiar
If you would draw a card, you may skip that draw instead.
Creature - Lizard
Obstinate Familiar (ody) 210

Protection

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
21 pips - 17 cards
3 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards