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Commander
Size: 100Salt sum: 62.63
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Morgan42

76 views34 days ago
Commander
Size: 100Salt sum: 62.63
No deck tags

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Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared
Jared Carthalion (dmc) 2

Commander

(Ctrl to add secondary)
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 175
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdc) 213
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (plst) MM2-151
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Acceleration

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Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (fdn) 589
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350

Draw

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (fdc) 300
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

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Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (plst) SCG-45
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131

Mana Engine

(Ctrl to add secondary)
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187

Recovery

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Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 321
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutors

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Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Sorcery
Abuelo's Awakening (lci) 1
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Leyline of Transformation (dsk) 63
Life and Limb
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
Enchantment
Life and Limb (tsr) 215
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Mirror Room // Fractured Realm (dsk) 67
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature - God
Myrkul, Lord of Bones (clb) 287
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Peace of Mind
, Discard a card: You gain 3 life.
Enchantment
Peace of Mind (plst) EMN-36
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsr) 182
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Siege Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature - Zombie
Siege Zombie (inr) 131
Upwelling
Players don't lose unspent mana as steps and phases end.
Enchantment
Upwelling (10e) 306
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (soc) 340

Twin Prime Core

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Deck Info

Deck stats

10 pips - 10 cards
13 mana - 13 cards
31 pips - 22 cards
18 mana - 18 cards
12 pips - 12 cards
17 mana - 15 cards
5 pips - 4 cards
13 mana - 13 cards
32 pips - 31 cards
23 mana - 23 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"TWIN PRIME MACHINE — OPTIMIZED PRACTICAL BUILD\n\nBuilt 2 October 2026. Sacrifice-outlet revision 8 October 2026. 100 cards including Jared Carthalion; 30 lands. High-power assembly shell, not a claim of competitive cEDH results or a mathematically airtight twin-prime construction.\n\n\n\n\nASSEMBLY\n\nFind Sanctum Weaver plus Freed from the Real or Pemmin's Aura. Weaver must be able to tap: wait a turn or use Concordant Crossroads. Weaver and its Aura already count as two enchantments, so repeated blue activations net mana; bank a chosen finite amount of every required color. Sacrifice Sterling Grove before targeting Weaver with an Aura or the animated Room with a copy ability.\n\nUse Pull from Tomorrow or Finale of Revelation to access the deck, choosing X so you do not overdraw. Finale at X >= 10 shuffles your graveyard in first. Discard Mirror Room with Pull/Peace of Mind, or find it with Entomb. Resolve Upwelling before leaving the main phase so your banked mana survives into the end step.\n\n\n\n\nBUILD THE MACHINE\n\nLeyline of Transformation names Saproling; Leyline of Anticipation enables the end-step spells. Reanimate Mirror Room with Abuelo's Awakening. Unlock Mirror Room and target the original animated Room. Its copies are ordinary noncreature Rooms, with both doors initially locked. Unlock each new Mirror Room targeting the original again. Make a chosen finite number, then unlock their Fractured Realms. Room unlocking is sorcery-speed even with Leyline. N active Realms give N+1 instances of a relevant trigger.\n\nDeploy Myrkul, Zimone, Siege Zombie, Sakashima (decline its copy option), and Viscera Seer. Resolve Upwelling before leaving the main phase if it is not already in play. Viscera Seer gives controlled sacrifices: its activated ability is \"Sacrifice a creature: Scry 1.\" It costs no mana and does not tap; sacrifice exactly one creature you control as the cost of each activation, whenever you have priority. Fractured Realm does not multiply this activated ability or its sacrifice cost. Use Seer to sacrifice Zimone, Siege Zombie, Sakashima, and other intended creatures while Myrkul is still present; resolve the needed Myrkul triggers to obtain their noncreature enchantment copies. Then sacrifice Viscera Seer to its own ability and let Myrkul make its enchantment copy. That copy retains the sacrifice ability. Use it to sacrifice Myrkul last; Myrkul cannot convert itself. Decline unnecessary Myrkul copies, especially Deathrite Shaman. Complete these conversions BEFORE Parallel Lives, so there is only one Zimone and one Siege Zombie enchantment.\n\nNow deploy Parallel Lives and Life and Limb. Use the Viscera Seer enchantment to sacrifice the Forest-creatures Life and Limb created, one chosen creature per activation; casting a spell no longer forces a sacrifice. Leave an ODD PRIME number of non-Forest lands, including Darksteel Citadel, with a land having entered this turn. Three is a useful starting count; TWO IS NOT a workable starting count for repeated +2 advances. Crack fetchlands before the final state. Spend any Jared-generated Treasures before starting; preferably leave Jared in the command zone. Avoid tapping City of Brass after multiplying triggers.\n\n\n\n\nEND STEP\n\nEach successful Zimone resolution makes two Primo creature-lands. At counts p and p+2 both prime, two consecutive successes leave four creatures; tap three to Siege Zombie to make every opponent lose 1 life. This is life loss, not damage, and the cost does not require haste.\n\nFor the intended advance: cast Molten Duplication targeting Citadel; hold priority and cast Narset's Reversal targeting Molten; hold priority and cast Reiterate with buyback targeting Reversal. The Reiterate copy of Reversal targets the original Reversal, returning it and creating another Reversal copy targeting Molten. That copy returns Molten and creates a Molten copy. Reiterate returns via buyback. The Molten copy makes two Citadels with Parallel Lives. Use the Viscera Seer enchantment to clear chosen Primo creatures only when you have priority, after paying the intended Siege Zombie tap cost where applicable. Each sacrifice immediately REMOVES one Primo land as an activation cost; recalculate the actual land count before each Zimone resolution and prime check. Do not sacrifice creatures needed for the next Siege Zombie activation. Citadels created after the end step begins survive until the NEXT end step.\n\n\n\n\nLOOPHOLE STATUS — IMPORTANT\n\nThe original nonland-artifact target exploit is removed: Darksteel Citadel is the only artifact card in the list. Mirror Gallery, Isochron Scepter, Clock of Omens, mana rocks and The One Ring are omitted. Sakashima supplies the legend-rule effect instead.\n\nThis outlet swap improves sacrifice timing and control only. The full twin-prime combo has NOT been verified, and this is NOT a proof that life loss requires infinitely many DISTINCT twin-prime pairs. The Reiterate/Reversal engine can recycle a Molten spell aimed at a Primo sacrificed to Viscera Seer, so its eventual copy fails to resolve and the land count resets without adding Citadels. Other retained spells can also interfere with the intended arithmetic. Use the intended Citadel-only line as a play convention; a fully forced mathematical construction still needs redesign. Do not describe this remaining flaw as patched.\n\nKnown finite twin primes suffice for ordinary finite opponent life totals; no infinite-life total or unproved conjecture is needed to demonstrate a finite win. Choose explicit finite counts and a legal shortcut, and allow opponents to respond.\n\n\n\n\nBUILD CHOICES\n\n17 tutors/access cards, 12 acceleration cards, 9 draw/filter cards, 9 protection/removal cards, 2 recovery cards. Prioritize mana plus a route to Weaver/Aura/draw in mulligans; protect the assembly with Silence, Veil and counters. No Breach/LED/Brain Freeze package: it consumes finite graveyard resources, threatens another win route, and introduces an artifact. No commander-dependent free counters: this plan normally leaves Jared uncast. Earlier conversational turn-2/3/4 success percentages were speculative and have not been simulated for this list.\n\nCommander legality checked against Wizards' current banned list and Archidekt's Legal indicator on 2 October 2026: https://magic.wizards.com/en/banned-restricted-list\n\n\n\n"}]}
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