Morgan42
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Commander
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Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared

Commander
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Acceleration
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Mana Engine
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Tutors
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Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature - God

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard

Twin Prime Core
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"TWIN PRIME MACHINE — OPTIMIZED PRACTICAL BUILD\n\nBuilt 2 October 2026. Sacrifice-outlet revision 8 October 2026. 100 cards including Jared Carthalion; 30 lands. High-power assembly shell, not a claim of competitive cEDH results or a mathematically airtight twin-prime construction.\n\n\n\n\nASSEMBLY\n\nFind Sanctum Weaver plus Freed from the Real or Pemmin's Aura. Weaver must be able to tap: wait a turn or use Concordant Crossroads. Weaver and its Aura already count as two enchantments, so repeated blue activations net mana; bank a chosen finite amount of every required color. Sacrifice Sterling Grove before targeting Weaver with an Aura or the animated Room with a copy ability.\n\nUse Pull from Tomorrow or Finale of Revelation to access the deck, choosing X so you do not overdraw. Finale at X >= 10 shuffles your graveyard in first. Discard Mirror Room with Pull/Peace of Mind, or find it with Entomb. Resolve Upwelling before leaving the main phase so your banked mana survives into the end step.\n\n\n\n\nBUILD THE MACHINE\n\nLeyline of Transformation names Saproling; Leyline of Anticipation enables the end-step spells. Reanimate Mirror Room with Abuelo's Awakening. Unlock Mirror Room and target the original animated Room. Its copies are ordinary noncreature Rooms, with both doors initially locked. Unlock each new Mirror Room targeting the original again. Make a chosen finite number, then unlock their Fractured Realms. Room unlocking is sorcery-speed even with Leyline. N active Realms give N+1 instances of a relevant trigger.\n\nDeploy Myrkul, Zimone, Siege Zombie, Sakashima (decline its copy option), and Viscera Seer. Resolve Upwelling before leaving the main phase if it is not already in play. Viscera Seer gives controlled sacrifices: its activated ability is \"Sacrifice a creature: Scry 1.\" It costs no mana and does not tap; sacrifice exactly one creature you control as the cost of each activation, whenever you have priority. Fractured Realm does not multiply this activated ability or its sacrifice cost. Use Seer to sacrifice Zimone, Siege Zombie, Sakashima, and other intended creatures while Myrkul is still present; resolve the needed Myrkul triggers to obtain their noncreature enchantment copies. Then sacrifice Viscera Seer to its own ability and let Myrkul make its enchantment copy. That copy retains the sacrifice ability. Use it to sacrifice Myrkul last; Myrkul cannot convert itself. Decline unnecessary Myrkul copies, especially Deathrite Shaman. Complete these conversions BEFORE Parallel Lives, so there is only one Zimone and one Siege Zombie enchantment.\n\nNow deploy Parallel Lives and Life and Limb. Use the Viscera Seer enchantment to sacrifice the Forest-creatures Life and Limb created, one chosen creature per activation; casting a spell no longer forces a sacrifice. Leave an ODD PRIME number of non-Forest lands, including Darksteel Citadel, with a land having entered this turn. Three is a useful starting count; TWO IS NOT a workable starting count for repeated +2 advances. Crack fetchlands before the final state. Spend any Jared-generated Treasures before starting; preferably leave Jared in the command zone. Avoid tapping City of Brass after multiplying triggers.\n\n\n\n\nEND STEP\n\nEach successful Zimone resolution makes two Primo creature-lands. At counts p and p+2 both prime, two consecutive successes leave four creatures; tap three to Siege Zombie to make every opponent lose 1 life. This is life loss, not damage, and the cost does not require haste.\n\nFor the intended advance: cast Molten Duplication targeting Citadel; hold priority and cast Narset's Reversal targeting Molten; hold priority and cast Reiterate with buyback targeting Reversal. The Reiterate copy of Reversal targets the original Reversal, returning it and creating another Reversal copy targeting Molten. That copy returns Molten and creates a Molten copy. Reiterate returns via buyback. The Molten copy makes two Citadels with Parallel Lives. Use the Viscera Seer enchantment to clear chosen Primo creatures only when you have priority, after paying the intended Siege Zombie tap cost where applicable. Each sacrifice immediately REMOVES one Primo land as an activation cost; recalculate the actual land count before each Zimone resolution and prime check. Do not sacrifice creatures needed for the next Siege Zombie activation. Citadels created after the end step begins survive until the NEXT end step.\n\n\n\n\nLOOPHOLE STATUS — IMPORTANT\n\nThe original nonland-artifact target exploit is removed: Darksteel Citadel is the only artifact card in the list. Mirror Gallery, Isochron Scepter, Clock of Omens, mana rocks and The One Ring are omitted. Sakashima supplies the legend-rule effect instead.\n\nThis outlet swap improves sacrifice timing and control only. The full twin-prime combo has NOT been verified, and this is NOT a proof that life loss requires infinitely many DISTINCT twin-prime pairs. The Reiterate/Reversal engine can recycle a Molten spell aimed at a Primo sacrificed to Viscera Seer, so its eventual copy fails to resolve and the land count resets without adding Citadels. Other retained spells can also interfere with the intended arithmetic. Use the intended Citadel-only line as a play convention; a fully forced mathematical construction still needs redesign. Do not describe this remaining flaw as patched.\n\nKnown finite twin primes suffice for ordinary finite opponent life totals; no infinite-life total or unproved conjecture is needed to demonstrate a finite win. Choose explicit finite counts and a legal shortcut, and allow opponents to respond.\n\n\n\n\nBUILD CHOICES\n\n17 tutors/access cards, 12 acceleration cards, 9 draw/filter cards, 9 protection/removal cards, 2 recovery cards. Prioritize mana plus a route to Weaver/Aura/draw in mulligans; protect the assembly with Silence, Veil and counters. No Breach/LED/Brain Freeze package: it consumes finite graveyard resources, threatens another win route, and introduces an artifact. No commander-dependent free counters: this plan normally leaves Jared uncast. Earlier conversational turn-2/3/4 success percentages were speculative and have not been simulated for this list.\n\nCommander legality checked against Wizards' current banned list and Archidekt's Legal indicator on 2 October 2026: https://magic.wizards.com/en/banned-restricted-list\n\n\n\n"}]}























































































