Phoenixdown
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Commander
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{"ops":[{"attributes":{"color":"#000000"},"insert":"Phenax, God of Deception — The Deceptive Grind"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"👁️ Introduction"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is a high-focused, optimized Dimir mill deck that leverages high-toughness defenders to grind out opponents' libraries, while concealing multiple compact, instant-win infinite combos. Unlike straightforward mill strategies that crawl toward a win, this deck can shift gears from a defensive turtle shell into a sudden, table-killing loop at any point."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"💥 Infinite Combo Reference Guide"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The primary objective is to turtle behind massive toughness while quietly assembling or tutoring for one of our definitive loops:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Eater Machine (Phenax + Eater of the Dead)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Requirement:"},{"attributes":{"color":"#000000"},"insert":" Both on the battlefield."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution:"},{"attributes":{"color":"#000000"},"insert":" Tap Eater of the Dead via Phenax to mill an opponent for 4 cards. Use Eater's {0} ability to exile a creature card from any graveyard to untap it. Repeat this loop. Statistically, you will hit enough creatures across 3 opponents' decks to completely mill out the table in a single turn rotation."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Helm-Line (Helm of Obedience + Leyline of the Void)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Requirement:"},{"attributes":{"color":"#000000"},"insert":" Both on the battlefield."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution:"},{"attributes":{"color":"#000000"},"insert":" Activate Helm of Obedience for X=1. Because Leyline of the Void forces all milled cards to go directly to exile instead of the graveyard, Helm’s replacement clause never checks a card into the graveyard. It creates a continuous loop that instantly exiles that opponent's entire library."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Mindcrank Loops (Mindcrank + Bloodchief Ascension OR Duskmantle Guildmage)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution A:"},{"attributes":{"color":"#000000"},"insert":" Pair Mindcrank with a fully active Bloodchief Ascension (3 counters). Any card hitting an opponent's yard or any loss of life triggers an infinite, lethal drain/mill loop that kills the table sequentially."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution B:"},{"attributes":{"color":"#000000"},"insert":" Activate Duskmantle Guildmage's first ability, then trigger a mill or life-loss event with Mindcrank on the board. This creates the exact same infinite loop to kill the table."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"🛡️ Strategy & Playstyle"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Early Game (Turns 1–3):"},{"attributes":{"color":"#000000"},"insert":" Focus on setting up your low-mana passive acceleration ("},{"attributes":{"color":"#000000","italic":true},"insert":"Altar of the Brood"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Crabs"},{"attributes":{"color":"#000000"},"insert":") and developing your mana base with rocks. Drop early defenders like "},{"attributes":{"color":"#000000","italic":true},"insert":"Aegis Turtle"},{"attributes":{"color":"#000000"},"insert":" to discourage aggro decks from swinging your way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mid Game (Turns 4–6):"},{"attributes":{"color":"#000000"},"insert":" Cast Phenax once you have a high-toughness blocker ready to tap. Use "},{"attributes":{"color":"#000000","italic":true},"insert":"Thousand-Year Elixir"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":"to bypass summoning sickness. Dig through your deck using premium card draw ("},{"attributes":{"color":"#000000","italic":true},"insert":"The One Ring"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Palantír"},{"attributes":{"color":"#000000"},"insert":") or tutor for missing combo pieces using "},{"attributes":{"color":"#000000","italic":true},"insert":"Imperial Seal"},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Late Game / Winning (Turns 7+):"},{"attributes":{"color":"#000000"},"insert":" Drop a mega-toughness engine like "},{"attributes":{"color":"#000000","italic":true},"insert":"Charix"},{"attributes":{"color":"#000000"},"insert":" (17 toughness) or "},{"attributes":{"color":"#000000","italic":true},"insert":"Tree of Perdition"},{"attributes":{"color":"#000000"},"insert":" to start tearing through libraries, or aggressively resolve one of the three hard infinite combos backed up by free interaction ("},{"attributes":{"color":"#000000","italic":true},"insert":"Force of Will"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Force of Negation"},{"attributes":{"color":"#000000"},"insert":") to close out the game safely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"⚠️ Important Pilot Notes"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Milling opponents can heavily feed recursion or reanimation strategies. Always prioritize holding open graveyard-hate cards like "},{"attributes":{"color":"#000000","italic":true},"insert":"Soul-Guide Lantern"},{"attributes":{"color":"#000000"},"insert":" or getting "},{"attributes":{"color":"#000000","italic":true},"insert":"Leyline of the Void"},{"attributes":{"color":"#000000"},"insert":" onto the field early to ensure you don't inadvertently hand the game to a graveyard-centric opponent"},{"insert":"\n\n"}]}
Commander
Commander
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
(CTRL to add secondary)
Draw
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Helm of Obedience
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Artifact

Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Deck Info
Deck stats
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Description
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Unlike straightforward mill strategies that crawl toward a win, this deck can shift gears from a defensive turtle shell into a sudden, table-killing loop at any point."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"💥 Infinite Combo Reference Guide"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The primary objective is to turtle behind massive toughness while quietly assembling or tutoring for one of our definitive loops:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Eater Machine (Phenax + Eater of the Dead)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Requirement:"},{"attributes":{"color":"#000000"},"insert":" Both on the battlefield."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution:"},{"attributes":{"color":"#000000"},"insert":" Tap Eater of the Dead via Phenax to mill an opponent for 4 cards. Use Eater's {0} ability to exile a creature card from any graveyard to untap it. Repeat this loop. Statistically, you will hit enough creatures across 3 opponents' decks to completely mill out the table in a single turn rotation."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Helm-Line (Helm of Obedience + Leyline of the Void)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Requirement:"},{"attributes":{"color":"#000000"},"insert":" Both on the battlefield."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution:"},{"attributes":{"color":"#000000"},"insert":" Activate Helm of Obedience for X=1. Because Leyline of the Void forces all milled cards to go directly to exile instead of the graveyard, Helm’s replacement clause never checks a card into the graveyard. It creates a continuous loop that instantly exiles that opponent's entire library."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Mindcrank Loops (Mindcrank + Bloodchief Ascension OR Duskmantle Guildmage)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution A:"},{"attributes":{"color":"#000000"},"insert":" Pair Mindcrank with a fully active Bloodchief Ascension (3 counters). Any card hitting an opponent's yard or any loss of life triggers an infinite, lethal drain/mill loop that kills the table sequentially."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Execution B:"},{"attributes":{"color":"#000000"},"insert":" Activate Duskmantle Guildmage's first ability, then trigger a mill or life-loss event with Mindcrank on the board. This creates the exact same infinite loop to kill the table."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"🛡️ Strategy & Playstyle"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Early Game (Turns 1–3):"},{"attributes":{"color":"#000000"},"insert":" Focus on setting up your low-mana passive acceleration ("},{"attributes":{"color":"#000000","italic":true},"insert":"Altar of the Brood"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Crabs"},{"attributes":{"color":"#000000"},"insert":") and developing your mana base with rocks. Drop early defenders like "},{"attributes":{"color":"#000000","italic":true},"insert":"Aegis Turtle"},{"attributes":{"color":"#000000"},"insert":" to discourage aggro decks from swinging your way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mid Game (Turns 4–6):"},{"attributes":{"color":"#000000"},"insert":" Cast Phenax once you have a high-toughness blocker ready to tap. Use "},{"attributes":{"color":"#000000","italic":true},"insert":"Thousand-Year Elixir"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":"to bypass summoning sickness. Dig through your deck using premium card draw ("},{"attributes":{"color":"#000000","italic":true},"insert":"The One Ring"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Palantír"},{"attributes":{"color":"#000000"},"insert":") or tutor for missing combo pieces using "},{"attributes":{"color":"#000000","italic":true},"insert":"Imperial Seal"},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Late Game / Winning (Turns 7+):"},{"attributes":{"color":"#000000"},"insert":" Drop a mega-toughness engine like "},{"attributes":{"color":"#000000","italic":true},"insert":"Charix"},{"attributes":{"color":"#000000"},"insert":" (17 toughness) or "},{"attributes":{"color":"#000000","italic":true},"insert":"Tree of Perdition"},{"attributes":{"color":"#000000"},"insert":" to start tearing through libraries, or aggressively resolve one of the three hard infinite combos backed up by free interaction ("},{"attributes":{"color":"#000000","italic":true},"insert":"Force of Will"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Force of Negation"},{"attributes":{"color":"#000000"},"insert":") to close out the game safely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"⚠️ Important Pilot Notes"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Milling opponents can heavily feed recursion or reanimation strategies. Always prioritize holding open graveyard-hate cards like "},{"attributes":{"color":"#000000","italic":true},"insert":"Soul-Guide Lantern"},{"attributes":{"color":"#000000"},"insert":" or getting "},{"attributes":{"color":"#000000","italic":true},"insert":"Leyline of the Void"},{"attributes":{"color":"#000000"},"insert":" onto the field early to ensure you don't inadvertently hand the game to a graveyard-centric opponent"},{"insert":"\n\n"}]}







































































