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Commander
Size: 100Salt sum: 49.87
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Carditecture

199 views23 days ago
Commander
Size: 100Salt sum: 49.87

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{"ops":[{"insert":"Power isn't a number. It's a spectrum."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nLoot, the Nexus "},{"attributes":{"header":2},"insert":"\n"},{"insert":"turns every different power among our creatures into mana. So this amazing deck inspired by Reality Fractures deliberately "},{"attributes":{"bold":true},"insert":"constructs a spectrum from 0 through 7"},{"insert":", then t"},{"attributes":{"bold":true},"insert":"urns that spectrum into explosive mana, repeated untaps, and eventually infinity."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Hall of Echoes"},{"insert":" can become a second Loot. "},{"attributes":{"bold":true},"insert":"Tarmogoyf, Lair of the Hydra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hunter's Axe"},{"insert":", counters, and"},{"attributes":{"bold":true},"insert":" Walking Ballista"},{"insert":" let us manipulate the spectrum while the game is running. "},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" provides a second engine that rewards the opposite end of the same system: not diversity of power, but its maximum.\n\nThe deck can win honestly with"},{"attributes":{"bold":true},"insert":" Avenger of Zendikar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Old Gnawbone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":"—or stop being honest entirely when "},{"attributes":{"bold":true},"insert":"Loot or Selvala"},{"insert":" meets Umbral Mantle.\n\n0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → ∞"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"There is a version of reality in which power is just a number."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLoot has never lived there."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen the fractures appeared, the first explorers tried to measure them. They catalogued their size, their duration, their energy. They assigned every anomaly a number and congratulated themselves on turning chaos into data.\n\nLoot noticed something else.\n\nThe fractures did not react to how much power stood before them.\n\nThey reacted to difference.\n\nA creature with no strength at all produced one resonance.\n\nA tiny creature produced another.\n\nThen came two.\n\nThree.\n\nFour.\n\nEach was a different note.\n\nAnd when enough different notes existed at the same time, reality began to hum.\n\n---\n\nTHE FIRST FRACTURE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt first, the battlefield looks harmless.\n\nA Birds of Paradise.\n\nAn Arboreal Grazer.\n\nPerhaps a creature with two power. Nothing anyone at a Commander table loses sleep over.\n\nThen Loot arrives. He looks across the battlefield and doesn't see creatures. He sees coordinates.\n\n0. \n1. \n2. \n3.\n\nFour different points in the spectrum.\n\nLoot taps.\n\nFour mana appears.\n\nThat is the first lesson of the deck:\n\nPower is not something we merely accumulate. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Power is something we diversify.\n\nMost green decks ask one question: "},{"attributes":{"italic":true},"insert":"How large can my creatures become?"},{"insert":"\n\nPOWER SPECTRUM asks another: "},{"attributes":{"italic":true},"insert":"How many different versions of large — and small — can exist at once?"},{"insert":"\n\nThat difference changes everything.\n\n\nTHE SPECTRUM"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEvery creature has two jobs.\n\nThe obvious one is printed on the card.\n\nThe other is simply its power.\n\nA 1/1 mana creature isn't merely acceleration.\n\nIt is 1.\n\nA utility creature with two power is also 2.\n\nA five-power threat is not interchangeable with a six-power threat, because Loot can hear the difference.\n\nSoon the battlefield becomes something resembling an experiment: 0 → 1 → 2 → 3 → 4 → 5 → 6 → 7\n\nEight creatures do not necessarily make eight mana.\n\nEight "},{"attributes":{"bold":true},"insert":"different powers"},{"insert":" can.\n\nAnd once you start looking at Magic this way, familiar cards become very strange.\n\n---\n\n THE VARIABLES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTarmogoyf refuses to stay where we put it.\n\nIts power changes as graveyards fill.\n\nPerfect.\n\nLair of the Hydra asks us what number we need and becomes it.\n\nPerfect.\n\nWalking Ballista can enter reality at almost any point on the spectrum.\n\nPerfect.\n\nCounters change coordinates.\n\nEquipment changes coordinates.\n\nTokens create new coordinates.\n\nSuddenly, changing a creature from 3 power to 5 power may matter more than simply giving it +2/+2. Sometimes making a creature larger actually makes Loot worse because two values collide. Sometimes a tiny creature is more valuable than a giant.\n\nThis is where POWER SPECTRUM stops playing like ordinary Mono-Green.\n\nThe battlefield becomes a puzzle that changes every turn.\n\n---\n\nTHE OTHER SCIENTIST"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAnd then Selvala, Heart of the Wilds enters the experiment.\n\nLoot studies "},{"attributes":{"bold":true},"insert":"diversity"},{"insert":".\n\nSelvala studies "},{"attributes":{"italic":true},"insert":"magnitude"},{"insert":".\n\nLoot asks: "},{"attributes":{"italic":true},"insert":"How many different power values exist?"},{"insert":"\n\nSelvala asks: "},{"attributes":{"italic":true},"insert":"What is the greatest one?"},{"insert":"\n\nTwo engines.\n\nTwo measurements.\n\nOne battlefield.\n\nWhere Loot turns complexity into mana, Selvala turns extremes into mana.\n\nThe same creatures feed both systems from opposite directions.\n\nAnd that is when the experiment becomes dangerous.\n\n---\n\nTHE HALL OF ECHOES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEventually, Loot discovers a fracture unlike the others.\n\nThe Hall of Echoes.\n\nHe enters.\n\nAnd another Loot walks out.\n\nFor one turn, reality simply gives up trying to decide which one is real.\n\nThere are now two observers studying the same spectrum.\n\nTwo Loots.\n\nTwo activations.\n\nThe same battlefield suddenly produces twice the impossible amount of mana.\n\nThis is perhaps the purest Reality Fracture moment in the deck:\n\nthe commander does not merely exploit the fracture.\n\n"},{"attributes":{"bold":true},"insert":"The fracture copies the commander."},{"insert":"\n\n---\n\nWHEN REALITY STARTS LOOPING\n\nThere is a point at which the experiment ceases to be stable.\n\nIt usually begins with something innocuous.\n\nAn Umbral Mantle.\n\nLoot taps.\n\nThe spectrum produces mana.\n\nThree mana flows back into the Mantle.\n\nLoot untaps.\n\nLoot grows.\n\nLoot taps again.\n\nReality notices that it has seen this moment before.\n\nThen it happens again.\n\nAnd again.\n\nAnd again.\n\nThe loop feeds itself.\n\nWhat began as: 0 → 1 → 2 → 3 → 4\n\nbecomes: 0 → 1 → 2 → 3 → 4 → ∞\n\nSelvala can discover the same fracture from another direction.\n\nStaff of Domination can turn sufficient mana into repeated untaps.\n\nAt this point the deck has crossed the line between producing a great deal of mana and producing a number that Commander players traditionally describe with the wonderfully scientific term:\n\n"},{"attributes":{"bold":true},"insert":"infinite."},{"insert":"\n\n---\n\nTHE END OF THE EXPERIMENT"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nInfinite mana is not victory.\n\nIt is merely a finding.\n\nWe still have to publish the results.\n\nWalking Ballista provides the concise academic paper.\n\nPut an unreasonable number of counters on it.\n\nRemove them.\n\nEveryone understands the conclusion.\n\nBut sometimes we prefer peer review.\n\nFinale of Devastation searches for the creature we need and, once X reaches ten, turns the entire battlefield into the conclusion.\n\nAnd sometimes there is no need for theoretical physics at all.\n\nSometimes we simply cast Craterhoof Behemoth.\n\nScience has its limits.\n\n---\n\nTHE IMPORTANT PART"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPOWER SPECTRUM is capable of combos, but it isn't a deck whose entire personality is hidden inside three cards.\n\nRemove Umbral Mantle and the deck still works.\n\nRemove Staff of Domination and the deck still works.\n\nKill Loot and Selvala can still create enormous turns.\n\nRemove Selvala and Loot continues measuring the spectrum.\n\nStop both engines and there are still Dragons, Behemoths, Hydras, tokens and an increasingly unreasonable amount of green cardboard moving toward you.\n\nThe combo is not the deck.\n\nThe system is the deck.\n\nThat is what makes playing it interesting.\n\nEvery battlefield is different.\n\nEvery new creature changes the calculation.\n\nSometimes the missing number is 2.\n\nSometimes it is 5.\n\nSometimes the correct play is not the strongest creature in your hand but the creature whose power completes the spectrum.\n\nThe deck rewards noticing those moments.\n\n---\n\nWHY LOOT?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBecause somewhere inside the Reality Fracture, Loot discovered something the rest of us missed.\n\nStrength alone is predictable.\n\nDifference is powerful.\n\nOne creature can be strong.\n\nTen enormous creatures can be terrifying.\n\nBut place creatures of zero, one, two, three, four, five, six and seven power beside one another and Loot sees something else entirely.\n\nNot an army.\n\nA machine.\n\nA sequence.\n\nA map of realities that should never have touched.\n\nAnd somewhere beyond the final coordinate lies the last number.\n\n0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → ∞\n\nLoot taps.\n"}]}

Commander

Qty: 1 Price: $0.69
Loot, the Nexus
: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature - Beast Noble
Loot, the Nexus (fra) 262

Commander

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Artifact

Qty: 1 Price: $0.35
Hunter's Axe
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hunter's Axe (fra) 108

Artifact

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Counters

Qty: 1 Price: $0.49
Sazh Katzroy
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Legendary Creature - Human Pilot
Sazh Katzroy (fin) 199

Counters

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Creature

Qty: 6 Price: $7.02
Carnivorous Cultivator
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Creature - Elf Warlock
Carnivorous Cultivator // Enroot (fra) 100
Great Forest Druid
: Add one mana of any color.
Creature - Druid Treefolk
Great Forest Druid (ecl) 178
Greenhouse Propagator
Whenever another creature you control enters, you gain 1 life.
: Add
.
Creature - Druid Cat
Greenhouse Propagator (fra) 104
Living Library
, Sacrifice this creature: Choose target creature or planeswalker an opponent controls. Its owner shuffles it into their library.
Creature Artifact - Illusion Book
Living Library (fra) 172
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Creature - Elf Assassin
Virulent Emissary (ecl) 202

Creature

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Cycling

Qty: 1 Price: $0.35
Balamb T-Rexaur
Trample
When this creature enters, you gain 3 life.
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Balamb T-Rexaur (fin) 173

Cycling

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Draw

Qty: 5 Price: $33.75
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (fdc) 189
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Legendary Creature - Human Warrior
Surrak, Elusive Hunter (tdm) 161

Draw

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Evasion

Qty: 1 Price: $0.35
Spider-Rex, Daring Dino
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Dinosaur Spider Hero
Spider-Rex, Daring Dino (msc) 818

Evasion

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Finisher

Qty: 2 Price: $35.48
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (fra) 116

Finisher

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Instant

Qty: 1 Price: $0.35
Something Worth Saving
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Something Worth Saving (fra) 114

Instant

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Land

Qty: 35 Price: $21.15
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (m3c) 353
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169

Land

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Landfall

Qty: 2 Price: $3.48
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206

Landfall

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Protection

Qty: 7 Price: $34.63
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf
Selfless Safewright (ecl) 193
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 15 Price: $163.37
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 2 Price: $1.04
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Rite of Renewal
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Sorcery
Rite of Renewal (tdm) 153

Recursion

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Removal

Qty: 8 Price: $12.84
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Coliseum Behemoth
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
Creature - Beast
Coliseum Behemoth (fin) 181
Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog
Froghemoth (afr) 184
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Piercing Exhale
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Instant
Piercing Exhale (tdm) 151
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (tdc) 327
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Tokens

Qty: 3 Price: $1.19
Quina, Qu Gourmet
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.
, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Legendary Creature - Qu
Quina, Qu Gourmet (fin) 194
Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Creature Enchantment - Saga Bird
Summon: Fat Chocobo (fin) 202
Varis, Silverymoon Ranger
Reach, ward

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Legendary Creature - Human Elf Ranger
Varis, Silverymoon Ranger (afr) 209

Tokens

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Tutor

Qty: 4 Price: $91.96
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Untap

Qty: 5 Price: $58.25
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsr) 227
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
70 pips - 53 cards
41 mana - 41 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Power isn't a number. It's a spectrum."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nLoot, the Nexus "},{"attributes":{"header":2},"insert":"\n"},{"insert":"turns every different power among our creatures into mana. So this amazing deck inspired by Reality Fractures deliberately "},{"attributes":{"bold":true},"insert":"constructs a spectrum from 0 through 7"},{"insert":", then t"},{"attributes":{"bold":true},"insert":"urns that spectrum into explosive mana, repeated untaps, and eventually infinity."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Hall of Echoes"},{"insert":" can become a second Loot. "},{"attributes":{"bold":true},"insert":"Tarmogoyf, Lair of the Hydra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hunter's Axe"},{"insert":", counters, and"},{"attributes":{"bold":true},"insert":" Walking Ballista"},{"insert":" let us manipulate the spectrum while the game is running. "},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" provides a second engine that rewards the opposite end of the same system: not diversity of power, but its maximum.\n\nThe deck can win honestly with"},{"attributes":{"bold":true},"insert":" Avenger of Zendikar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Old Gnawbone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":"—or stop being honest entirely when "},{"attributes":{"bold":true},"insert":"Loot or Selvala"},{"insert":" meets Umbral Mantle.\n\n0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → ∞"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"There is a version of reality in which power is just a number."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLoot has never lived there."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen the fractures appeared, the first explorers tried to measure them. They catalogued their size, their duration, their energy. They assigned every anomaly a number and congratulated themselves on turning chaos into data.\n\nLoot noticed something else.\n\nThe fractures did not react to how much power stood before them.\n\nThey reacted to difference.\n\nA creature with no strength at all produced one resonance.\n\nA tiny creature produced another.\n\nThen came two.\n\nThree.\n\nFour.\n\nEach was a different note.\n\nAnd when enough different notes existed at the same time, reality began to hum.\n\n---\n\nTHE FIRST FRACTURE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt first, the battlefield looks harmless.\n\nA Birds of Paradise.\n\nAn Arboreal Grazer.\n\nPerhaps a creature with two power. Nothing anyone at a Commander table loses sleep over.\n\nThen Loot arrives. He looks across the battlefield and doesn't see creatures. He sees coordinates.\n\n0. \n1. \n2. \n3.\n\nFour different points in the spectrum.\n\nLoot taps.\n\nFour mana appears.\n\nThat is the first lesson of the deck:\n\nPower is not something we merely accumulate. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Power is something we diversify.\n\nMost green decks ask one question: "},{"attributes":{"italic":true},"insert":"How large can my creatures become?"},{"insert":"\n\nPOWER SPECTRUM asks another: "},{"attributes":{"italic":true},"insert":"How many different versions of large — and small — can exist at once?"},{"insert":"\n\nThat difference changes everything.\n\n\nTHE SPECTRUM"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEvery creature has two jobs.\n\nThe obvious one is printed on the card.\n\nThe other is simply its power.\n\nA 1/1 mana creature isn't merely acceleration.\n\nIt is 1.\n\nA utility creature with two power is also 2.\n\nA five-power threat is not interchangeable with a six-power threat, because Loot can hear the difference.\n\nSoon the battlefield becomes something resembling an experiment: 0 → 1 → 2 → 3 → 4 → 5 → 6 → 7\n\nEight creatures do not necessarily make eight mana.\n\nEight "},{"attributes":{"bold":true},"insert":"different powers"},{"insert":" can.\n\nAnd once you start looking at Magic this way, familiar cards become very strange.\n\n---\n\n THE VARIABLES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTarmogoyf refuses to stay where we put it.\n\nIts power changes as graveyards fill.\n\nPerfect.\n\nLair of the Hydra asks us what number we need and becomes it.\n\nPerfect.\n\nWalking Ballista can enter reality at almost any point on the spectrum.\n\nPerfect.\n\nCounters change coordinates.\n\nEquipment changes coordinates.\n\nTokens create new coordinates.\n\nSuddenly, changing a creature from 3 power to 5 power may matter more than simply giving it +2/+2. Sometimes making a creature larger actually makes Loot worse because two values collide. Sometimes a tiny creature is more valuable than a giant.\n\nThis is where POWER SPECTRUM stops playing like ordinary Mono-Green.\n\nThe battlefield becomes a puzzle that changes every turn.\n\n---\n\nTHE OTHER SCIENTIST"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAnd then Selvala, Heart of the Wilds enters the experiment.\n\nLoot studies "},{"attributes":{"bold":true},"insert":"diversity"},{"insert":".\n\nSelvala studies "},{"attributes":{"italic":true},"insert":"magnitude"},{"insert":".\n\nLoot asks: "},{"attributes":{"italic":true},"insert":"How many different power values exist?"},{"insert":"\n\nSelvala asks: "},{"attributes":{"italic":true},"insert":"What is the greatest one?"},{"insert":"\n\nTwo engines.\n\nTwo measurements.\n\nOne battlefield.\n\nWhere Loot turns complexity into mana, Selvala turns extremes into mana.\n\nThe same creatures feed both systems from opposite directions.\n\nAnd that is when the experiment becomes dangerous.\n\n---\n\nTHE HALL OF ECHOES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEventually, Loot discovers a fracture unlike the others.\n\nThe Hall of Echoes.\n\nHe enters.\n\nAnd another Loot walks out.\n\nFor one turn, reality simply gives up trying to decide which one is real.\n\nThere are now two observers studying the same spectrum.\n\nTwo Loots.\n\nTwo activations.\n\nThe same battlefield suddenly produces twice the impossible amount of mana.\n\nThis is perhaps the purest Reality Fracture moment in the deck:\n\nthe commander does not merely exploit the fracture.\n\n"},{"attributes":{"bold":true},"insert":"The fracture copies the commander."},{"insert":"\n\n---\n\nWHEN REALITY STARTS LOOPING\n\nThere is a point at which the experiment ceases to be stable.\n\nIt usually begins with something innocuous.\n\nAn Umbral Mantle.\n\nLoot taps.\n\nThe spectrum produces mana.\n\nThree mana flows back into the Mantle.\n\nLoot untaps.\n\nLoot grows.\n\nLoot taps again.\n\nReality notices that it has seen this moment before.\n\nThen it happens again.\n\nAnd again.\n\nAnd again.\n\nThe loop feeds itself.\n\nWhat began as: 0 → 1 → 2 → 3 → 4\n\nbecomes: 0 → 1 → 2 → 3 → 4 → ∞\n\nSelvala can discover the same fracture from another direction.\n\nStaff of Domination can turn sufficient mana into repeated untaps.\n\nAt this point the deck has crossed the line between producing a great deal of mana and producing a number that Commander players traditionally describe with the wonderfully scientific term:\n\n"},{"attributes":{"bold":true},"insert":"infinite."},{"insert":"\n\n---\n\nTHE END OF THE EXPERIMENT"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nInfinite mana is not victory.\n\nIt is merely a finding.\n\nWe still have to publish the results.\n\nWalking Ballista provides the concise academic paper.\n\nPut an unreasonable number of counters on it.\n\nRemove them.\n\nEveryone understands the conclusion.\n\nBut sometimes we prefer peer review.\n\nFinale of Devastation searches for the creature we need and, once X reaches ten, turns the entire battlefield into the conclusion.\n\nAnd sometimes there is no need for theoretical physics at all.\n\nSometimes we simply cast Craterhoof Behemoth.\n\nScience has its limits.\n\n---\n\nTHE IMPORTANT PART"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPOWER SPECTRUM is capable of combos, but it isn't a deck whose entire personality is hidden inside three cards.\n\nRemove Umbral Mantle and the deck still works.\n\nRemove Staff of Domination and the deck still works.\n\nKill Loot and Selvala can still create enormous turns.\n\nRemove Selvala and Loot continues measuring the spectrum.\n\nStop both engines and there are still Dragons, Behemoths, Hydras, tokens and an increasingly unreasonable amount of green cardboard moving toward you.\n\nThe combo is not the deck.\n\nThe system is the deck.\n\nThat is what makes playing it interesting.\n\nEvery battlefield is different.\n\nEvery new creature changes the calculation.\n\nSometimes the missing number is 2.\n\nSometimes it is 5.\n\nSometimes the correct play is not the strongest creature in your hand but the creature whose power completes the spectrum.\n\nThe deck rewards noticing those moments.\n\n---\n\nWHY LOOT?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBecause somewhere inside the Reality Fracture, Loot discovered something the rest of us missed.\n\nStrength alone is predictable.\n\nDifference is powerful.\n\nOne creature can be strong.\n\nTen enormous creatures can be terrifying.\n\nBut place creatures of zero, one, two, three, four, five, six and seven power beside one another and Loot sees something else entirely.\n\nNot an army.\n\nA machine.\n\nA sequence.\n\nA map of realities that should never have touched.\n\nAnd somewhere beyond the final coordinate lies the last number.\n\n0 → 1 → 2 → 3 → 4 → 5 → 6 → 7 → ∞\n\nLoot taps.\n"}]}
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