59 views5 days ago
Commander
Size: 86Salt sum: 25.67
No deck tags
 avatar

Sidezero

59 views5 days ago
Commander
Size: 86Salt sum: 25.67
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $9.99
Ingris Stingerquill
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Legendary Creature - Elder Sphinx
Ingris Stingerquill (fra) 137

Commander

(CTRL to add secondary)

Burn

Qty: 9 Price: $133.41
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 150
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (eld) 147

Burn

(CTRL to add secondary)

Creature

Qty: 4 Price: $3.12
Dream Beavers
Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Nightmare Beaver
Dream Beavers (tmt) 62
Hawkeye, Young Avenger
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Legendary Creature - Human Archer Hero
Hawkeye, Young Avenger (msh) 131
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Wingnut, Bat on the Belfry
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Legendary Creature - Bat Mutant
Wingnut, Bat on the Belfry (tmt) 110

Creature

(CTRL to add secondary)

Discard

Qty: 1 Price: $0.35
Pilfering Imp
Flying
,
, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Creature - Imp
Pilfering Imp (j25) 475

Discard

(CTRL to add secondary)

Drain

Qty: 2 Price: $40.68
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Drain

(CTRL to add secondary)

Draw

Qty: 7 Price: $5.49
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Eyetwitch
Flying
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Bat Eye
Eyetwitch (stx) 70
Francisco, Fowl Marauder
Flying
Francisco can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird Pirate
Francisco, Fowl Marauder (lcc) 81
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Legendary Creature - Human Ally Rebel
Smellerbee, Rebel Fighter (tle) 125
Stirge
Flying
This creature can't block.
Blood Drain —
, Pay 1 life, Sacrifice this creature: Draw a card.
Creature - Bat Insect
Stirge (clb) 150
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

(CTRL to add secondary)

Evasion

Qty: 8 Price: $4.92
Battlefly Swarm
Flying
: This creature gains deathtouch until end of turn.
Creature - Insect Phyrexian
Battlefly Swarm (dmu) 81
Blight Keeper
Flying
,
, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Creature - Bat Imp
Blight Keeper (j22) 378
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Faerie Dreamthief
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature - Faerie Warlock
Faerie Dreamthief (woe) 89
Nightshade Stinger
Flying
This creature can't block.
Creature - Rogue Faerie
Nightshade Stinger (jmp) 258
Phoenix Chick
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Creature - Phoenix
Phoenix Chick (dmu) 140
Prickly Boggart
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature - Goblin Rogue
Prickly Boggart (mor) 74
Tormented Soul
This creature can't block and can't be blocked.
Creature - Spirit
Tormented Soul (j22) 477

Evasion

(CTRL to add secondary)

Finisher

Qty: 2 Price: $26.98
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (j25) 531
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186

Finisher

(CTRL to add secondary)

Land

Qty: 36 Price: $17.64
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321

Land

(CTRL to add secondary)

Lifegain

Qty: 3 Price: $2.67
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (j25) 504
Vault Skirge
(
can be paid with either
or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Artifact - Imp Phyrexian
Vault Skirge (nph) 76

Lifegain

(CTRL to add secondary)

Mill

Qty: 1 Price: $0.35
Eye Collector
Flying
Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Creature - Faerie
Eye Collector (j25) 439

Mill

(CTRL to add secondary)

Protection

Qty: 1 Price: $3.99
Hope of Ghirapur
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Legendary Creature Artifact - Thopter
Hope of Ghirapur (plst) AER-154

Protection

(CTRL to add secondary)

Recursion

Qty: 2 Price: $13.98
Nether Traitor
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to the battlefield.
Creature - Spirit
Nether Traitor (soc) 220
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Recursion

(CTRL to add secondary)

Theft

Qty: 1 Price: $9.99
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 109

Theft

(CTRL to add secondary)

Tokens

Qty: 8 Price: $48.78
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 69
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Searslicer Goblin (fdn) 93
Siege-Gang Lieutenant
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
, Sacrifice a Goblin: This creature deals 1 damage to any target.
Creature - Goblin
Siege-Gang Lieutenant (m3c) 113
Song of Totentanz
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Sorcery
Song of Totentanz (woe) 150
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Tempt with Vengeance (tdc) 239
Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact
Urabrask's Forge (one) 153

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
33 pips - 27 cards
18 mana - 18 cards
35 pips - 23 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw (8-10): "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Removal (8-10): The Deck is very offensive, so we don't want too many sources of removal, but it is also not the fastest. Because of that we need to slow our enemies down enough to make the time we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Wipes (1-3): The Deck is creature heavy, so we don't want to play too many wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unblockable/Evasion 1 drops (8-10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unblockable/ Evasion 2 drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Mana enhancers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurn 1: Unblockable/flying\nTurn 2: Unblockable/Flying/2-for-1 token generator\nTurn 3: Play Ingris - \nTurn 4: Play damage doubler/enhancer\nTurn 5: \n\n\n=====\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw (8-10): "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" provides Card Draw so we technically don't need too many sources of Card Draw. It is however not always possible to use Ninjutsu so we definetly need some alternatives to guarantee that we can always draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ramp (10-12): We can cheat out creatures through the Ninjutsu ability, so in theory all you need is . Unfortunately it doesn't work like that. First of all, we need 1-2 more mana to replay the attacker that was returned to hand. Secondly "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/ka0B8-satoru-umezawa"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" is an attractive removal target, so we need mana to replay him or have enough mana available to cast our threats without him. Lastly we can make use of every single bit of mana we have to loop Ninjutsu to repeat ETB effects or to get multiple threats on the board within a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Removal (8-10): The Deck is very offensive, so we don't want too many sources of removal, but it is also not the fastest. Because of that we need to slow our enemies down enough to make the time we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Wipes (1-3): The Deck is creature heavy, so we don't want to play too many wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"1. Lands:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"need"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" access to both & . If you lack either one, you won't be able to do anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You need three to four lands in total. You need to be able to play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in Turn 3 and use your first Ninjutsu in Turn 4 if you want to get ahead in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"2. Unblockable creatures:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You want at least one unblockable creature in your starting hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"If you have two or more in your hand, do not play all of them at once, if you don't have any other creatures in your hand. You can use Ninjutsu for , even if it is mana inefficient to trigger "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to draw a Card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Thats all you really need. Any hands that fulfill these criteria are keepable."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"3. Flex Slots:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Big Mana Creatures: Having at least one of these in hand to activate Ninjutsu is optimal for the flex slots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw Effects: Cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Bident of Thassa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/k9D0g-reconnaissance-mission"},"insert":"Reconnaissance Mission"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in combination with a few unblockable creatures can snowball into a lot of Card Advantage. You could even argue that these are better in your starting hand, as cheating out a big creature in turn 4 can make you the archenemy really quick, but that depends on your playgroup and playstyle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ramp spells: Give you something to do in turn 2. Unfortunately it doesn't accelerate your game plan, since you have to spend turn 3 to play satoru anyways. You might be able to play another cmc unblockable creature in Turn 3 though. Ramp spells are especially useful to reach the Mana mark quicker, where you have enough mana to use ninjutsu twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"This is the optimal scenario. However the deck is built in a way to pull this off in nearly every game."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 1: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Slither Blade"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Or any other 1 mana unblockable)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 2: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Arcane Signet"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Baleful Strix"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/YoDpb-counterspell"},"insert":"Counterspell"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" (Ramp / Another Unblockable / Removal)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 3: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Depending on the situation/meta you could also hold him back to not attract removal spells)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 4: Activate Ninjutsu with a threat or play something like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Ninjutsu / Card Advantage Engine)"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Ninjutsu Basics:"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You need to have an attacker that was not declared blocked in the \"Declare blockers step\"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You can then announce activating a Ninjutsu ability, revealing the card from your hand and returning an unblocked attacker to your hand. Note that returning the attacker is part of the cost of the ability, this means that it is not possible for an enemy to remove your unblocked attacker after activating the Ninjutsu Ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"If you are interested in playing with the Ninjutsu keyword, I recommend that you check out this "},{"attributes":{"link":"https://www.youtube.com/watch?v=gWLMpwd73Ng","background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"Video"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":" from Senior Magic Designer Gavin Verhey."},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Advanced mechanics:"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"After you used Ninjutsu and it resolved, you have an unblocked Attacker again, which means that you can use Ninjutsu again. This has plenty of use-cases with ETB-effects. This mechanic is what higher power Satoru Decks abuse to generate Infinite Mana with two of "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/kyZK4-great-whale"},"insert":"Great Whale"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" / "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/kAn2a-peregrine-drake"},"insert":"Peregrine Drake"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/Yx09R-palinchron"},"insert":"Palinchron"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in hand. This results in infinite ETB/LTB/Mana and should net you a win, if you have one more piece in play to make use of these effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"After an attacker has assigned combat damage, the combat phase doesn't end until you pass priority to go to your second main phase. Your attacker is still considered to be an unblocked attacker, therefore you can also use Ninjutsu after combat damage. The use for this is more specific, the most basic is: Your attacker has higher strength than the one in your hand. This also synergizes very well with effects like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/2z9xB-coastal-piracy"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", because after combat damage, you can still use Ninjutsu on a card you just drew off of the combat damage trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The Ninjutsu-creature doesn't leave your hand until the ability has resolved. This means you can activate Ninjutsu from the same card multiple times if you just want to return multiple attackers to your hand. This could be used to bounce your attackers back to your hand prior to casting a board wipe in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value approach \nturn 1: play unblockable\nturn 2: play ramp\nturn 3: play 4 mana draw engine \nturn 4: play Satoru and defend with 1-2 mana protection \nturn 5: ninjutsu and 1-2 mana protection\nhttps://moxfield.com/decks/SfdwOBJ9o0OOUkmhf_9o7w/primer\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards