Sidezero
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Commander
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Commander
Commander
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Burn
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Creature
Creature
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Drain
Drain
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Draw
Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Draw
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Evasion
Evasion
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Finisher
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
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Lifegain
Lifegain
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Recursion
Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Tokens
Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw (8-10): "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Removal (8-10): The Deck is very offensive, so we don't want too many sources of removal, but it is also not the fastest. Because of that we need to slow our enemies down enough to make the time we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Wipes (1-3): The Deck is creature heavy, so we don't want to play too many wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unblockable/Evasion 1 drops (8-10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unblockable/ Evasion 2 drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Mana enhancers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurn 1: Unblockable/flying\nTurn 2: Unblockable/Flying/2-for-1 token generator\nTurn 3: Play Ingris - \nTurn 4: Play damage doubler/enhancer\nTurn 5: \n\n\n=====\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw (8-10): "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" provides Card Draw so we technically don't need too many sources of Card Draw. It is however not always possible to use Ninjutsu so we definetly need some alternatives to guarantee that we can always draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ramp (10-12): We can cheat out creatures through the Ninjutsu ability, so in theory all you need is . Unfortunately it doesn't work like that. First of all, we need 1-2 more mana to replay the attacker that was returned to hand. Secondly "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/ka0B8-satoru-umezawa"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" is an attractive removal target, so we need mana to replay him or have enough mana available to cast our threats without him. Lastly we can make use of every single bit of mana we have to loop Ninjutsu to repeat ETB effects or to get multiple threats on the board within a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Removal (8-10): The Deck is very offensive, so we don't want too many sources of removal, but it is also not the fastest. Because of that we need to slow our enemies down enough to make the time we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Wipes (1-3): The Deck is creature heavy, so we don't want to play too many wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"1. Lands:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"need"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" access to both & . If you lack either one, you won't be able to do anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You need three to four lands in total. You need to be able to play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in Turn 3 and use your first Ninjutsu in Turn 4 if you want to get ahead in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"2. Unblockable creatures:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You want at least one unblockable creature in your starting hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"If you have two or more in your hand, do not play all of them at once, if you don't have any other creatures in your hand. You can use Ninjutsu for , even if it is mana inefficient to trigger "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to draw a Card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Thats all you really need. Any hands that fulfill these criteria are keepable."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"3. Flex Slots:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Big Mana Creatures: Having at least one of these in hand to activate Ninjutsu is optimal for the flex slots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Draw Effects: Cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Bident of Thassa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/k9D0g-reconnaissance-mission"},"insert":"Reconnaissance Mission"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in combination with a few unblockable creatures can snowball into a lot of Card Advantage. You could even argue that these are better in your starting hand, as cheating out a big creature in turn 4 can make you the archenemy really quick, but that depends on your playgroup and playstyle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ramp spells: Give you something to do in turn 2. Unfortunately it doesn't accelerate your game plan, since you have to spend turn 3 to play satoru anyways. You might be able to play another cmc unblockable creature in Turn 3 though. Ramp spells are especially useful to reach the Mana mark quicker, where you have enough mana to use ninjutsu twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"This is the optimal scenario. However the deck is built in a way to pull this off in nearly every game."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 1: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Slither Blade"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Or any other 1 mana unblockable)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 2: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Arcane Signet"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Baleful Strix"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/YoDpb-counterspell"},"insert":"Counterspell"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" (Ramp / Another Unblockable / Removal)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 3: Play "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Satoru Umezawa"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Depending on the situation/meta you could also hold him back to not attract removal spells)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Turn 4: Activate Ninjutsu with a threat or play something like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". (Ninjutsu / Card Advantage Engine)"},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Ninjutsu Basics:"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You need to have an attacker that was not declared blocked in the \"Declare blockers step\"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You can then announce activating a Ninjutsu ability, revealing the card from your hand and returning an unblocked attacker to your hand. Note that returning the attacker is part of the cost of the ability, this means that it is not possible for an enemy to remove your unblocked attacker after activating the Ninjutsu Ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"If you are interested in playing with the Ninjutsu keyword, I recommend that you check out this "},{"attributes":{"link":"https://www.youtube.com/watch?v=gWLMpwd73Ng","background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"Video"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":" from Senior Magic Designer Gavin Verhey."},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Advanced mechanics:"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"After you used Ninjutsu and it resolved, you have an unblocked Attacker again, which means that you can use Ninjutsu again. This has plenty of use-cases with ETB-effects. This mechanic is what higher power Satoru Decks abuse to generate Infinite Mana with two of "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/kyZK4-great-whale"},"insert":"Great Whale"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" / "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/kAn2a-peregrine-drake"},"insert":"Peregrine Drake"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" // "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/Yx09R-palinchron"},"insert":"Palinchron"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in hand. This results in infinite ETB/LTB/Mana and should net you a win, if you have one more piece in play to make use of these effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"After an attacker has assigned combat damage, the combat phase doesn't end until you pass priority to go to your second main phase. Your attacker is still considered to be an unblocked attacker, therefore you can also use Ninjutsu after combat damage. The use for this is more specific, the most basic is: Your attacker has higher strength than the one in your hand. This also synergizes very well with effects like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","link":"https://moxfield.com/cards/2z9xB-coastal-piracy"},"insert":"Coastal Piracy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", because after combat damage, you can still use Ninjutsu on a card you just drew off of the combat damage trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The Ninjutsu-creature doesn't leave your hand until the ability has resolved. This means you can activate Ninjutsu from the same card multiple times if you just want to return multiple attackers to your hand. This could be used to bounce your attackers back to your hand prior to casting a board wipe in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value approach \nturn 1: play unblockable\nturn 2: play ramp\nturn 3: play 4 mana draw engine \nturn 4: play Satoru and defend with 1-2 mana protection \nturn 5: ninjutsu and 1-2 mana protection\nhttps://moxfield.com/decks/SfdwOBJ9o0OOUkmhf_9o7w/primer\n"}]}











































